My wife lost her HC level 60/7 melee-wizard right before the expansion. Doh! Starting over.

I just hit 70 with my HC crusader over the weekend. Played mostly on hard/expert difficulty, never really felt in danger.

I can’t remember if it was this thread or bit but several months ago someone posted an in depth guide on what the best attributes and bonuses are for player gear. Is that still relevant with this latest patch?

Also how do you find out what level you are with regards to greater gems? I have a couple that are off limits because I don t meet the level requirement but I have no idea what my current level is.

yay got my season Monk to level 70! Some of you people have no lives. ie the 3 of you that got someone to level 70 before me.

Not sure what you’re asking here. If you’re asking what level the gem is, it tells you if you mouse over it. IIRC it’s in the upper right corner if the tooltip, it should be “Rank: X”. If it doesn’t list a rank, then the gem hasn’t been leveled at all yet.
If you’re talking your own character’s level then… Uh… I’ll assume that’s not what you’re asking.
If you’re not sure why you can’t raise some greater gems any more, it’s something to do with the rank of the greater rift you’re cashing in to raise them and the gems themselves. The higher rank the gem the higher the rift has to be to raise it. When you click a gem it should give you a percent for the chance to level that gem up at whatever level of greater rift you just finished.

Googled it, here’s the chart for chances to level up legendary gems based on greater rift level. http://www.diablowiki.net/Legendary_Gems#Upgrade_Odds

Well, it was a long weekend…

I got my WD to 70 in about 9-ish hours I think. I didn’t set a timer, and I let the game idle for a chunk of time while I did laundry and whatnot, so my played time is inaccurate. I’m a little disappointed, I was thinking I could do it in six, but I forgot to grab the Templar and buy damage rings early-on.

I’ve been more or less lucky I guess with lag (so far!), in that I have three HC 70s and a fourth at 64, plus numerous others at various stages of development, and I’ve never lost a character just due to lag. I mean, lag might have played a role in their deaths, but usually it was the combination of affixes that froze/poisoned/immolated/walled/shocked and whatevered me in the midst of a multiple spawn of elites.

was playing my crusader and hack dropped http://us.battle.net/d3/en/item/hack so I thought I might as well give thorns a shot again. It was ok but I kept thinking ‘those bracers that have a thorn proc would be pretty good here’ and the very next legendary drop for me was http://us.battle.net/d3/en/item/sanguinary-vambraces-1385JU

I never have this kind of luck

If you are looking to get fast to 70 you can always just set it to Torment VI and run the “Miner’s Gold” quest or a few others without fighting, just get to the area where it spawns on easy first.

Personally I prefer to actually play the game and level normally but if you can handle a little tedium to blitz your way up then great (It’s ok to feel a little dirty afterwards!).

I annoyingly had Hack drop on my Wizard, with Int as the main stat.

I started a season wizard this weekend and managed to get her up into the mid 50’s running the campaign. I didn’t even realize I could go straight into adventure mode with the season character and at this point I’m glad I didn’t. For as hokey as the story is, they really put together some great levels and I was enjoying the progression. Legendaries and crafter plans seemed to be dropping like crazy all weekend. So far my favorite was the wand that let me drop two hydras, so much mob melty goodness.

That’s cool and all, but Blizzard still need to take note of this - if you need two legendaries in order to make an affix appealing, your affix is still a problem.

Until now and you shall never be able to say that again ;D

Now build the Invoker set.
http://us.battle.net/d3/en/item/crown-of-the-invoker

Truthfully as enemy HP starts getting into the 2-3 billion range, affixes like thorns are worthless anyways. As the other numbers scale geometrically, you are only going to get linear progression even with every piece of thorns gear in the game. Even if you were reflecting 200m in a huge AoE every time you were hit, you’d still need 50m toughness to kill anything, which I don’t think is attainable, or at least attainable without completely gimping your damage output. It’s just sort of a fundamental design flaw in the endgame.

