It also comes down to how much you want to explore. I stuck my nose everywhere and the constant backtracking clearly got to me eventually (as evident from my previous post).
Anyway, final thoughts on the game (warning, spoilers ahead):
Open world parts are a mistake. I realize that they’re sticking with the vision of the original which also had them but I think they were handled much better there, as well as in DXHR. Prague completely kills the flow of the game, all 3 times.
The enemy factions are not menacing enough. Half the game your ‘enemies’ are cops and the other half goes to the ill equipped scapegoats. Only in the final moments of the game do you get to fight a splinter faction but honestly, they don’t seem to have all that much power. I really missed the oppressive feel that I got from the first game after the big plot twist.
The player gets too many cool gadgets to play with. The cloak is so insanely overpowered in this game that I really can’t understand how it got greenlit in the first place. You can move right in front of enemy’s nose, hack keypads or computers that they’re looking at, etc. It’s a cheap gimmick that puts a huge damper on the whole stealth experience.
Level design is excellent and I suspect that a player needs to play on ironman to really appreciate this aspect of the game. There are so many routes through the buildings and they cover pretty much every playstyle available.
Game balance is both good and bad at the same time. It’s clear that it’s balanced for people who explore maybe 60-70% of the content so if you’re like me and stick your nose everywhere, hack every PC and keypad and rummage through people’s belongings while you’re in their apartments then you will have too much credits, praxis kits, ammunition, biocells and health kits. On the other hand, on ironman you have to weigh the risks and sometimes forego exploration in favor of a safer path to the objective so it makes for a more balanced experience.
Overall a very solid game that I think stealth purists will scoff at, but one that provides a somewhat unique experience (ironman) for this game format. I think Thief (the new one) is the only one that offered the same?
I’m gonna take a break from the game for a while and then likely give ironman a shot - and update this thread with my thoughts on that of course :)
edit: Two more things I’d like to add:
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Hacking minigame is flawed. The chance based system (with jacked up values for detection, let’s face it) severely devalues the praxis investment into hacking trees.
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The story is very mediocre overall. If they decide to continue making games in this universe I hope they catch up with the story of the original soon because they really need better central plot material.