Guess what, guys? Cows are back. I opened a rift that was filled with 10 levels of bovines and a cow rift guardian. No other QT3’ers were online when I did, or I would have invited them. Health globes were steaks. It was cute, and there’s an achievement for it.

Good point. I’m still plodding along in non-torment gear with my HC 'sader. I don’t use FotH mostly due to wrath costs (30 vs 20 for Blessed shield). And I missed that they reduced the damage on the Shattering Throw rune.

I’ll probably stick to Blessed Shield anyway. There are some delicious synergies between the reworked Towering Shield passive and my “Final Witness” shield that I can’t wait to try out.

I have a fairly mediocre legendary shield that I have been holding onto with my Crusader because it had an attribute of removing the 15% move speed penalty. I wonder what that will change to.

It is now flat +10% damage when wielding a 2H weapon.

Some really nice fixes in there. I thought that the Crusader was already pretty tough (I 70’d one on Hard/Expert/Master and just cracked up at the way he could take punishment), but my eventual HC crusader will be a veritable King Tiger. All the smack talk about Crusaders being a broken class - with the Capt America shield, a good GET OUT NOW ability in the horsey, and a decent generators I’m thinking the crusader is actually my favorite class. Next to a fully specced cold sorceress, of course :)

Really nice fixes on gem socketing and amulet building costs. Imperial gems get real, real expensive.

I didn’t think Crusaders were all that bad on release, but the initial decision to not give them the 30% damage reduction was always ridiculous. Glad to see them finally get it. Good to see the move speed penalty for two handed weapons removed as well. This was also a dumb decision from the get-go. Great set of changes to the Crusader all around.

Crusaders already had 15% damage reduction; this just pumps it up to 30%. Still a huge change, but not up from 0.

True but on release they had 0%, they got the 15% last patch. Disappointed with the Blessed Shield semi-nerf. And still not much done with Monk and DH that I liked.

Ah yes, an excuse to buy a PS4! I love me some couch-Diabloing.

Speaking of couch Diaboling has there been any word on importing characters from D3 original? If not able I won’t bother leveling anyone up. If able will keep pushing on the console.

According to this Eurogamer article you can.

Crucially, you will be able to transfer your PS3 or Xbox 360 Diablo 3 character into the new game to carry on your adventure. What’s more, you can choose to transfer to PS4 from PS3, and to Xbox One from Xbox 360.

Did 10 Caverns of Frost runs just now, Chiltara appeared 7 times. Got 2 legendaries, 2 Urns of Quickening (from Zelusa) and 2 Frozen Bloods (from Chiltara) in the 45 minutes but no Gibbering Gemstone drop.

This isn’t too surprising that someone would feel this way only having gone up to master.

Crusaders were based around the block mechanic with 0% and then 15% damage reduction (now 30% like all other meleers). The obvious problem with this is that block doesn’t scale worth a damn. Once you get to level 70, you’ve more or less got the most block you will ever have and nothing you can do will really get it up more.

If you’re a level 70 on master with 20,000 block (example) and an enemy hits you for 15,000, block seems pretty overpowered, doesn’t it?

Now you go to torment and an enemy does 60,000 damage. Suddenly stopping 20,000 isn’t doing that much and you wish you had other kinds of defense instead of block.

The end result is that past a certain point, crusader gets weaker and weaker when it comes to taking damage. The survivability past torment 1 was just non-existent.

Their damage was indefensible. Extremely poor with only a couple builds that were even viable later on, much less equal to the other classes.

Little to no escape ability. You basically have to take the horse if you don’t want to die to things otherwise out of your control. Even if you do, the horse is/was very buggy, often not working.

Little to no effective crowd control.

Well, they did have other defenses besides block. Strength gives armor, and crusaders all use shields. Even with the 15% damage reduction they were still squishier than the other melee, but that was supposedly balanced by being medium-range fighters. It wasn’t, though, so they fixed it.

Yeah, saying survival past torment 1 is nonexistent is major hyperbole. I can solo T2 easily and T3 isn’t horrible, and my gear isn’t all that.

In damage, I’m doing okay with a condemn build.

The buffs will be great- but it wasn’t completely ass before.

Unsurprising. There would - rightly - have been outcry if they didn’t migrate characters.

Played for an hour solo and was fine. Battle.net app crashes 5-6 times in rift with friends taking Diablo with it.

Looks like it’s rift-related: http://us.battle.net/d3/en/forum/topic/12675059764

People are crying on the forums because of dead HC characters.

Very good. Thanks.

HYPERBOLE? From Murbella? GET OUT

You guys can say whatever you want.

If you truly believe that the crusader started off being as defensive as the other classes on release, or even after the FIRST OF TWO MAJOR OVERHAULS that is your right, but i think you will find many people, including blizzard, disagreeing with you.

I suppose you also found some way to make blocking not suck on higher difficulties?

It is true they didn’t die instantly the second they entered Torment 2, but their main defensive focus was/is broken and they were completely outclassed in every way by the other classes. Even with their nice group buffs, there is really no situation where i would have found myself thinking “Gee, i wish we had a crusader instead of an X.” To me at least, this is the definition of “complete ass.”