Orange diamonds aren’t taken into account with the green up/down arrow gear comparisons.

The solid orange diamond means that isn’t factored into the automatic +/- damage/defense/healing tooltip comparisons. In that item’s case, if you use skills that dump out holy damage that may be better than an amulet with better listed normal +damage. You can get into more detail on things like that by clicking the “Details” button on your character sheet and looking up your buffed “Holy” damage, and can swap the items in and out for a rough idea. Occasionally higher base works out better than % specialized, but at high level flat % is best.

Bounties are generally the best way (As far as I know) to get gold. You scoop up gold from completing the bounties themselves, plus any treasure goblins you beat up might open up a portal to the vault. To get unique items your best bet is easily rifts (Uniques have something like double the chance to drop in a rift compared to bounties/story mode at the same difficulty) but gold’s a little trickier.

Companions are pretty much just useless sacks of auras/healing. At higher level/difficulty they’ll start to get downed, but their auras keep firing even while they’re dead so it’s no biggy. Just throw some garbage on them to give them the slightest boost and that’s generally fine.

Wow, I never would have guessed that. Now I just need to find lotsa gold.

There’s an item that makes them immortal.

It gets kind of weirder because they do have some sort of formula for determining the overall value of say, poison resist, which I think about 1 affix and 2 enemies in the entire game hit you with (act 3/5 is all i can think of, top of my head). But a more relevant number like 20% fire damage for a fire wizard actually requires you do some math. Oh well!

And with two Unity rings (one of which can be an awful one you throw on them, because their damage is always immaterial anyways), they are not only immortal but absorb half your damage. Which is definitely not useless.

It doesn’t, actually. If you hover over the elemental damage bonuses in your character sheet it tells you the adjusted total sheet DPS.

Does anyone know if the paragon points i’ve earned on a seasonal character will transfer across to the rest of the character pool once the season ends?

Sorry I think I was just being a bit unclear, it happens regularly. What I meant was, unless you are doing all of one elemental type damage even that information isn’t particularly worthwhile. I mean, I can do +20% in my head without complaining about math most days :) I guess to me it’s interesting that they found a way (it may be a terrible, useless way for how much I’ve looked at it) to abstract +150 cold resist as an overall defensive number, but not what I’d really like to know, which is if I’m using multiple elemental types, how much percent of my overall damage is actually frost or fire or poison or whatever so I can then make an educated decision about the comparative value of +% damage affixes. If my half my abilities are fire and half frost, the best I can really do is guess that maybe one is 60% of my output and one is 40%.

The truth is of course that it’s virtually always best to assign one damage type and just go for it. I just think it’d be more interesting to have a Diablo version of recap. For both competitive and informational purposes.

they are supposed to

Also even up to Torment IV, I’ve never felt my follower did ignorable damage.

Paragon experience (not paragon points) will transfer. Each point gets successively more expensive, so transferring points directly would be unfair.

Had a blast last night on my HC leveling WD (non-season, just want to get an HC to 70). Upped the difficulty to Expert and ran one set of bounties. Took a while as every single one in the set was basically a ‘clear’ objective and the others I just took wrong turns and pretty much cleared the map in order to find my targets.

Then I decided to run a rift (first time since 2.1). Jumped straight in without adjusting difficulty. Pulling multiple elite groups at once on three occasions before hitting the rift guardian was tense! Probably was not in any serious danger, but I had to rather quickly get back into a mindset of tactical positioning rather than just tanking.

Still, doubled sheet DPS and toughness in the session, so not all bad. Tooled around with the mystic for a bit. Crafted a nice level appropriate dagger to go back to 1H and mojo rather than 2H, then 2 minutes later a legendary ceremonial dagger dropped that blew it away. 5 minutes after that got an excellent roll on a yellow 2H axe, so back to 2H again. Oh, RNG!

I am really enjoying this again.

I got one of those goblin portals last night. Was solo T6 looking for Key Wardens…I got 112 million gold from the portal! Crazy. Now I am wishing there was more to spend gold on besides obnoxiously priced enchanter rerolls.

What does that mean?

I kind of wrote that the wrong way around, so it looks confusing. Just means I am leveling my hardcore witch doctor.

Got a chance to try out the PS4 version with 3 others at PAX this past weekend. I have to say, while PC is still going to be my main version, I could see myself picking up the console version at some point down the line. Excellent port with a more arcade style feel, reminded me a lot of Gauntlet Legends for some reason.

Is there really no hope that seasons will come to the consoles? I can’t go back to PC after playing this on the PS4 - its just so damn fast!

I don’t really think you are missing much from seasons unless you get really, really into online achievements. I guess they add some lifetime gameplay for some people, but I mean, you can beat Malthael on T6 on any system, they might just not all say - Seasonal, Defeat Death! or whatever. Other than that, it’s a handful of uniques that will rotate in each season, so a little early access there. And maybe a transmog for hitting 70? I don’t know, I’ve already leveled every character to 70 so the idea of doing it again to see a couple uniques early isn’t really a selling point to me. Oh, and some leaderboards that you will never see your name on the top 100 of any of the classes unless you make Diablo a lifestyle. Which is fine, no judgement, you’d just have to prepare yourself for a LOT of demon slaying.

If they added a new Torment level in each season, I would probably die of happiness and definitely do it, though.

I have one lvl 70 on the PC, and none on the PS4 - so for me, and many others, it would just add to the experience. I Also thought it was like in Path of Exiles, where they added new stuff to the seasons, instead of just items but I see that it isn’t.

I couldn’t tell you what they added to Path of Exile because I’ve never made it past about level 30, I just can’t get into it. But actually season 1 (patch 2.1) of Diablo 3 does add a ton of new content. I mean Greater Rifts+Legendary Gems is pretty major, and Hellfire Amulets isn’t as big but still quite cool. Not to mention the balance overhauls. But there is definitely new stuff to do. I imagine they’ll use each season for their big releases. I don’t know why the console game can’t do seasons, but I imagine unless they don’t patch them you will get the new content at least.