There are various spreadsheets floating around to calculate the answer to that question. Nobody could eyeball it; the answer depends upon your other stats, as crit% is less valuable the more of it you have, and depends on crit damage, and both are multiplicative with elemental damage.

My guess is that the legendary neck would be better once you reroll for crit chance.

Makes sense. sigh It’s so hard to find a leg ammy with both cc and chd, and re-rolls are ridiculously expensive. I hoped that if I could get at least cc on the leg, combined with the 20% fire, it would outweigh the crit damage. I’ll look up a spreadsheet. Used to hang out at Elitist Jerks back in my WoW hunter days…was hoping to avoid that in this game, heh. Oh well.

Agh. I think I’m getting sick of this game. Especially the way the loot drop is nearly all completely randomized except for Bounty Cache. I could play for another year and never get the item I’m looking for or be lucky and get it the next day but it’s seriously starting to annoy me right now. Would be nice it dropped off a certain boss or place even with the absurdly low droprate it already has. Also why do I keep getting Danetta’s Spite but never the other xbow? I gotten four or five of those but never the second one to complete the set. They need smartloot 3.0 that gives you a chance to get items you don’t have instead of dropping the same pieces over and over to you again.

Nah, the loot system is fine. The problem is there isn’t enough variety of loot you want, that enables different builds.

There’s also not enough content. Tiered rifts and ladders should help with that in 2.05 or 2.1, but what it really needs is something like Path of Exile’s randomized maps.

I had a QT3er join my game this morning. He dropped a bunch of stuff, deleted his characters(something like paragon 268), and went on guild chat saying goodbye. This may be contagious.

I say step away from the game for a while. If you come back, so be it. If you never do, that’s fine too. The RNG does wear a person out at times.

I’m not going to delete my characters or anything. I do need to step away from the game but the loot grind which has kept me playing has also gotten to me a bit. It’s just really frustrating when you’re looking for a certain item or actually a number of items and due to the nature of the game you feel as you are making no progress. Or you could be lucky one day and have 2 or 3 items you’re wanting drop during a session. All in all, I definitely enjoyed my time with the game just not so much towards the end.

I’ve cut back a lot. I had an awesome weekend of loot, followed by a week of nothing, which really made it clear how little impact I had on my progression. It’s all about the RNG.

With the current loot rate and the lack of trading it’s rather easy to hit a demoralizing streak.

That said, it’s better than the auction days, where the efficient way to ā€œplayā€ the game was to play the AH and ignore the game itself.

I came to this late. I played the beta…2 years ago…which is crazy because it feels like yesterday, but I didn’t like it. My buddies were on and on about how Reaper made and other changes made the game so much different and better so I took the plunge and got the $60 bundle on battle.not. I am liking the game a lot. I have beaten Act IV with a Barb and have a DH that I play with my friends. I guess thats not a lot to add to an almost 100 page thread but I felt obligated.

My only beef is that I find a lot of the skill/rune choices to be no-brainers for my play style so leveling does not do a whole lot for me. For example on the Barb, I fell in love with ground stomp, the charge and rend and have never deviated. And pretty soon after I settled on a permanent shout and also the 2 minute cooldown buff that boosts the hell out of your stats for 20s. Similarly with the Demon Hunter, I fucking love Rapid Fire and would never give it up.

The issue is that data miners and mathematicians figure out which skill/rune combos do the most damage, and that becomes the standard. Blizzard (most companies to be fair) has always failed at balancing its games. In WoW, in which I was a diehard hunter, there was almost always a specific build for maximum output, and if you didn’t use it, you would likely get booted from raiding (outside of guild runs). Hearthstone is the same way, with Pally and Mage often leading the pack (and that game should be EASY to balance).

Is it even possible to balance all the skill/rune combinations? I think so, given Blizzard’s resources. They worked so hard on developing skills and runes, and yet 75% of it was wasted because most people don’t use them. The game would be amazing if there was less than a 5% variance in the skill/rune/elemental damage output. That takes balancing weapons and gear too though, and improving on smart loot. Sometimes I wish the game would look at what you’ve gotten in the past 2 weeks and not drop that item again for a set amount of time. Thongsy is upset about Danetta’s Spite always dropping whereas I would be happy just to see ONE of them drop with my modest 140 paragon levels. I just got a Windforce last night to replace Pus Shooter (which I’ve had since my first day as a 70 DH 3 weeks ago). 3 weeks for a single weapon upgrade, which is horrible given I was not using a top tier weapon, and the upgrade is small.

Every class should be able to choose any element, and its given skills/runes, and be viable (comfortable) in Torment solo.

