More gameplay. It looks a lot like DMC 4 plus new robo-arm attacks. There are some other little tidbits in there, like Hell Prides from DMC 3 and the slowdown when you kill the last enemy from DmC.
I’m guessing they are fully dettaching animations from logic, keeping the cancelling and hitbox timing, but hiding the seams through blending and transitional animations. Something like that would be hell to get right but could feasibly work. Otherwise they would indeed be sacrificing response and cancel timings, and it won’t feel so Devil May Cry.
But we’ll see. It is definitely a weird AAA issue that feels could have been irrelevant for the players had they just kept the skipping.
Yeah good call. That seemed to be the community’s assumption almost immediately, and now clarifications are coming out.
I actually kind of like the “choppy” look to aggressive animation cancelling. It’s a satisfying visual effect to me, though I’ll defer to them about whether it looks weird when combined with photorealistic graphics.
I like how the consumable devil arm system adds an additional strategic consideration to combat, but who or what is scattering robots arms all over the world for Nero to pick up? There has to be a less contrived way to acquire arms.
Seems likely. DMC 4 and DMC both received one before release, as did Monster Hunter: World.
In other news, the deathcore musical theme for Dante went over like a lead balloon, and then news broke that the band had some past sexual assault allegation – society’s ace in the hole for everything that sucks, apparently! Capcom took the music video down. Not sure what’s going on.
Paging @TimJames, Xbox Portugal jumped the gun and released the Game Awards trailer early. The big takeaway is that a demo will be released tomorrow on Xbox One!
Tried the demo on Xbox. It’s the Nero demo they had at the conventions. It’s a bit boring with only a few fights against basic enemies that die quickly, plus a boss fight that’s a little more interesting. They disabled the ability to jump off enemies so there’s no fancy jump cancelling to explore.
It’s very similar mechanically to DMC4 in terms of the inputs and what I’m doing. I started getting into it after a few runs through the 10 minute demo. I decided to quit there and experience the game fresh.
The framerate drops occasionally on a standard Xbox One. Apparently there will be a PS4 demo soon, but no PC demos, probably to prevent data mining.