Please don’t so obtuse. They added content - you have totally new ways of dealing with the bosses that were NOT in the existing game. That’s totally new content, duh!

At this point it seems clear Murbella is just trolling.

I put 12 hours into this now and I’m having a blast. To be fair, I really enjoyed it the first time, but it holds up amazingly well from however many years since I last touched it (at launch) and playing on the hardest difficulty and focusing on stealth and non-lethal approaches has been incredibly satisfying. Having recently played through some of the original, this really feels like a DX game, I think these guys just about nailed it.

+1

It’s even better this time around, I agree. I’ve never been able to keep a non-lethal approach all the way, but this time at least (I’m in Singapore now) I kept it non-lethal through Detroit and Hengsha, and back to Detroit, with the exception of the boss fights of course. I killed for the first time when Malik went down–those bastages. But I find the stun gun really useful as a one-shot (if very short range) knockout, and with takedowns I generally don’t use lethal ones because, eh, what’s the benefit? I’ve had guys woken up from tranq and gas KOs, but never from a takedown.

Depends kind of on your style, I guess. I generally go with upgraded hacking because so much is facilitated by being able to, well, hack. I also like to boost the arm aug for carrying capacity, as I hate inventory problems. But it really is dictated by how you want to approach the game. I do think having at least the basic cloak is essential for getting through tight spots, and upgrading the battery capacity/recharge is nice too.

Oh, the parachute thingy that lets you fall any distance? Priceless.

Much more enjoyable game this time around. I can put all my points into stealth/hacking and not find myself in a combat-only boss fight armed with a pea shooter. Yay!

Before I leave Detroit (or get to Highland Park, depending on if you split hairs) the first time, I like to have:
-Increased Jump: particularly early on, when you see somewhere you want to be, this aug is how you get there.
-Hacking Capture 5 and Stealth 3: makes actually doing those Security 5 things realistically possible. Do up to capture 3 and hacking stealth 1, then 4/2 then 5/3. Really helps to get all of those reward nodes and the Sec 5 terminals can mostly wait, IIRC. Of course, in this most recent play through, I went Capture 5 and then struggled to get any of the reward nodes at all while burning through programs. Stagger it up and just wait before getting on the helo with Faritah to do all of the Sec 5’s and their associated quests.
-Arm Strength: the move heavy things, 1st inventory, and punch through walls upgrades. A number of places in the sewers where you can get rewards. Note: this may kill someone if you reach through the walls to get them, and you can shoot through cracked walls.
-Rebreather this really could probably wait but there are at least a couple of places where it comes in handy. Really a toss up between that and Icarus. Icarus is a must have for Hengsha/Shanghi, though.

All of these strengthen your ability to get to places and hidden things. If you haven’t played a bunch and don’t know the early conversations, the CASIE aug might be good. After this I start working on my combat effectiveness, as you start to get to things that are harder to kill/more deadly.

The Director’s Cut is a wonderful chance to revisit what may be my favorite stand-alone FPS/RPG. Such an amazing game. Huge relearn curve for me, though, as I haven’t played anything close since the end of ME3 and its MP.

All good selections. The game sort of channels you towards a combat stance eventually, as there are things that you simply cannot avoid fighting. You still have leeway in terms of lethal/non-lethal, up to a point, but you’ll have to be able to shoot and take damage to some extent eventually (unless you are a lot better at this than I am!). But the non-combat augs are, I think, generally more useful overall, as you spend a lot more time hacking and sneaking than fighting usually. Unless that’s your style, CyberRambo!

In this playthrough, though, with the added stuff you get from the DLC (which I never played before), Praxis points are hardly scarce. Also, the DLC which is now integrated effectively gives you a respec.

So how does that work exactly - you lose all your Praxis points at the start of ML, gain some as you work through it, then at the end they give you all your original points back to spend again?

I thought for sure I’d have an answer for this by now, but after 15 hours I’m still not to the Missing Link DLC part! LOL. I’m going through it slow and doing more exploration, including reading eBooks, e-mails, and newspapers. Quite the rich and well realized world they’ve built here. I spent almost 2 hours Sunday playing and during that chunk of time I never even brought a weapon out of a holster. Pretty amazing stuff.

First augs for me are always Recharge Rate Upgrade and Hacking Capture 2 (I invariably gain my first Praxis point due to XP at nearly the same time as my first environmental Praxis point, so the precise order doesn’t matter too much). Hacking is far more important for XP, but a faster recharge cuts down on some of the mind-numbing wait while playing the stealth game.

Have you guys tried using ENB?

http://enbdev.com/download_mod_deusexhr.htm

How do you fix bugs for a game you “haven’t played much”?

This thing reads like a huge warning - “I no like game much, here is mod I promise is no virus!” :)

I going to tease you about your summary that is exactly how its written:

Of course, my version written in Russian would be much, much worse. :)

I think Boris focuses on graphics bugs which I expect doesn’t require a whole lot of time playing the game itself. He is an old hand at this by now, having developed ENB for several titles.

…that’s a patch.

Pretty much. The DLC is their version of the “captured and stripped of your gear” reset that games like this always seem to have. But, not only do you gain Praxis points at a pretty rapid rate during the DLC (which is long and pretty good I think), at the end you get your gear and your points back (I didn’t exactly count the number, but I ended the DLC with more Praxis than I started with, so I’m good). The way they do it though is they just dump your gear into a box and your Praxis as lump of points (it may be on the ground too, can’t recall), so you can respec how you spend those.

I played this game through 1.5 times I guess when it came out. Skipped the DLC, and am now working my way through the Director’s Cut. To me, this time through feels like a more polished, more refined, and better integrated experience. I agree with those who put this in a separate category from just a patch. It’s a reworking of a lot of things, some big, like boss fights, and some small. But whatever you call it it was worth the ten bucks (because I never had the DLC).

I was enjoying this, but the second boss fight just killed it for me back then. I’ll have to pick this up now that there are options for how to approach the bosses. Looking forward to getting to play this properly now.

Okay, thanks. I’ve played DX3 and Missing Link before, I was just curious as to how they restored your original Praxis points at the end of ML in the director’s cut.

Just a warning - I tried installing that EN update and it introduced significant stutter into my game, without really doing much more than making the game a touch darker. Even with it not running any longer, the game still stutters. Which is awesome.