What will really mess with your mind is the realization that most classes have 1-2 optional slots. Wizards for example get to choose their mainhand weapon, every other slot is forced. And even the mainhand is going to be Thunderfury, Shard of Hate, Wand of Woh or the hydra wand. But your rings should always be Royal Grandeur and Stone of Jordan, your neck/chest/belt will be Tal Rasha (the only argument you could make here is for witching hour on the belt, but it’d only to make your paper doll dps look prettier, as the 4 meteors every 8 seconds is in practice more efficient than a 10-12% dps increase. Even if they only added 5% to your overall dps they’d probably be better as the game places a high premium on alpha-strike damage. Still, you’d probably lose 10-15% toughness for the DPS, which isn’t really worth it when large elites do about 15m toughness damage per hit at 30+ rifts), and your helm/shoulder/leg/boot/offhand are going to be firebird because there is no comparable way to do that much damage in any build. I suppose you could argue for a more team-based CC build, but I’d rather just have the enemies dead than stunned, personally.

My point being that insane geometric scaling is difficult to balance, and there is basically always a “right” choice as far as your gear is concerned. Which is just kind of bad design, but I don’t know how they can fix it without making every build endgame viable, which is sort of equally problematic in a different way.

Shockmesane! Your earlier post was referenced a few posts up, inquiring as to its validity post RoS/2.1.

I’d say it is still a pretty accurate base to work from, with the addition that ‘+% elemental dam’ can offer some additional build choices (and that their bonus does not reflect on your DPS stat so true damage output is under-represented). And there are legendaries and set items that can now become solid build contributors.

But, care to add some additional thoughts or revisions?

I smashed through RoS and just finished a HC toon on normal, but I have not played enough to really be up on the current theory-crafting meta.

I would say those guidelines are still valid, but add that to finish t6 in any sort of timely fashion you will need to finish at least 1 6 piece set, like Firebird’s Finery for wiz or Jade Harvester for WD. Ring of Royal Grandeur is the most annoying drop to get, because it only drops from Horadric Caches. You just need to do every act 1 bounty until you finally get it. Smart use of Kadala will save you literally hundreds of hours of farming, so know what item you are trying to get for each slot.

Lastly, getting a good weapon is the single hardest thing in the game, because the difference between a 2000 dps, a 2500 dps, and a 2700 dps thunderfury are all massive because the base number you are dealing with is multiplied so many times (by primary stat, crit chance, crit damage, attack speed). Theres no real way to speed it up, but make good use of holding down control to know how close to a perfect weapon you are looking at. If you want to go for truly “perfect” gear, you actually need to re-roll the socket on your weapon into either +% dmg (preferably for most classes) or +% attack speed. A truly “perfect” weapon will have both, a primary stat, and then you need to find a Ramaldi’s Gift to add a socket to it.

If you are looking for any more specific info, let me know.

Oh, and I guess I’d add a quick update about Legendary gems. Math-wise, I’m pretty sure Pain Enhancer and Taeguk are the two best and are definitely worth giving up a ring affix for. Amulet seems hard to justify to me though, as you are either giving up around 700 primary stat, 10% crit or 100% crit damage. That may still be worth it, but I need to really sit down and think about one. Leveling your two ring legendary gems should keep you occupied for a bit while someone better than me at math figures out if giving up the amulet affix is worth it.

And lastly (sorry for the triple post but this deserves a mention), you should be able to hit 1m dps pretty quickly upon reaching the level cap. If you aren’t there, it isn’t because you are unlucky with gear it is because you aren’t stacking crit/crit damage enough. It’s very, very easy to get to 1m dps with yellow gear, so make that a benchmark. You should be able to hit 1m with any class the same night you hit 70 using only rares. Getting to 2m is quite a bit harder, and if you can hit 3m you can beat all content in the game outside of 30+ rifts quite easily. With a helm socket, your belt and your shoulders you should be fine toughness wise, as those are the 3 places you can most easily get Hp/+% life bonuses etc.

Even with all of Blizzard’s efforts, I still don’t think Life on Hit or Life per second are EVER worth losing a primary affix for. Bring a Templar or a friend if you need more healing.