Looks like Wii U owners are getting the Ultimate edition of the game. And I have to say the list of changes is both extensive and very tempting: http://www.eurogamer.net/articles/2013-03-20-deus-ex-human-revolution-directors-cut-for-wii-u-confirmed-and-yes-theyve-fixed-the-boss-battles
(…) In short, the boss battles were a bit crap, and it came as no surprise when it was revealed that their development had, in fact, been outsourced.
“We went through all the boss battles and said, ‘let’s just start from the beginning,’” Pedneault says. “So that’s exactly what we did.”
Each of the game’s three boss fights have had their map layouts reworked to provide players with alternative potential strategies. New hacking challenges are available to players who focus on hacking, and stealth options are available to those who focus on stealth.
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“They have to die,” Dugas says, “but the fact is you’re not forced to go full-frontal with them. You can just use some of the devices or tricks in the rooms to eventually kill them without having to spend your own bullets.”
If Deus Ex’s boss battles topped the list of complaints, its energy system came a close second. The vanilla version limits Jensen’s recharge to one cell only - irrespective of how many cells are unlocked.
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On Wii U the energy system has been made more forgiving by allowing for two energy cells to recharge by default on all but the hardest difficulty. This should mean players use Jensen’s augmentation powers more freely.
“It’s not balancing it to make it super easy,” Dugas insists. “It’s still Deus Ex. You still have to make your choices. But we wanted to give you more opportunities to have fun with all the augmentations you acquire.”
Elsewhere, the AI governing Deus Ex’s enemies has been improved to include the tweaks made for The Missing Link downloadable expansion.
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So now, on Wii U, you can use the GamePad to see enemy health, armour type (heavy, medium or light) and loot. The idea is this will let players plan their moves better; by checking loot you’ll be able to identify a target who is carrying a pocket secretary, which may contain the code for a locked door you’re after, or decide not to go into a room because it’s packed with heavies with loads of hit points.
“One of the first CGI trailers we did in 2010 showed Jensen’s vision turning into Smart Vision, and you saw an enemy with all this information,” Dugas says. "Now it gets closer to that feel, that wasn’t present in Human Revolution.
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You can also use the GamePad to navigate the menus, to display the map, the augmentation system, the inventory and all the rest. “All the systems are now linked to the Neural Hub,” Dugas continues. "All your maps, your inventory, your augmentation menu, your mission log, are now systems in Adam Jensen.
The article also lists other uses of the gamepad, graphical improvements, a map annotation system and so on. Wow.
I’ve got to applaud the work the dev team is putting into this version, even if it’s unlikely they will see massive returns on it.
I got the game and never finished it on PC (partly because of some of the specific issues mentioned in the article!). Between the enhancements to the gameplay and the gamepad interface (which does sound quite neat), I think I’ll be tempted to get this version and finally play Desu Ex HR to completion on the Wii U.
Wendelius