I’m looking forward to the Enhanced Edition where they fix the boss fights. Just hope it’s not a full price purchase for those of us with the original + expansion.

What’s there to fix in the boss fights?

The boss fights came in with a lot of criticism when the game was first released. They were developed by a seperate company and stood out because they gave no alternate options, i.e. you had to physically defeat each boss. If you were playing a stealth/hacker build there were very few options to defeat the bosses using turrets or stealth. It has been promised that the boss fights would be redone in the Director’s Cut to provide a better role-playing option for each class type.

The game was great and I enjoyed completing it, but the boss fights just took away from the immersion and I’m looking forward to a replay with the Director’s Cut. Better AI, better graphics, better boss fights and integrated DLC, sounds great.

There’s better AI and graphics? I thought it was just boss/feature additions and improvements. That’s cool.

The real question for me is what is this going to cost buyers of the original game? I haven’t seen any word on this. I’d pay maybe $5-$10, but not any more.

They should take a page from CDProjekt and make it a free patch.

Fair enough. I had no problem with the original bosses (they were somewhat easy for me, even without combat spec talents, on hardest difficulty) but after playing Dishonored I can see where you’re coming from.

This +1. Wouldn’t pay anywhere near full price again.

Yeah, I found them easy too, but having played the original and used the killphrase on Hermann, I was expecting better from the boss fights.

The boss fights felt out of place for a game that emphasizes stealth.

Yeah, they feel like an holdover of an ancient area. It was already the same in Deus Ex, but at least they were brief there. The game is at best with an open, intricate area full of corridors, rooms, streets, sewers, windows, roofs, etc, where you can avoid troops, or ambush them, find secret passages, maybe talk to npcs, enjoy the worldbuilding, hack stuff to your benefit, etc. Putting an obligatory enemy encounter where stealth/surprise element/ambushes don’t work, and also several devices or skill don’t work (because maybe the boss is invulnerable to sleep gas or pem effects, and he can’t be knocked out) is the antithesis to that.

Are they still seriously working on new material for this game? Any enhancement of the existing content really has to be free at this point, a teaser for an expansion with all new content or something. Who wants to play it again with tweaks? It was okay as sold, but not that good, and replacing the boss battles wouldn’t make me at all interested in going through the story again – see, I already know what happens, oddly enough, and the gameplay wasn’t anywhere near good enough to make me want to do it again.

Maybe a goodwill thing or priming it to at least market the game in a new edition. That way they can bump the price back up a bit for anyone that still hasn’t bought it. Just guessing.

I played through this twice and would consider a third if you could avoid/kill word the bosses. They just weren’t much fun, and the rest of the game was pretty great, letting you try all the sneaky ways you wanted to be a bastard. I really liked that the expansion let you sneak up and take out the boss in one hit if you could avoid detection.

A WiiU patch on the pc version would be nice, wanting to replay the game.
Less loading would also be welcome, but suppose I could install it on my SSD-Raid for maximum IOPS until I get my ramdrive sorted.

The kill word is “Typhoon.”

The primary problem with the boss fights was that the third party didn’t understand the game. They force you to start each of them out in the open, which is something that makes sense for a lot of run-of-the-mill shooters, but which the main game teaches you to avoid at all costs. Just letting you scout the room and start in cover would have taken 90% of the sting out of being forced to fight each of them.

I would very much enjoy playing through the enhanced edition if it’s packaged as relatively cheap DLC for the main game on Steam. Sure, I know what happens, but I liked the story and gameplay well enough to run through again with a different playstyle. Perhaps on the hardest difficulty just to see if I can beat it.

Yeah, everyone says that’s the way to go but I never had much luck with it. You had to be right next to them and half the time they just boogied off before I could trigger it. I got much better results with basic explosives.

Heh, my favorite thing to do was cloak, run into the middle of a bunch of baddies and yell, “Typhoon!!!” and watch them all die. When you first get the FEMA facility there’s a few baddies gathered in a circle talking about you, wondering if you will show up. I announced my arrival as previously described. They didn’t like it :)

I didn’t have any trouble with the Tyrants in the game, but it’s a shame they were given such minor roles since they were all badasses and worthy opponents for Adam. I read the book (I’m not proud) and they featured heavily in that (as did Gunther!) so I knew who they were, but they really didn’t amount to much. Bit of a missed opportunity.

The boss fights remain an amusing example of what can go wrong with outsourced design-to-requirements game development. I think most modern games are too compartmentalized as it is, though that’s probably a reality of project management and QA, especially on consoles.