So, a couple of months after release, does anyone know how the game sold or is still selling?

That will pretty much determine whether or not there will be a sequel (please no snark about Deus Ex 1 and 2 being “sequels” technically).

Fair point! I did not know that.

It topped the NPD charts for August (ending 8/27), though that period only included the game’s first four days on sale. For the September NPD charts (ending 10/1) it managed 6th place.

Square-Enix said it had shipped two million copies worldwide back in September, which doesn’t include the no doubt huge amounts sold digitally. Looking at Steam’s player stats for today:

15th place: RAGE, 6,360 peak
18th place: Dead Island, 5,794 peak
19th place: Deus Ex: Human Revolution, 6,049 peak

So I got Arkham City, so… expect the completed DLC review, say, February after I work through Saints Row 3, Assassins Creed Revelations, Modern Warfare 3, and maybe Skyrim.

Ok, I think that’s actually more like June.

Wow, the last series of missions in this game are total ass. Where’d my augmented detective game go?

This is without even getting into boss fights. Jesus.

I thought everything was great up until the last level, although trying to play the last level in the same way you played the rest of the game was sort of a welcome challenge. You got to use some of the heavy firepower you still had in your arsenal, or manage your cloaking and energy to get past some parts.

I guess I really just want Deus Rex Calhoun PI: Augmented Detective to be a a game.

While playing Human Revolution earlier today, I felt the need to test the depth of its world simulation. I was in the police station to retrieve the hacker’s implant from the morgue. I lethally melee’d the officer in the basement locker room, dragged his body in front of a camera to set off the alarm, gunned down his two buddies when they came running, and sprinted my way through all the pursuing cops and gunfire out of the station and to my apartment. Pritchard and Sarif both contacted me several times on my radio, but neither mentioned what I’d done. Ok, maybe they can’t track what I’m doing through my extensive implants. So, I decided to return to the police station after running the implant through my apartment’s computer. The alarm was still blaring when I arrived, and the minimap said that everyone was at a heightened state of alertness. You wouldn’t have known it from the way all the cops treated me. I had just killed three of their buddies not 20 minutes ago, but each and every one of them was willing to talk to me like I had just talked my way into the station for the first time.

It’s bad enough that Human Revolution lets me relentlessly loot stuff from the game world while NPCs stand idly by, or enter all the vents without any reaction from NPCs. But what has happened to me so far at the police station is absurd. I feel like I could have wiped out 90% of the station and gotten the same reaction. Will Human Revolution ever acknowledge what I’ve done? Is my experience representative of what the rest of the game has to offer? If so, I’d like to know now. I’ve got plenty of other games to play.

No, that’s pretty much representative of how the game works. The very first mission gives you some feedback about how many people you killed, but after that nobody cares. Alpha Protocol this is not.

You don’t ever go back to the areas you ah, missionated in in AP. :P They’re isolated levels.

Yes, but you get quite different feedback from the characters you meet throughout the game depending on the actions you took.

I murdered the entire police station, starting with the asshole at the front desk, and nobody in the game ever gave a shit once I left the police station.

…and in the game.

Halfway through my first playthrough of DX back in August I got a hankering for AP and played it immediately after I finished DX’s final boss. AP is justifiably criticized but damn if it isn’t the most interesting, replayable game I’ve played in years. DX almost felt like Final Fantasy 13 in comparison.

Well, maybe that’s going a bit too far, but as good as DX is it just can’t crawl out from under AP’s shadow for me.

Yeah AP makes it feel like everything you do and say important. People talk to you about what you did, faction rep is constantly in flux during the game, and there are tons of little tweaks to future missions that you might not even realize were unique to your playthrough.

Even the philosophy in AP is better – it feels more natural for sure. Not every conversation is about the primary controversy.

I’d love see a future Deus Ex rip off the faction/npc rep system. And the cute ‘perks’ you get for doing things or for people liking/disliking you.

I had a very unpleasant meeting today with the estimators, planners, and engineers. The details aren’t important, the gist of it was that things got messed up and now the blame game had started. The general super got up, and was walking over to the engineers in a threatening way, yelling and cursing, until I stopped him, then he looked straight at me and began to say something when the engineers yelled over everyone and demanded an apology, stating that it wasn’t fair that field engineers (a select few of whom are mere liaisons, with no decision-making or seniority, the rest are there mostly to study the process of the new structure, and provide supplementary engineering like approving redlines) were getting the blame for the work of a company working out of Denver.

It was at exactly this point when I thought of Deus Ex 3 and smiled to myself. I bet they had a meeting almost exactly like mine.

I’ve had too much rum and egg nog.

I really enjoyed AP and appreciate the complex decisions and layered relationships, but I’m also greatly enjoying Deus Ex as well.

I’m pretty deep into the game and haven’t finished yet. Mostly due to me being stubborn with achievements and ensuring I get the Pacifist and “No alarms” achievements on my first run. This is all on hardest difficulty(which really doesn’t make much difference since I never engage in combat outside bosses).

It’s been a really enjoyable ride and despite a few silly plot strings, I am quite engaged in the world and story. I would agree that more direct involvement through cause and effect decisions would have been ideal. I think it is incredibly silly and pointless that the different ending sequences come down to a single final decision. Still, haven’t seen any of them yet, but its a lazy trend.

What is the consensus on the DLC? Beyond the price debate, I am considering snagging it after I finish if the extra time is worthwhile.

So any news on if more DLC is in the works? Given the success of the game I would have thought to have heard something by if they were planning some new content.

Hopefully if they are working on something, they’ll at least be intelligent enough to insert it into the actual game instead of creating more weird, episodic-like content that can only be played from the main menu.

I actually much prefer the episodic content – I don’t want to replay the damn game just to check out some new DLC. I’d also like to be a character other than Jensen.

I’ve been playing this and liking it. The one thing that really annoys me is that the map is basically useless for finding anything and this is pretty much inexcusable.

Why doesn’t the map record known shop? Am i supposed to remember these or print out a map from online? Why doesn’t the map even list my apartment which i don’t know about for a while until some quest sends me there? Why do i have so much trouble finding which sector of the city to go to in the second city?