Haha, that’s great. “The Art of Gratuitous Violence”. “General Tao: The Man Behind The Chicken.”

The Missing Link will be released on October 18 for PS3, Xbox 360, and PC in North America, where it’ll cost $14.99 (1,200 Microsoft Points). In Europe, it’ll be out on the same day for 360 and PC, but PS3 gamers will have to wait an extra day, until October 19. In Europe it will be priced at 1,200 points on 360, 11.25 Euros on PS3, and 10.99 Euros on PC. U.K. pricing is 1,200 points or 8.99 GBP on PC and PS3.

A bit pricey.

Eurogamer wasn’t too impressed with the DLC:

Man that looks terribl-MOAR PRAXIS POINTSES!??! Buys

The DLC has a problem, in that it is utterly impossible for it to be in any way significant from a plot angle because they’re wedging it in at the boat trip that everybody who’s finished the game knows what I’m talking about. Nothing significant enough that anybody would have bothered to mention it later can possibly occur. It’ll be a nice addition for people who haven’t gotten to that point yet or are just starting up, but I’m not feeling particularly motivated to go back to the game just to play through it.

Well, at least according to the article, you can play through the DLC without having a save game at that particular point. The second time I played through, I made a point of keeping a save game right before the trip because I knew the DLC was coming. Turns out that wasn’t necessary.

Oh, big surprise there. :rolleyes:

Despite this freedom, the first half of the DLC on the ship favours stealth play.

Like the rest of the game, then? A bit weird to comment that.

The whole game favors stealth play… yet I shot my way through half of it so far.

And I’m actually going to the docks now, and already have immunity to gas because I don’t see how anyone could play Detroit 2 and Hengsha 2 without increasing sprinting time.

I suspect that they’re pointing out that the first half favors stealth play as a way of running an early defense, as I suspect that you’ll probably play the first half of the DLC with few or no weapons, and that’s why it would favor stealth.

Oh whoops… yeah, derp.

Just finished this.

Absolutely excellent addition (hopefully as a reboot) to the Deus Ex universe. The game has its fair share of problems, but I think this is as faithful a reproduction of what made DX1 great as is possible.

The final event is a little bit contrived and I think they could have done a bit better, but I suppose it ultimately didn’t feel as rushed as I expected. The last several levels also did a great job of ramping up the difficulty a bit no matter which playstyle you focused on.

The DLC seems a bit pricey for what it is, but I’m really hoping they exceeded sales expectations to be able to create a DX4.

Indeed, Brian.

If you’ve already beat the game, can you just jump into the DLC with an existing save?

I imagine so. It’d be a braindead move to require the player to have a previous saved game. I’m sure a preview somewhere has info.

You can’t actually play the DLC any way other than from the main menu:

The Missing Link will only be accessible from the main menu, and its content does not affect Deus Ex: Human Revolution. It is its own little bubble universe!

http://eidosmontreal.tumblr.com/post/10404431689/1-youve-mentioned-that-the-missing-link-dlc-is-going

Oh, yuck. In effect what you get is a separate, ultra-short game. Now, it’s true that strategy games (i.e. Starcraft) give you a set of extra maps in an expansion, rather than something that integrates into the original campaign, as most RPGs (i.e. Fallout) do. So the principle isn’t absolutely terrible, but generally I expect something with some length from an expansion like that.

Well, it would all be A-OK if the price weren’t a ridiculous $15, which is getting pretty close to expansion territory.

Well that’s just dumb. I thought they were inserting the DLC content right into the main game in the place where it chronologically fits.

Yep, pretty weird, as the DLC is explicitly integrated in the original plot.

I’m playing through the game now. It’s a great fun but I’m annoyed at how the game rewards takedowns over completely entering and exiting a mission without anyone even knowing you were there. “When you do things right, people won’t be sure you’ve done anything at all”