Link your profile, Wombat! I’m mostly playing my S1 WD, but if you want to do a couple HC T1 runs I can fire up my HC Sader.
I think it’s reasonable to say you should be capable of running T1 with 20-40 paragon levels under your belt, even in HC.

http://us.battle.net/d3/en/profile/tryte-1970/hero/48364047

I’d say we average 8 active members at any given time, which is unfortunate. I’m surprised they still haven’t implemented a way to cull inactive players from the guild, I almost wonder if it would be worth it to purge and remake.

If a handful of people show interest, I’ll do an updated guide to RoS gearing, including my original post but revising it for the current patch, where +elementaltype damage is far more important than it has been in the past. Edited to add: If anyone does show interest, please tell me what you would like to see the most coverage on. Initial 70 gearing with rares (you’re making the most of it for a bit here!), why certain slots have better affixes that you need to aim for, gemming (and why your primary stat is not always the best gem), item’s initial rolls when you get them, and why you need to pay close attention to them, planning for the endgame, and how you need to use the mystic to “win” at diablo are some ideas.

I’d be very interested. I found the previous one very helpful, but with the changes to healing, elemental damage and two-handers, I’m not sure I’m doing it right any more. The main thing I’m interested in is how best to transition from decentish yellows to endgame uniques, other than hoping for the drops of course. Of all my underpowered yellows, which should I be gambling to replace etc.

I actually strongly agree with the sentiment about just doing a re-purge of the clan entirely. Put someone active on the officers list so they can add requests within a day, problem solved. There are a billion inactive people on there, I’d rather the active one be able to add their active friends!

If you could please let me know anything specific you’d like information about I’d appreciate it. If it’s just why to gear a certain way, I can do that. My problem is I don’t have great expertise across all classes so I feel like my end-game stuff would be lacking outside of wizards, though i can still give some good info about it. It’s important to note console users are in the ice age until 2.1 hits for them so any info i published would be useless for them.

Fine by me. I’m playing a wizard on PC.

I am happy to be on and add people from EU side if needed if a purge happens. I am away until Monday camping so won’t be about this weekend.

Euro has a lot of room still.

Leveling a new monk/barb after hitting 70 on my S1 char. got so many legendaries I couldn’t use on Crusader, so going back to my “go-to” classes.

Really wish I found a hardcore 3-man team to do T6s :)

Shockmesane - please do the guide. I am stuck and not sure how it do my build now that I’m in adventure mode. I can’t manage torment level 1.

I think I see where I’m missing out–I re-checked my actual paper doll numbers, and while I have pretty high toughness I’m really lacking in DPS–I actually haven’t really hit 500k even, I don’t think, on any of my characters. I have 40 or 50 paragon levels, but I guess I need to farm money to make better gems, number one, and farm more mats to craft better gear. Well, at least gives me something to shoot for, even if those basic rifts get pretty boring. I never, ever want those damn spider caves to show up. Blech.

You need to make sure you have crit, crit damage, your element of choice, and your main damage skill of choice on every slot possible and an emerald in your weapon.

You can easily get all the level 0 legendary gems by starting at a level 1 greater rift and ensuring that you don’t kill the rift guardian until less than 4 minutes 30 seconds remains, and pop 3 of them in your rings and neck too.

It’s very inexpensive to do all that with rare (yellow) gear, and once complete, you will scythe through torment1 like a hot knife through butter. Monsters will die as quickly as “hard” mode while leveling. In non-hardcore where you don’t much worry about toughness, you could probably jump to torment3.

Then when you manage to find a spec-defining legendary, you gear and spec around it.

This is the short, definitive version of the guide. I’m working on a slightly more detailed one for how best to use the Mystic right now (which I see that many people don’t know how to use right) and just slot specific gearing in general. It’ll be up soon.

It does appear that to meet those requirements, I’m going to have to farm at Hard/Master for a long time, as most of my gear is not at that level. I respecced and reconfigured, and got my guys up a bit, to around 500k DPS mostly for the Wiz and WD, but I guess I’m going to have to spend a lot more time at the enchanter. I went and salvaged most of my crappy legendaries cluttering up my vault.

I have never seen a greater rift key though, ever.

Unless you somehow don’t have crafting mats in your bank, that should not be necessary. And in that case, doing a couple bounties picking up everything will net a crapton of crafting mats very quickly.

The way I’m doing this is to be as concise as possible. My single best piece of advice I can give ANYONE is: Gear for the future. Do some research. Figure out the best leaderboard builds. Those builds are the best because of item/skill synergy, but they are still the best. If you want to be a single individual snowflake, go for it, but still PLAN for it. You need to know the clutch items you are going for because Kadala will be your primary resource for getting individual pieces of gear. Yes, a lot of your gear won’t come from her, but when you really need a certain unique, 2500 blood shards can get most items (not all, some are absurdly rare, do your research here as well. If the build you are going for “requires” one of the highest tier finds in the game, build something else until it drops). Look at what gear the people are using. Look at their skills. Try to see the synergy. I assure you there is a lot.