This is why I’m glad I play D3 the way I do: there’s no loot/level grinding involved. I made it to the end of the RoS with 6 different characters, tried out the new Adventure Mode, found it too repetitive and outside the story (designed to be, of course), so reset the quests and started over from Act 1. Now I have the progression of the game Acts to keep me moving forward and I get what I get in loot.

I’m a very small minority in the way I play, I know. I was never envious of the fantastic loot found by those that grind the game to death. I was over it all the way back in D1/D2 days when it was clear I was never going to want to invest that kind of time. I play the game solo and don’t intend on changing (unless family wants to co-op, but that’s not likely).

It means that I find it fascinating to read about the character development decisions of players that master D3. It’s nothing I’m ever going to do so it’s like reading about an entirely different game.

Yah, playing HC is that way too. People griping that they haven’t completed this set or that, I’m just happy to be alive another day. if you’re bored, try starting a new HC character, it will change your perspective somewhat.

During last night’s rift there was a clang! And a green beam! Ohhh! A plan! For… Demonskin armor? Ok, new to me, hadn’t heard about it. Go the blacksmith and find out its a 5 piece set with middling stats and bonuses, more in line for what a demon hunter would need (no surprise there I guess). I’m beginning to wonder if the best way to find Crusader gear is to play a Demon Hunter.

Completely agree.

It is hard to even get the item you want to drop (instead of the 5th barbarian belt while on a crusader), but it just adds insult to injury when the item you want drops and has stat rolls that not even the enchanter can make useful.

Blizzard did this on purpose to add much more (grinding) life to the game without having to bother making more items.

The problem with doing this is that Diablo games have almost no unique game content and are designed to be played over and over again. The expansion for example probably doesn’t even take an hour to complete once.

Even if you play through the ā€œstoryā€ with every class, i don’t know if i could recommend the game to you at full price.

I game a bunch, but apparently not enough to enjoy losing tens of hours worth of grinding because blizzard refuses to acknowledge connection problems on their end, something that happened just recently and led to many HC having a fit.

I’ve been lucky in that I haven’t had to deal with the lag issues much. Occasionally my laptop will try to murder my characters by running a scheduled backup over the wireless network. Good times.

Yep, it’s like asking for a new BMX dirt bike at Christmas and opening up a large package that morning, the anticipation growing because it’s large enough to be a new bike, just to find out it’s pink with handlebar streamers and a banana seat. That’s what it feels like for most legendaries in D3. I shouldn’t be at 140ish paragon hours (spent mostly on my DH) with 2 rares because the 20 legs I’ve found for each slot don’t come close to being better.

I finally get a rorg and it has all healing stats? Stone of Jordan that even a blue ring might beat aside from elite damage? 3 Magefists that feel like cc and chd are not needed?

Just make the average leg, not just top end pieces with top end rolls, better than almost all rares. I don’t want a leg that makes me laugh, dance, bleed or jump over the moon. That’s just insulting when it finally drops. Funny for those who see others get it, but not for the guy who gets the drop. Only HC characters want all that healing and/or toughness. Most of us want to hurt things.

Jesus! Blizzard fix Battle.Net FFS!
Disconnected yesterday while being in a Rift and twice in the campaign (ACT V Torment I).
It’s so bad that I immediately port to town as soon as I got a legendary to ā€œsaveā€ it before a DC would come up…

Done now with the campaign on Torment I (Belial and Malth were bitches for my wizard. The rest was easy).
Considering if I keep the game on my hd or regain 14 GB of space and the disconnects don’t help.

Got a Shard of Hate on my Monk.

The special ability does some bonus if I use Electrical, Poison or Cold.
My Monk uses Holy and Fire mostly.
Oh yea, it had Strength instead of Dexterity.

Good times.

August 19th for the ā€œUltimate Evilā€ edition. Xbox One, Xbox 360, PS4, PS3. Diablo III plus RoS, re-jiggered for controllers, 4-person couch co-op, and offline play.

Started a HC Barb a little while ago, just to compare the experience with the Crusader. He certainly ramps up faster than the Crusader. Feels tougher (even when dual wielding) and does more damage. He feels less… safe than a Crusader though. With all his skills being almost entirely melee, and no ā€œget out of jail free cardā€ like Akarat’s Champion, things can go south in a hurry. Where I feel pretty comfortable playing the Crusader solo, I don’t know that I’d do that with the barb without lowering the difficulty a notch.

Also, Lut’s Socks. Got them at level 58 or so. May never swap them out unless I find a level 70 pair.

Are they going to make console players purchase the entire game over again?

There don’t seem to be any plans for a DLC upgrade.