My witch doctor is a near fresh 70.
Anyway, it is nice that some people like that most legendary items are useless and that you can spend hours grinding rifts only to have the “smart” loot system give you an untradeable class based item that you can’t even use. Maybe i just have too little patience for these loot quest games these days.
So, finished the campaign in HC. Level 40ish. Took less time to kill M than Diablo.
And off to Adventure Mode!
Having read the above posts about the loot system, I agree with some of it the angst as far Softcore mode goes. Starting completely from scratch on HC, however, changes my views on drops completely. Frankly, I don’t care if it is a legendary or rare that drops, if it improves my survival chances, I’m thrilled. Also, there is much less in the way of garbage leggys, as you want to keep a stockpile handy for future characters. Finding a duplicate weapon is actually kinda nice.
If I’m lucky enough, I suppose I’ll eventually run into the issues of the gear grind with a HC character, but it will take awhile to get there.
Thongsy
2663
I get where you’re coming from and it can be quite annoying at times even as a fresh 70 where items that drop aren’t real upgrades. For what really is a single player game the RNG sucks a lot at times. And it’s mostly because I’m annoyed at the people on the official forums who complain all day about not getting the drop they desire and then checking their profile and seeing they’re Paragon 300 with over 1 million DPS. For the average player who doesn’t spend all day playing the grind becomes a real chore as you can spend you’re free hours for the day playing the game and not coming up with anything.
Edit: Thinking about it, you’re mostly right about it. It’s just that I can’t get worked up about after how terrible D3 was at launch with what then was basically .000001 chance of getting a legendary and .0000000001 chance of getting one you could actually use so you just sold everything on the Gold/RM AH instead and gear yourself that way. What bothers me more about the current game is the lack of builds each class has which seemingly amounts to one per class that works well. Sure you could use different skills from the standard that everybody else does but then you find out it’s not as good and you switch back. And part of this problem is lack of unique loots that would benefit other skills and lack of room to even store gear for another possible build.
lokiju
2664
Thongsy makes a great point. If each class was more balanced within itself, then you could switch to a different VIABLE build and use a new legendary instead of always brimstoning it. As it stands now, most classes are pigeonholed into 1 or 2 specific builds to be competitive in torment.
Ormus
2665
Wizards are lucky I guess as running Torment 2-4 there are a whole load of builds I could consider. I guess for Torment 6 maybe I would need to specialise more (Mirrorball spec maybe) but right now it’s fine I even took frost hydra as I got a hat that buffs it even though that is a skill I would never have considered, yet it works fine. I like the way gear can shape your build if you want it to and make you try things you otherwise may have skipped.
Optimally I should just run T1 over and over steamrolling my way through until I can gear up to steamroll T2 etc etc but I just get so bored when there is no challenge or risk of death except by falling asleep at the keyboard. I even had to buy some potions the other day, I know, outrageous! 500 gold each, OUTRAGEOUS!
Also if you make all drops good then good quickly becomes mediocre.
It depends what you mean by viable and what level of torment you’re talking about. T1-T2 is doable with pretty vanilla gear, and I’ve had success (with a softcore crusader) at those levels with at least 5 different builds. If you want to proceed into the higher torments, the number of viable builds and gear decreases, at least in solo play.
I’d imagine he means they are somewhat equally viable. If you have good enough gear, are good enough and are masochistic enough, you can do torment with any build.
This is the case with crusader where there are only about 2 decent builds (with a couple minor variations possible for each one where you switch out a single skill/rune).
However, blizzard has never been great about balance in the short term and i think it would be much easier for them to make the countless crappy legendary items better (or at least interesting) than to make more builds balanced.
SlyFrog
2668
There’s no reason to be defensive. I have similar problems with the game. I enjoy it, and I play it, but I’m not nearly as happy with it as I could be.
That’s because, as was mentioned earlier. there does not seem to be any way to target any specific gear (I complained about this earlier as well). I don’t need a new drop every hour to be happy. I understand the end game is a grind. But I would like to be grinding toward something, with at least some slight ability to influence my goal.