Most builds require a lot of setup. Every class has a defining set bonus that breaks the T6 barrier for them and makes it doable, some have multiple choices. But for Wizard’s for example, I don’t think you could find one in the top 100 leaderboard without Firebird’s Finery 6 piece bonus. So do a few minutes of homework. Figure out what build you are aiming towards and make good decisions with Kadala and the Mystic. Proper planning ahead can save you a hundred hours, easily when your frost wizard build turns out to be uncompetitive in the late game environment. I should know.

On to the meat and potatoes. This is as dumbed down as possible in an attempt to provide a reference for each gear slot. I must stress again that based on certain unique items, you may end up having to make a weird or bad choice to make a set bonus happen. It happens a lot. The important part is to realize which of the lesser evils you are picking and why. I have omitted PRIMARY stat on all items, as it will happen 100% of the time and isn’t worth giving up in any situation, this is your STR/DEX/INT depending on your class. So when I am discussing the 3 primary affixes you are working with, I am ignoring the PRIMARY stat. It’s always going to be there. I am not forgetting a 4th stat, just clarifying.

Every item slot on this list needs to be filled with a unique or set item, it is your job to do the 5 minutes of research to find out what those are. Below are guidelines on how the best versions of those items should look. Unique affixes are completely ignored because they are item-specific. Also, this should be VERY helpful for new people gearing with yellow, because the best yellows are much easier to find than the best legendaries.

*BDSM is forthcoming defined as: Best defensive stat man (I added the man for the sake of the acronym), figure it out by moving a few paragon points. Depending on your current mitigation, it might be vitality, life%, all resistance, or armor. What your BDSM at the moment is will always be determined by the other stats, relative. Fortunately with even a handful of paragon levels you can math this out easily.
*SAD is forthcoming defined as: Specific ability damage. It defines a trait like +15% disintegrate. If I offer this as an option, take it if you are using that skill only. Obviously.
*Forthcoming stars are non-negotiable. If your item does not have a starred affix, it is garbage and throw it in the dumpster.

Helm: *Crit 6%, *Socket, YOUR CHOICE: BDSM or SAD. Helm sockets should have your highest level diamond in most builds for cooldown reduction, unless you are using a build without cooldown or are dying for toughness, then use an amethyst, I won’t judge you.

Necklace: The worst slot psychologically. It will physically pain you if you like math. But, generally *20% elemental damage, *10% crit, (the next star is only if you have a legendary gem here)*socket. If you don’t have a legendary gem, go for crit damage 100 as your last slot. The reason I choose crit% over crit damage here as a generality is that there are a lot of game features that happen “on crit”. Mathematically, if no “on crit” effects apply to your character, crit damage 100 may be better. But you can’t expect me to do everything for you, so open your calculator app and suss it out!

Shoulders: Tough slot because they have no crucial affixes. It’s a great place to shore up on toughness as you can hypothetically build 3 BDSM’s here, only missing one. This is my generic one fits all recommendation. If you’re never dying and toughness isn’t a consideration, take cooldown redux for builds with cooldowns, otherwise take resource redux or SAD.

Chest: *3 sockets, *BDSM, your option BDSM or SAD. Figure out your own self expression with this last slot between toughness and damage.

Bracers: *Elemental Damage 20, *Crit 6, BDSM. Virtually every class wants Strongarm Bracers here if they have an easy access to a knockback skill. It’s a free 30% damage boost, and easily one of the best legendaries in the game.

Gloves: *Crit 10, *Crit Damage 50, your choice attack speed 9 or BDSM. For some builds attack speed is great, for others it isn’t really worth it as it consumes resources faster. The first two are, as their stars indicate, non negotiable.

Rings!: This category basically defies description. I don’t know of anyone that doesn’t want a Stone of Jordan and Ring of Royal Grandeur in these slots. If you don’t need a RoRG for whatever reason: *Socket, * Crit Chance, *Crit damage 50 as the lost spot if you have it, SoJ has hardly any chosen affixes so go for the socket highest priority. There is no way to justify not using a Stone of Jordan to a sane person, and I’m not here to argue with crazy people, so just get the best one you can and follow those basic guidlines when it comes to enchanting it.

Belt: Kind of a filler slot. My advice is just to go for BDSM in all your choices here, and hope to pick up a String of Ears or Witching Hour, depending on if you want defense or offense. If you are melee, probably String of Ears, ranged probably Witching Hour.

