Yeah, OK. I didn’t realize that the drop rate was double in rifts (we’re talking normal rifts, not fancy greater rifts or whatever which I’ve not done yet, right?). I’ll try dropping down the difficulty and playing around in them again with my new gear.
stusser
3382
Greater Rifts only drop loot from the rift guardian, who has a very high chance to drop a legendary. But I don’t think the console versions have greater rifts yet.
Non-greater rifts have a +100% chance to drop a legendary, which is multiplied by your difficulty setting.
LockerK
3383
What sort of toughness numbers do you high Torment runners have? On my DH I’ve got about 5m toughness (was higher, but I rerolled some stats for damage). I feel like my current setup is doing T2.5 damage but with T1 toughness. Ran a set of T3 bounties last night and it was a slog, though surprisingly fun constantly tumbling and repositioning to escape death pools of lava/arcane/whatever.
stusser
3384
In lower torment levels, I focus more on healing than toughness. The demon hunter can get a crapton of healing with Brooding. In higher torments this will get you one-shot.
Bateau
3385
I have only 5.5m toughness on the barb at T6 but since I use the Raekor set the mobs are stunned 90% of the time so the numbers aren’t exactly representative.
stusser
3386
Yeah, plus the melee flat 30% damage reduction.
It’s been tough for me largely because I can’t really get a feel for whether my gear/build will work in T1 unless I do a run, and then it’s sort of not a test any more. That’s sort of how I lost my Wiz, testing a T1 build on bounties. Other times I’ve simply run like hell. It’s mostly the sheer rapidity of the damage coming in that tends to overwhelm my ability to kill the things attacking me. Been trying to get my paper doll damage as far above 500k as I can, but my Wiz was above 600k when he died. Of course, I probably had the wrong build; I’ve started playing around with some I found on some site that tracks the most popular builds, including those in hardcore. Seems to work better, but some are kind of dull sadly.
jpinard
3388
What is a person losing my doing a rift at “Expert or Master” instead of “Torment L1”? If the legendary drop at the end is still as good as nomad it may be worth it to me to drop the difficulty as it takes forever to complete a rift right no at Torment 1.
Also, is there a reason to keep going into lower levels in a rift? Does anything change as you delve from level 1 down to level 3?
prolix
3389
Hag?!?!? According to my buddy Lorath, she’s smoking hot!
Some things only drop at Torment 1 and above. Period. Also, because Rifts have such an elevated chance of dropping legendaries, it makes sense to finish all of it, even after you off the boss. I’ve found a lot of good stuff that way.
stusser
3391
Nah, now that rifts only cost one keystone per run, you’re better off finishing them after the rift guardian. Of course that only applies to the computer version; in the console at 2.0, they cost 5.
I got sick this week, and picked up the expansion to play between coughing. My crusader is now level 37 and wrapping up act 3 on hard. I don’t remember it being this easy with my Wizard - between my damage mitigation and life on hit/wrath, I basically never see my health globe move.
jpinard
3393
Yea it is super easy on Hard. I played on Expert and even found that easy.
thewombat - I didn’t know you could “finish” a rift. I was on one level that sprawled forever. I seriously thought it was auto-generating on the fly and would keep adding more corridors and rooms the further you branched out.
stusser
3394
Back in 1.0 wizards were really squishy. You needed to kite while leveling on like, expert. Everybody has a lot more survivability in 2.x, and you’re also playing a very tanky class; melee get 30% flat damage reduction.
Also, “hard” difficulty is extraordinarily easy for everybody.
What’s the fastest way to level up new characters? Adventure mode, or blitz the campaign, or a particular act, or what?
stusser
3396
Adventure mode is much faster. Just run bounties as quickly as possible, killing the minimum number of monsters in the way. This will net you a gazillion rift stones ready to gear up at 70. Story mode is a lot less monotonous, though.
Why? I’ve found a hell of a lot more stuff from random packs and elites than from the rift boss, so why not just keep killing til the end of the rift? Sure, it’s just one token, but you’re doing the same thing anyhow. Of course, I do quit after the rift boss if I get a level I hate–spider lair, I’m talking about you…or the damn flooded fields thingy near Westmarch or wherever.
Oh, and I just did my first HC T1 rift successfully. Got a SoJ out of it too.
stusser
3398
One act of bounty runs is worth 6 rift tokens, so 6 rifts. I have hundreds of 'em now. That’s why I quit after the rift guardian, because it’s a more efficient use of my time.
LockerK
3399
I find myself in the same boat as stusser – after farming Act 1 & 4 bounties for legendaries for so long, I’ve got hundreds of the damn fragments filling my stash. At that point I decided to reroll rifts as fast as possible for the keystones and blood shards.
stusser
3400
I spent hundreds in rift it forward in patch 2.0, and I still have over 200 remaining. I’ll never run out.
I started messing around with the crusader yesterday and he earned 40 rift tokens himself, just doing bounties. They accumulate crazy fast.
I’m not a super hardcore player, either. I have like 215 paragon points.