Instead, if I want a particular set item, I can’t target particular bosses. I basically just have to play the game randomly, over and over again, on the slight, tiny hope that the item I’m actually interested in will drop. It just feels more pointless and hopeless.
I mean, I can’t even figure out how to start my own public group so that I can actually farm the Act that I’m interested in farming. Instead, I have to join an already existing random group, which 80% of the time lately just seems to be sitting around in the base doing nothing.
Id love a start a new room option!
lokiju
2670
Exactly. At least in WoW, even though downing a boss was a grind every week or few days, you KNEW he/she had the item you wanted. It was just a matter of getting it to drop. They are totally different games, but if no one ever knew where equipment dropped in WoW, endgame would be less focused. Don’t even get me started on crafting in D3. You grind for the items you need, only to craft something with horrible stats. Do this 3, 5, or 10 times and even that starts to piss a person off. And let’s not even start with the bugged drop rates.
Realistically you need a group of people you know to farm worth a damn.
Barring that, i suggest hopping through new games until you find a group that doesn’t look like total shit. Whenever i play i almost always spend around 5-10 minutes to find a game where there isnt someone afk in town or the whole team is spending half an hour messing with their gear in town.
SlyFrog
2672
One other thing (admittedly a little shot at Blizzard).
It would also make the game better if it did not feel like half of the things you could farm have bugs where Blizzard admits that the drop rate is inadvertently low.
I’ve been trying to make a Whimsyshire staff for a long time now (probably have 5-6 hours into it). It was a bit discouraging to learn that the Gibbering Gemstone portion of it just happens to be bugged, such that the creature that drops it (which is a rare spawn in the first place) is now barely ever dropping it, which Blizzard admits is a bug.
I’ve seen that with a couple of other items as well.
Thongsy
2673
For that you just start a new private game and then set it to open to the public. What I have found out is people are either room jumping cause they’re cheap and want to do rift runs so they jump from room to room waiting for somebody else to open them up cause they don’t want to waste their own tokens. Or people are just waiting for somebody else to do something and then they’ll join you. Though it’s mostly cheapasses who don’t want to waste their own rift tokens who jump from room to room. And if you’re working on the first set of bounties people can still randomly join your game but once you complete any set of bounties nobody can join the room you’re in anymore.
But yea, they should have a better new room option like they do for the story quest. Something like Rift, Act 1 Bounties, etc, and allow you to join that way.
lokiju
2674
Yep, Ephraim and I both farmed that gemstone for a few days. It does drop, but it took me about 5 hours.
rei
2675
My old build: 2h crossbow, with 4-5 guardian turrets, caltrops. Standing stationary doing 1.5-1.6m sheet DPS with cluster arrow crits of 25-35m. Die a lot from ground effects. 3.x million toughness.
My new build: 2 pc of marauders, 2 pc of natalya set (+750dex), 2x1h crossbow danetta’s spite set where vaults automatically stun and cost hatred instead, using preparation/punishment. Sheet dps goes down 50% to 1.0x million but HOLY SHIT things are crazy manic as I vault endlessly across the map to my bounty and vault in and out of ground damage. Survivability seems to be higher! 6 million toughness.
(demon hunter)
Does this apply to the staff plans as well? I have all the components sitting in my bank since 2012 but have never found the staff.
Why do you hate me SO MUCH, Act 1 Legendary ring…
(Puts another set of shoulders on the pile)
rei
2678
I’ve had 4 of those rainbow things drop and it annoying doesn’t stack in the Stash. Is there any point to keeping more than one?
My wizard is progressing so much faster than my monk it’s insane. My wizard is about ready for Torment 3 in less time than it took to get my monk efficient for Torment 1. I feel like with the monk (in addition to dodge being kind of a shit mechanic compared to resist/armor) I’m looking for specific gear to progress, while with my wizard I’m just looking for any piece of good gear. The wizard is just so easy to rebuild to take advantage of any set of gear, and is able to accomplish more with less.