Pants: *socket 2, 2 BDSM. easy enough. The two sockets is non negotiable just like the 3 on the chest piece. If your pants don’t have 2 sockets, reroll until they do. A notoriously pain in the butt slot for certain items that don’t come with guaranteed sockets.

Boots: The worst slot, go for movement speed if you don’t have it capped with paragon points. If you do, it’s better to leave the paragon points there and just roll a defensive stat unless your defense is absurd. Just make sure you get the best SAD possible here.

The Mystic (aka, let’s talk about this greedy bitch): This is where most of your game-earned resources will go, outside of Kadala, who will mostly end up fueling your crack-like addiction to this abusive woman. So…

A piece of gear I want dropped! Fantastic! But Meleketh, it’s missing one of your “deal breaker, non-negotiable stars”, you may say. Well that is what this awful woman is here for. Turn a non-essential into an essential! So go for it, spend all your money. It’s worth it. You’ll make more. Tons more. Mountains more. You’ll have thousands of veiled crystals and hundreds of millions of gold one day, this woman is just here to delay that.

But, you might say: “Meleketh, my best in slot item just dropped, and I need it to complete my set bonus, but it’s missing TWO deal breakers! What do I do?!?!?!” To which I will say, tough luck kid. Your item is a piece of garbage. If it completes your 6 piece bonus, wear it, enchant it as best you can to make up for its deep deficiency but know in your heart you need to replace that thing because it is a filthy stain on your character, and anyone who looks at your profile will judge you rightfully as the barely out of the trailer park piece of diablo trash that you are. Dedicate every waking moment to earning shards for Kadala to roll a new one, and pray it doesn’t beat you like this one did. Salvage it with righteous justice when you replace it, or keep it as a macabre trophy in your stash, a reminder of darker times.

For all her horror though, the mystic does provide one free service that is slightly more tasteful than a handjob from a hobo for crack money, and that is her useful “?” button she provides. Simply put your item into her enchant box, and for free you can not only see what you can turn that affix into, but the ranges it can roll into! Well, that quick reference guide almost makes up for everything else.

Weapons:

You’re gonna have to go on a class by class and roll by roll basis here. But weapon DPS is the key factor that is multiplied by so many others, so you really want that number to be big. Bigger is better. It isn’t how she rides the waves guys. If you have an offhand, it needs to have *crit 10, or you can just call it a day. Otherwise you lose way too much dps not having a 2hander. The ctrl button is your friend with assessing weapons. How did the base damage roll? How did everything else roll? The ideal weapon looks something like x-1450dmg (1 hander, i dont really remember the 2 hander number off the cuff, use that ctrl key!), +10% dmg, +7% attack speed, +primary stat, +socket. The only way to accomplish this is with really fantastic rolls, and a Ramaldi’s gift to either add a socket or reroll your socket into a missing +10% dmg or +7% attack speed affix. Finding the perfect weapon is totally the white whale of Diablo 3, and good luck with it. If you find a 1 hander with a socket and 2450+ dps, you are in pretty good shape. It’ll probably take 300 hours and a ramaldi’s gift to replace it.

The key with understanding using the mystic, and itemization in general is to take advantage of her little “?” button. You need to know what you could roll there.

And sorry for the double post but that hit the limit. If anyone has anything they want more info on, or clarification for, just ask. I’m happy to help. If you see me in game (Meleketh) don’t be afraid to say hi, I don’t bite. And lastly I hope someone got a chuckle out of the Mystic stuff, because it was fun to write.

Also I had to cut it out for duration, but please pay attention to the BDSM stuff despite the acronym. I have looked at peoples gear who are literally missing 1-2m toughness because they didn’t put any thought into it. Not dying matters, even in SC. Losing the 25% exp boost per hour may not seem like a big deal but over the course of 500 paragon levels that is literally maybe 300-350 hours saved having it the entire time. Also, Grifts are timed, but dying there is truthfully fine (if really annoying) until you need to go past Grift 32 to level your gems sensibly.

WHERE IS THE LIKE BUTTON

I want to nominate this game of the decade for continuing to add value without dimeing us all to death.

I have it on the Xbone and PC. Whenever the family wants to watch TV, I just move to the office. Whenever a kid needs the computer for homework, I move back to the Xbone.

Good post, Shockmesane, but I’d add Unity to the rings section. 2x Unity, one on you and one on your follower, results in an enormous increase in your effective toughness if your follower also equips the token that makes them unkillable. Admittedly, this requires 3 items to pull off, but it’s powerful.

Dave it was actually in my original post but I had to cut the Unity section for length, not because it wasnt worthwhile but I had to find space and thought that might seem more intimidating than useful to newer people who are the target audience. But good call.

Yeah, thanks a bunch, this is interesting and useful stuff. I feel like I now can actually begin playing the game–getting a bunch of characters to 70 was like preseason I think…