So - this reminds me… Deus ex 3 was by all accounts a succes for Eidos Montreal…

WHERE ARE THE PLANS FOR DEUS EX 4?!?!

Thank you, this is amazing on several different levels, not the least of which is these guys and the actor who plays Adam J are fun to listen to them, but I laughed hard when the actor started improving lines.

“Who’s this idiot?”

“Those are my pizzas. Those are my lunch.”

Looks like Wii U owners are getting the Ultimate edition of the game. And I have to say the list of changes is both extensive and very tempting: http://www.eurogamer.net/articles/2013-03-20-deus-ex-human-revolution-directors-cut-for-wii-u-confirmed-and-yes-theyve-fixed-the-boss-battles

(…) In short, the boss battles were a bit crap, and it came as no surprise when it was revealed that their development had, in fact, been outsourced.

“We went through all the boss battles and said, ‘let’s just start from the beginning,’” Pedneault says. “So that’s exactly what we did.”

Each of the game’s three boss fights have had their map layouts reworked to provide players with alternative potential strategies. New hacking challenges are available to players who focus on hacking, and stealth options are available to those who focus on stealth.

(…)

“They have to die,” Dugas says, “but the fact is you’re not forced to go full-frontal with them. You can just use some of the devices or tricks in the rooms to eventually kill them without having to spend your own bullets.”

If Deus Ex’s boss battles topped the list of complaints, its energy system came a close second. The vanilla version limits Jensen’s recharge to one cell only - irrespective of how many cells are unlocked.

(…)

On Wii U the energy system has been made more forgiving by allowing for two energy cells to recharge by default on all but the hardest difficulty. This should mean players use Jensen’s augmentation powers more freely.

“It’s not balancing it to make it super easy,” Dugas insists. “It’s still Deus Ex. You still have to make your choices. But we wanted to give you more opportunities to have fun with all the augmentations you acquire.”

Elsewhere, the AI governing Deus Ex’s enemies has been improved to include the tweaks made for The Missing Link downloadable expansion.

(…)

So now, on Wii U, you can use the GamePad to see enemy health, armour type (heavy, medium or light) and loot. The idea is this will let players plan their moves better; by checking loot you’ll be able to identify a target who is carrying a pocket secretary, which may contain the code for a locked door you’re after, or decide not to go into a room because it’s packed with heavies with loads of hit points.

“One of the first CGI trailers we did in 2010 showed Jensen’s vision turning into Smart Vision, and you saw an enemy with all this information,” Dugas says. "Now it gets closer to that feel, that wasn’t present in Human Revolution.

(…)

You can also use the GamePad to navigate the menus, to display the map, the augmentation system, the inventory and all the rest. “All the systems are now linked to the Neural Hub,” Dugas continues. "All your maps, your inventory, your augmentation menu, your mission log, are now systems in Adam Jensen.

The article also lists other uses of the gamepad, graphical improvements, a map annotation system and so on. Wow.

I’ve got to applaud the work the dev team is putting into this version, even if it’s unlikely they will see massive returns on it.

I got the game and never finished it on PC (partly because of some of the specific issues mentioned in the article!). Between the enhancements to the gameplay and the gamepad interface (which does sound quite neat), I think I’ll be tempted to get this version and finally play Desu Ex HR to completion on the Wii U.

Wendelius

Why are they doing this instead of working on Deus Ex 4?

Yeah I gave up at the second boss battle. If they pushed these changes out to the PC version I’d go back and start a new game in a heartbeat. I really enjoyed the rest of what I played.

The problem with the boss battles was simple: they forced you to start combat out in the open, with no opportunity to scout the terrain and find cover first. Which was stupid, because the game drills into you that standing in the open is a huge mistake, and every other battle lets you check out the lay of the land before engaging. The boss battles become much, much easier if you focus on die-and-reload a few times to scout the terrain. Don’t try and fight or even survive, just learn how the map is laid out.

If you know where to run for cover immediately, the boss fights are much less frustrating, even if you’ve taken no combat augs at all. If you really scout the first combat is supposed to be easy, since there are environmental tools you can use, but I never did that. I just shot him once I got the hang of the layout.

The boss battles in the launch version were easy IMO. Stupid, yes, but easy, at least as I recall, anyway; it’s been a while now, and I didn’t find the game all that memorable. I don’t guarantee I never wiped, but I was certainly never frustrated, so it couldn’t have happened much. I do remember some fight versus some
sigh

invisible

guy, though: that was particularly easy. Sure, you can plan for the bosses or use the environment features or whatever, but really you can just run around like a fool throwing grenades or taking potshots.

I really don’t like the kind of boss fight where you are not supposed to face the foe, though. Dodge occasionally, sure, or parry when the special attack is coming up, but when the boss has the infinite machine-guns of death or is always belching shmuppy objects that do 90% damage but can’t hit you if you are moving, then the whole thing becomes silly. Also, if your character is otherwise supposed to be a badass, and the main game style is either slaughtering hordes or sneaking for one-shot kills, then to make the boss fights frantic run-in-circles things in which you spend 95% of your time dodging is just bad design.

