I am not qualified to answer this, but it may come from the realisation that leveling is not the game. The game only begins at 70 and at higher difficulties, so it must be deep, right?

Honestly, D3 is not all that deep, though I have not played enough MH to compare. It just takes a little while for that to surface. It is still ruled by core stat, weapon DPS and crit trumping all. There still (to my knowledge) exists very little flexibility to build outside of stacking core stat, crit and a weapon with as much DPS as possible. They added a little complexity with elemental damage bonus, I guess, but it is still secondary. Any build still needs those as it’s base. Every time.

I spent this past weekend playing with Marvel Heroes, and I don’t think it’s any less deep (or D3 is any more deep) really. Neither pretends to be anything more than a themed action RPG. The one is superhero themed, the other is Blizzard Diablo-world themed. I think D3 is a bit more polished in some areas; it’s a lot easier, say, to see your targets in the midst of AoEs and fancy particle effects there than it is in MH, for example. But in MH you play with other people in the basic adventure zones, whereas in D3 you are by yourself or at most with your group of up to four. MH feels more City of Heroes-ish in that respect, while D3 has a much more single-player game vibe for me.

Neither game gives you supremely detailed environments or intriguing areas to explore (once you seen them the first time). MH has some interactions with objects above and beyond what D3 has–cars and barrels to through, consoles and shelves to blow up, that sort of thing–while D3 has a somewhat lusher and more saturated color scheme and arguably better art direction. But then again, MH is a Marvel comic-book hero game, and everything is centered on those characters, their costumes, and their effects; the environments are pretty much as you’d expect in a traditional comic book.

In both cases gameplay consists of kill, loot, repeat. There are end-game things you do that you don’t do while leveling. D3 focuses on every character of each class being pretty much the same as every other, defined mostly by gear choices. MH pushes you to try out and (they hope) pay to unlock as many different heroes as possible, and each hero can be customized more on the surface, but you can reset pretty much at will in both games and while MH has many more hotbar buttons and sets, ultimately there are a handful of ā€œnormalā€ builds it seems. Both games center your efforts on gear acquisition, but MH also focuses a lot on costumes and cosmetics, while D3 is more, dunno, utilitarian in that respect.

I really can’t say one is ā€œbetterā€ that the other in terms of fun-factor. While they are very different in some aspects, ultimately they sort of scratch the same itch. There’s more difference between these two and Grim Dawn than between each other in some ways.

Playstation Store has Diablo on sale for both platforms right now as part of their Best of E3 Sale.

Diablo III: Reaper of Souls – Ultimate Evil Edition PS3 $19.59 (PS+) $23.19 (Sale)

Diablo III: Reaper of Souls – Ultimate Evil Edition PS4 $29.39 (PS+) $34.79 (Sale)

-Todd

I’m debating whether to get the UEE on the PS4. I’ve played the PC version to level 70 and beyond with all the classes, at least, and loved it, but I’m looking for a game I know I’ll enjoy for my PS4. Is it worth buying again if I don’t intend on having any co-op? It’s unlikely that I’ll go back to D3 on the PC now because my PC gaming is overloaded with a massive backlog.

[Edit] Nevermind, bought it anyway. Figure if I can get even a fraction of the gameplay time out of it that I did on the PC, it’ll be well worth it to have something interesting to play on the PS4.

Man, there is a massive patch going up on PTR soon (already?) that ads an entire new zone, a new ā€œCubeā€ that ads some crazy crafting options, changes to experience, combat, more Legendaries, and all sorts of stuff. Very exciting, may be time for me to dive back in here pretty soon.

Holy product improvement, Batman! That does look good.

Yeah no kidding, bring it on! The passives bit looks particularly interesting.

Damn. Looks like PoE will have a serious contender in the summer.

Oh my. This does sound good.

That’s quite a bit of stuff for a patch. Impressive.

Just what I need to ignore all of the games I just bought in the Steam Summer Sale.

What? You know it’s totally you, too. Don’t judge.

I’ll certainly mess with that. I’ll wait until it hits the regular game and not just PTR, though. And probably only try it with my barb, which is my only character that can breeze through T6.

I could use some advice from the Diablo 3 experts here. I played through the game on normal with a Crusader and then on Expert. I have yet to die with the Crusader though I have had a couple of close calls. If I am swinging away it is impossible for me to die on Expert as my health regenerates with each swing. The main boss fights have been quite easy.

I know D3 had a great reputation for having great longevity. It has been said quite often that the game begins at 70. There is so much information on the web but much of it seems outdated. I do not wish to play multiplayer and going to through the campaign a third time would bore me to tears. There is this adventure mode but it seems like little pieces of the main game. So does anyone have some updated links and/or advice for a newly-minted 70 Crusader who has yet to perish?

Jack up the difficulty, run bounties and play adventure mode. There isn’t really any reason to play through the campaign more than once any longer - all the other modes offer exactly what you are looking for.

Bounties, Rifts, Greater Rifts (at least until 2.3 drops here soon). Don’t be afraid of public groups, most are fine these days. I just had a great one that tore through a handful of GRs that upgraded several of my Crusader’s pieces of gear.

What they said, to start. Once you’ve run the story with a character there is zero reason to ever do the campaign again. Adventure mode FTW. Also, try hardcore. If you want to rejuvenate your interest via fear, that’s a good way to go. Fights that are snoozers in softcore can take on at least a modicum of interest when you are at risk of one bad monster affix RIPing you.

The rifts and greater rifts will kill you just fine, but in general you just should dial up whatever level of Torment difficulty that makes it a challenge, probably 1 to start.

If you are at least a decent player with decent gear then Expert is just way too easy for you. Plus, once you get to Torment there’s way more variety in gear drops.

You should be in torment 1 immediately, just from crafting items yourself. Basically you want to stay in the highest difficulty that isn’t too challenging, where you can still move quickly. D3 is all about progressing through the difficulty levels as you improve your gear and find new emergent playstyles leveraging synergies between skills/passives/set bonuses.

So, as a level 1 character with the default starting gear, you start with torment 1 and survive to even make it into town?

I think he meant once you reach 70. The question was ā€œSo does anyone have some updated links and/or advice for a newly-minted 70 Crusader who has yet to perish?ā€