Devloper Qt3ers needed for GFW Mag Story

Hello all.

I’m working on a story for the next issue of Games for Windows Magazine about the rise of online public forums as game industry water coolers–places where developers rub elbows with the people who play their games. Qt3 is a significant part of the story, and I’ve been conducting interviews with developers who regularly visit and participate. But I need more! If you’re a game developer who regularly visits Qt3 (and if you have a little time for a quick e-mail interview on the subject), please PM me with your e-mail address. We can keep your username out of the story if you’d like to stay anonymous on the board.

Thanks!

Eh? I thought QT3 was a hangout for games journalists not devs. The devs are here for the same thing as everyone else, to make fun of the writers.

Are you covering dev and game forums as well? There’s some active communities around games* like Enemy Territories: Quake Wars, Burnout Paradise, Sword of the Stars and Sins of a Solar Empire where the devs talk directly to the fans and not solely through community managers or PR people.

  • There may be more but these are the ones I’m familiar with and frequent.

Qt3 is d0med.

Qt3 is weird, because it’s where devs hang out to talk about other people’s games. It’s almost the antithesis of a game-specific community forum.

  • Alan

totally

We must kill GFW before they can spread word of our secrets.

There’s plenty of the opposite though, where the devs have stopped posting because they come under constant fire. For every healthy suggestion he received, Oleg Maddox in the IL2 forums got swamped in plenty of overboard, confrontational remarks about the most trite points. I think in general, PC game specific forums often get inundated by everyone who’s having technical trouble with a game, and console specific forums are often younger (read:annoying) posters. I suppose it’s a reason why QT3 is special to me.

… um. Tom still screens applicants, right?

Nope.

Spiffy, you know damn well that he left out two rivets on the left-side landing gear undercarriage!

He’ll need to if GFW runs a story about how qt3 is THE game industry water-cooler.

Heh, I should actually fix that reference to all the accounts being stirred into the general population. It doesn’t happen. In fact, aside from the one time I just went ‘ahh, screw it!’ and turned on all the accounts, it’s never happened. Every new account is still the result of an email exchange – usually very brief, but an exchange nonetheless – between me and the person with the account.

-Tom

I think he screens applicants.

I mean, I had to email Tom to get my account activated, unless this changed recently.

Edit: Beaten by Tom himself.

REPORTED

edit: UN-REPORTED

You had to get beaten by Tom himself? Boy, the new entrance requirements sound pretty harsh.

  • Alan

We should build a really big wall.

The most active dev/community interaction I’ve ever seen, is the http://forums.s2games.com for savage 2. About half a dozen staff members post there daily. This includes the principal devs and s2maliken who owns/finances the company. The rest of the staff seems to post more or less frequently than that.

It’s interesting to say the least. Maliken in particular is known to bully into even the most heated debates and take them personally. It’s a little unprofessional/unorthodox at times. But, given that the audience is mostly typical aggressive fps types, and that s2 favors only light moderation, it makes for quite a unique dynamic.

Sure, but when devs post here, they generally aren’t representing their companies. I mean, sure we know who works where, but that’s not important when we’re talking about which DS strategy games to bring on a long trip, or complaining about which copy-protection systems are most irritating, or threadcasting trade-show presentations.

  • Alan

Yeah I don’t know if the GFW article is supposed to be about game-specific forums, but rather general forums for industry chit-chat among both developers and players. But I could be wrong.

Bruce

The Maxim article will be about general forums for game industry chit-chat among both developers and playa haters.

-Mink-