To be honest, I like the kind of JRPG where the final boss is God Himself, and he winds up with all these graphics and stuff and blasts you with the power of the Ultimate Logos of Fire, but you have your fire shield up because you know what it means when He threatens you with Phlogiston during the windup, and it does 5% damage and you laugh in His face.

There is no chance these changes are going to be pushed to the other platforms until they have had a chance to help sell Wii U consoles, if they ever get pushed at all.

That boss battle (mentioned in your spoiler) was the one that made me walk away and uninstall. Glad it was easy for you, but I was never able to do enough damage with what I had before getting one shot. While its unlikely we’ll see these changes on PC, I can always hope. Would like to see how the story turned out.

I made a point of getting the Typhoon System just prior to that fight so I could cheese it. Any patience I had for the boss fights had already been exhausted by the first one.

Never had an issue with boss battles and actually enjoyed the very first one. But with that said, I’d love to have these improvements on the PC. I wonder if they’re going to be splicing the missing link content directly into the main game, or if they’re going to keep it isolated like it is now.

The article specifically mentions it will be integrated into the main game.

I’m really intrigued by the changes. And the gamepad seems like a natural interface for the game.

Wendelius

This is what I did. I’d heard so much negativity about the boss battles that I just hoarded my Typhoon ammo and saved it for the battles. Made them fairly easy.

Ah, I just read through that which you had quoted. It always annoyed me that they didn’t do the same with the PC version. I completely understood the need to make it directly playable without having to relive the main game, but to not include it in the story as well was just absurd.

Oh yeah, that’s right: I got that for the last boss, I think. OK, so that means I don’t know how hard it would have been without a cheat button :)

Typhoon was really cool if overpowered. One mission there were a group of baddies in a circle talking to each other. I snuck up on them, then leaped into the middle of the crowd and unleashed my Typhoon. The slow mo was so cool, the Typhooh launching all those metal balls, the explosions, the baddies screaming in pain. Yeah, it blew my stealth for that mission but the result was well worth it :)

On Wii U the energy system has been made more forgiving by allowing for two energy cells to recharge by default on all but the hardest difficulty. This should mean players use Jensen’s augmentation powers more freely.

The bigger problem was that melee takedowns used up a whole bar. So you could never keep more than a single bar of energy without avoiding all takedowns. Melee takedowns should have used up 95% of the bar.

Included in this “ultimate package” is all of the DLC, but it has been retrofitted to slot seamlessly into the main game. The Missing Link DLC is now included in the main story rather than separated out, and the pre-order bonus mission to rescue Tong’s son is popped in, too.

Really like this. Wish all deluxe editions were like this.

There’s Half-Life 2-style director’s commentary, what amounts to some eight hours of chat from Eidos Montreal developers. Icons dotted around the world can activate this voice over, and you’re free to continue playing as you listen.

I can’t believe they skipped the opportuntiy to have Adam Jenson commentating his own Deus Ex run. I WOULD HAVE PAID 50 DOLLARS for the whole game like this.

I had this in my backlog for a long time and finally decided to play it. Overall I thought it was a good, but not great game. I’m not a sci-fan fan so I didn’t get into the story as much as others might. It also doesn’t help to play a character that I wasn’t fond of. He tried too hard to sound tough and detached. There were a couple things that bugged me. I was in the habit of using the RMB for using the gun’s sights since that is what is used in many games. This worked OK, unless I was close to cover. Not really the game’s fault, but it still bugged me. Also, for a game that lets the player make their own choices it pisses me off when our character makes a stupid decision in a cut scene we have to control of.

Example

When the Asian lady presses the button to get in her safe room. I wanted to slap Adam for letting her move around behind him while she was talking.

I started off playing very stealthy, but then it felt like a chore so I switched to a hybrid play style. When I didn’t have the laser sight I didn’t like the feel of the gunplay either.

I wish the end game was a bit different too.

End Game

I wish we could have chosen the truth, but with a different outcome. I would have liked to come clean, but then made the argument that more oversight is needed. I didn’t see the need for the truth to be the message to convince the world to forgo science.

It sounds like I am fairly negative on the game but it was good. I enjoyed a lot of the stealthy parts, hacking to get turrets to fire at the enemy, uncovering hidden passages, etc. The cloaking aug upped the fun factor so I didn’t have to be so careful when I didn’t want to be. Another useful one was the one negating falling damage. That expedited some missions when I could just jump down instead of taking the long way. My enjoyment definitely increased when I started focusing more on mission results instead of wanting to uncover everything or go super stealthy.

I tried to play the original Deus Ex well after its release, when the visuals weren’t very appealing. I couldn’t get myself to finish it. It got too tedious as I think I was doing all the side quests. It felt too repetitive.

Thanks for bumping the thread for one of the finest games in the last ten years.

People. Don’t forget about this game. It’s great.