In the Director’s Cut, the room is larger and has more options for you to hide from him, but it may take more than one attempt to map it out. Also, you can cheese him as he’s vulnerable to his own grenades.

Finally got by this. Had to be 75 times though.

I got lucky and saved a game with me hiding in an alcove with cover protecting from his random grenades, just as Barrett turned his back. A couple of experimental reloads checking out what might be the optimal order of weapons to attack with finally did the deed.

I just ran around in circles screaming oh god oh god oh god until he blew himself up. It was certainly one of the stupider boss fights I’ve played, and let me tell you, I’ve played some stupid ones :)

75?? Were you playing with kbm or a gamepad?

Fwiw, you’re not the first one that had major problems with this dude, I’ve seen quite a few people complain about it and I have to say, it’s a bit puzzling to me. I killed him on 1st or 2nd try on the highest difficulty and no points in combat skills way back when the game was released, but I played with a mouse and keyboard. I wonder if he’s been buffed in the DC or had some tactics nerfed - back then throwing barrels at him and just hugging the pillars was a pretty safe way to victory.

kbm

Tried the barrel thing but I kept holding them, I guess I could not throw them without the Strength upgrade or something.

Boss fights in the game were always the worst part. Even if they tweaked them, I doubt they’ve become anything close to fun.

Mostly because… boss fights. We need them because games have them. So here’s one.

Ok, I figured out my barrel problem.

I was hitting “G” because the Options menu said that was the Throw command but apparently that is only for Grenades.

Left click works without the strength upgrade…smh

I finally got around to playing and finishing Deus Ex: Human Revolution (Director’s Cut). I thought it was a fantastic game, excellent voice work, compelling story with a terrible ending, and environments realized with a lot of creativity and flair. Good level design but Dishonored far suprassed HR in this category.

I probably don’t have much more to add than what people have already talked about, save for the problem I always experience in these types of immersive sim games. I love immersive sims or FPS/RPG hybrids like Deus Ex, Dishonored, S.T.A.L.K.E.R., etc. As in Dishonored I started out Deus Ex like Mother Theresa and only incapacitated guards or bypassed them altogether. Then I get bored. Both Dishonored and HR incentivized non-lethal playstyles but only about 5% of your toys, upgrades, and weapons support non-lethality. After a while–and this was a long game–I got a little bored with using the same chokeholds, stun gun, and stun sniper rifle while jealously eyeing that vast armory of weapons and augments and environmental exploits that serve the lethal style.

So about halfway through the game I switched from Mother Theresa to Wathcmen’s Rorschach where he proclaims, “None of you seem to understand, I’m not locked in here with you, You’re locked in here ME!!!” Employing a scorched earth policy made the game fun again as I got to experiment with all of the lethal weapons and augments and carve up guards with my arm blades like it was Thanksgiving. I did the same in Dishonored when the paltry tools in service to non-lethal takedowns wore thin.

I then chuckled during the ending narration when Adam Jenson mentioned that he managed to retain his humanity…because, no, I really didn’t.

-Todd

I have both the original + DLC and the Director’s Cut and was just checking back here for the Qt3 take on the Original/DC debate. I was actually leaning toward playing the Original to avoid bugs and experience the infamous amber filter aesthetic at the expense of missing the improved boss battles in the DC.

Did you encounter many issues with the DC, or is Orig/DC one of those anticlimactic choices that you just don’t think about anymore after you get an hour into the game?

I would only play Director’s Cut at this point. You get the improved boss battles, and it includes the Missing Link DLC which flows into the storyline naturally, instead of having to play it as a separate game.

I never encountered any bugs with the DC version of the game.

Apologies if others have mentioned it, but if you’ve gone through the game once already, the DC’s voice over commentary is a great way to replay it. The insights are interesting, especially if you have any interest in game design and development. Very nice discussion of how you have to compromise on stuff to get the game you want within the constraints you have.

I didn’t experience any noticeable bugs with the DC version and you still get plenty of that idiosyncratic amber aesthetic. It is nice to have alternative options to dealing with bosses besides straight up combat.

One point that stands out–and I have to disagree with @Gordon_Bleu --is that I didn’t like how they inserted the Missing Link DLC into the storyline. It adds more cohesion to the narrative but mechancially it was annoying. Since it was designed as a separate DLC it was weird to be playing the campaign, then halfway through all of your Augs are taken away from you and you regain and re-upgrade them during that mission. Then when you complete the Missing Link portion and return to the campaign proper you go back to your old choices before Missing Link started. A tolerable nuisance I suppose but it broke some of the immersion for me.

It’s not a deal breaker in terms of choosing DC over the original since DC offers so many other improvements. It was the only negative that stood out in my mind from the DC playthrough.

I finally got around to playing this (Director’s Cut).

First impressions from this weekend:

1st level was kind of weird, in that they only teach you how to kill people, not how to do stealth or non-lethal takedowns or anything. Plus I was surprised that there seemed to be nothing in the environment for me to look at, like notes left behind or news reports or anything of that sort.

Then after Jensen’s enhancements, suddenly objects were there in the environment. Tough to find, compared to older games, but there. But because I was exploring and looking for them, I messed up and got a lot of hostages killed. Not sure how I feel about that. Should I restart?

Anyway, I went with the flow. In that level, I did get the tutorials on takedowns and stealth. It’s interesting that I can fail at stealth and still keep going on the hardest difficulty, only it makes the AI and the guards feel some kind of keystone cops, the way they run around and try to get me. Not that they look as ridiculous as in the original Deus Ex, mind you, so thank goodness for small favors.

Overall I’m not really feeling any compelling reason to keep playing, but I will, because it’s Deus Ex. Hopefully it will get a lot better.

I did the same thing, taking too long and getting hostages killed. As I recall there’s one other point where timing matters, but it’s pretty well telegraphed. No need to start over.

I haven’t read the whole thread, but have a quick question about one of the side missions–I completed one of the steps of the main quest (getting the thing from the dude in the morgue a the police station), and a pending side mission suddenly became unavailable (the one where some dude’s left me a note on my door somewhere, I assume at Sarif).

Is that mission lost forever or will I see it again if the game takes me back to the original map of Detroit/Sarif industries/my apartment building etc.?

IIRC it doesn’t work like that in DC. After the Missing Link, you keep whatever aug you assigned during the Missing Link, and that’s it. There is no reset at the end of Missing Link.

In the end of the Missing Link in DC, you are refunded all your praxis kit, so your total praxis points is whatever you got before the Missing Link, PLUS whatever you gained during Missing Link. In the vanilla version, at the end of the Missing Link all the praxis points you gained during the Missing Link is taken away as if the Missing Link never happened.

So if that aspect bugs you, you should totally play DC instead of vanilla.