Oh, and its actually quite fun :-)

My WoW hunter would like to have a talk with you.

Oh, and I just hit level 13 with my Crusader, all in adventure mode. Some tough fights in the beginning, but once you get 3-4 powers it really starts to pick up. And the loot is awesome!

Wow, what a first week of expansion gameplay! I had put quite a large amount of time into my Barbarian before loot 2.0, and even a fair amount after the patch and was languishing at a DPS of somewhere between 30k before and maybe 70k after. I pretty much couldn’t die at Torment 1, but it would take me forever to kill anything. I really tried to find good gear, but never was able to make many improvements and the AH was always too expensive. Fortunately my wife would always help and she had a high DPS wizard to carry me.

Now with the expansion and my super lucky weekend of drops, I now have a higher DPS than she does and we are mowing down Torment 1 Adventures and Rifts even better than we did before the expansion. Most of that is due to my extreme luck on drops so far once I hit level 70 which included a socketed Thunderfury and a socketed Bul-Kathos’s Warrior Blood, and the Barbarian set chest piece Raekor’s Heart . I am not sure how good it is, but I am now running about 350k DPS with about 4.5 mil toughness (over 5 mil with shout). I run a Frenzy/HOTA build with that new str % passive and once I build up my frenzy and str % stacks, I can easily hit portrait 420k+ DPS and that doesn’t count the 28% or so HOTA boost, 28% or so lightning damage boost, and 24% frenzy damage boost. I can HOTA guys for 4.5 million + frequently when before i was happy to see 400k once in a while. I almost feel like the upgrades happened too fast, but there is a lot I can still do and it sure has made farming more fun!

My wife has having horrible luck and I felt so bad that I actually gave her the Arcane immune amulet I also had drop. I can still mostly survive the Arcane/Waller/Frozen mob packs and the lasers always make her run so I figured she could use it more than I :).

I need to figure out how I can link my character so I can get some guidelines on what to work on next.

Yeah they were still kinda dicks about it back then, strange they were still dicks, but maybe it was because it was so long or something.

I don’t play a monk, but quick search turned up this. Barb’s furious charge also works (haven’t tested since RoS though), but it can be tricky to hit them. Besides, Dashing Strike should be enough to deal with them.

Go to D3 forums, click your profile, select character, paste link here.

I can’t stun/slow goblins… annoying as hell; always shows up as ā€œimmuneā€ - as a barb, I wait for full fury and my other skills CDs to reset and then I go to town. If they get away, then I’m playing at too high of a difficulty.

I had some lucky drops this weekend so I dialed things up to Torment 1 on my 61 barb. Things went well at first, but a whiles in all the sudden everything seemed to have so much health that it felt like I was just chopping down trees instead of mowing the lawn. Had to bump it back down to Master. The HP change between Master and Torment 1 is surprising.

Also, the drop rate on the things that let you up your crafters above level 10 is horrid. I can’t enchant anything or teach my blacksmith the recipes that are dropping because they all require a minimum level of 12. Running around with a legendary that has +174 exp on monster kill is driving me nuts :)

Death’s Breaths drop more on higher difficulties. You don’t need many to level up your crafters, and that’s a one-time thing. After that, you use them to enchant.

Death’s Breath also seems to drop more when you level up so at lvl 61 you’ll only ever see a few.

Once all of the artisans are leveled up, Death’s Breath doesn’t seem to be too scarce. Most (all?) yellow elites drop them (level 70, T1) from my experience. But leveling up the artisans is a pain in the butt when you’re wanting to craft and level at the same time.

I spent several hours this weekend playing Adventure Mode and running Nephalem Rifts to get my my lvl 63-ish DH up to 69, and I think I found 5 or 6 Death’s Breath total. The problem may be that I’m still playing on Hard. If I set the difficulty higher, combat gets too slow, verging on impossible depending on the mob. And that speaks to the other problem I’ve had, which is that my equipment upgrade options have almost dried up entirely. It’s as if Blizzard forgot to update their loot database to drop worthwhile upgrades for people in this level range. Either that or I’ve just been very unlucky over the past five-or-so hours.

I experienced the same in the late 60’s, and have heard similar tales from others. Also, the late 60’s rares that dropped were not nearly as good as my early 60’s gear. Strange and unlucky I suppose.

Good to know, at least I’m not alone!

I looked around on the Diablo III forums but couldn’t find the answer to this (probably dumb) question: what happens if you pair up two wildly unequal characters for co-op? Say, a 70 and a 20? Does it depend on who joins whose game? Is it even allowed? Do the mobs default to the highest or the lowest, or somewhere in between?

I’m curious because I’m wondering about the ability to power level/twink someone through the acts so they can play adventure/rifts without trudging through the campaign.

The level of monsters is based on the party leader. A common fast leveling technique is to have a new character set the difficulty to Torment 1 or higher, and have a higher level character join who can slaughter those creatures quickly. That will level the new character fairly quickly, compared to killing them on their own, at least up into the 40s.

How much experience would a level 1 player get from joining a level 70 Torment game? You can’t gain like 20 levels from 1 monster doing that?

Thanks for the info. Will something like that work for powering someone through the Campaign? I’d like to get my wife’s HC character through the campaign quickly, so we can do bounties and rifts together, but she’s had some hard luck on hardcore and I am thinking maybe if she started a game and my 70 WD joined her that might make it easier to power through the bosses?

I did this with a friend this weekend who wanted to bring a Crusader through the campaign. I joined his game with my then-lvl-65 Demon Hunter and got him to level 20 by the end of Act 1 on Hard, which took about 30 minutes because I was one-shotting everything. I had a surprising amount of fun doing it, too.

Kewl. Maybe I’ll give that a go.

BTW, I really am liking the bounties; it’s more fun than slogging through the campaign yet again. I was on my second run through on my WD when the expansion dropped, and had gone through it at least one full time additionally on a now deceased HC character. I really don’t need to slog through Act II any more…ugh.

A couple weeks ago, one of my buddies went from 1 to 23 in 3 minutes and 54 seconds while being carried through a high level torment game by another buddy. So one monster, no. A bunch of monsters? Yes. Also, xp gains get better the closer you are to the party leader (there’s some weird scaling/throttling going on), so expect the last ten or so levels to go faster than the previous pace would lead you to expect.

If you’re solo, you can do things like set your own game to torment six and try to do one of the quests that doesn’t require combat. The Rakkis Crossing ā€œclimb to the top of the towerā€ quests are ideal for this.

Mind you, these methods aren’t a lot of fun, but I think fun is a secondary concern for people talking about power leveling.