Arghgh, another thorn in the side of a PS4 player. Stupid seasons!!

This is how I am rolling too. Completing the set moved me from slow T2 clears to easy T6, with sub optimal gear. THEN I got Focus and a buddy gave me his Restraint (though it’s core is Int). THEN Ramaladni’s gift dropped for my otherwise socketless Yangs Recurve in stash. Pretty epic now!

I gave Crusader a spin this season, just because I hadn’t played on seriously yet. For some reason after years of torture and ridicule, Kadala took pity on me and I got 4 out of 6 of the ā€œLightā€ set in one sitting, giving me the complete set. I imagine, like the TR set above the 6 piece set bonus is absolutely insane. I went from doing T3 to T7 in one evening. Are they really pushing these set play styles, or is this a bug because the damage is just stupid, silly huge.

P.S. is there some room in the clan for one more?

That’s how it goes at higher difficulties. For a while T6 even was considered unplayably hard until people started putting together some of these ridiculously overpowered sets. Now with that and the cube added there are players breezing through T10 and Grift levels of 60+.

I am so going to get myself killed going for a 7-minute T6 rift.

Hahahaha also probably I won’t level 3 legendary gems to 60 this season.

That was the most challenging Slayer-level achievement for me.

I run out of Grift tokens. I think I have found two in this season so far.

So I had gotten thru the campaign on the PC but my brother decided to pick up the Xbone and so I had to redo it all on that… :(

Now I’m thru the campaign, hit level 70, and am working on recipe materials (I guess). So are the Bounties the best way to loot up or Rifts? And the console version doesn’t have Seasons, does it?

Anyway, played thru with a Wizard which I almost never play but my brother already had a 60 something Crusader so I figured I’d go with a squishy type for once. Pretty fun and I thought I was fairly tough until I started playing with others and saw that I could get stomped if I wasn’t paying attention sometimes. Like I’ll have 100% health all thru some heavy battles and other times I get hammered real quick like.

Bounties are for materials, rifts are for loot. Seasons are PC only.

Ugh. My current totals:

Eight Demon Boots: 5
Inna’s Temperance: 4
Uliana’s Heart: 3

Now if I could just get the Death’s Breaths and Brimstone I need to convert them to other set pieces…

I actually find myself dying (heh) for more Death’s Breaths now that you can upgrade rares and transmute set items searching for a missing piece. Good times.

What?

You can transmute one set item to get another in the same set?

O.k., I’ve started this several times since release but never gotten more than a few hours in before getting bored. On the plus side, with all the restarts, I’ve sampled a bunch of the characters at least, including the Crusader. I finally want to commit a little time to at least seeing through the storyline and playing a little of the adventure mode.

It’s changed so much since initial release that I’m a bit confused by the options now, although I know I have to play through the campaign first before the new adventure mode opens up - I do want to make the campaign as interesting as possible, so I don’t want to blast through on a difficulty level that’s a complete joke - I think the last time I was playing (when the expansion first came out) I was playing on Hard? Is that the right one to select for an initial playthrough? I only got a little past the Skeleton King I think.

Otherwise:

  • any particular character you’d suggest as the most fun for a solo run?
  • is it at all practicable to play coop these days? Probably not given how old the game is and how there aren’t any new players.
  • any other tips?

I really, really loved Diablo 1. Kinda sad the series has never really grabbed me since, although for me D3 is a bit improvement over D2. I really dislike the fundamental focus on loot - it was a part of the first game that was rewarding, but it’s been so heavily over-emphasized since, when I generally regard sorting through items as the most tedious part of these games. I also liked the more grounded graphics and miniatures-feel of the original game, and find all the flashy and cartoonish fantasy graphics a lot less interesting, but like some of the interior graphics of D3.

Well, the game is primarily about loot. It’s a kill/loot/repeat cycle on steroids; it’s what it is. So you won’t be able to get away from loot. There’s little role-playing per se, but what there is is pretty much ā€œme hero, me smash demons big!ā€ The bigger the fights, the bigger the explosions of energy and effects, the better. The sorting through items is something they have streamlined, though; at one point blues become nothing but crafting fodder, and later on, pretty much all yellows are trash too, so it’s pretty easy to just hit salvage all at the blacksmith. The tooltip comparisons are simplified and much better now, so it’s pretty easy to tell very rapidly whether a piece of gear is an upgrade or not. Once you get to the (far less numerous) legendaries and set pieces, you can afford to spend more time comparison shopping, and it’s more fun as well.

As for characters, matter of taste. I love wizards. Huge damage, lots of risk as they’re fairly squishy, and easier to run once you have a stockpile of crafting materials and paragon levels from something else, but very fun. I’d recommend though a Witch Doctor or a Barbarian for a first run through. The WD is a blast, and very survivable. The Barb is classic Diablo–big sword, big moves, big dumb fun. Not my personal favorite but it is a great way to use those honkin huge swords you find. The Crusader I find boring, but YMMV. Monk’s are great too, in their own way. I really have only one character I’d personally stay away from, the Demon Hunter. While I wanted this character to be really great, and it was the first one I ever tried in D3, to me it’s a fragile, not terribly fun constant kiter that has sub-par gameplay. Lots of mobility options maybe but to me it has the fragility of the wizard without the damage output or flair. As always, YMMV.

One thing to note is that on the leaderboards for four-person hardcore greater rifts, you have to get to something like 54th to find someone who is not a Barbarian, Monk, or Witch Doctor. Gives you a clue on which classes are the most durable and successful overall probably.

Co-op is indeed practical, but I’d recommend it only with friends or people you trust and know. Even in softcore, too many asshats out there. Most of the power players play in two or four-person groups all the time. I play solo mostly, but the few times my guildmates jump in the experience and loot increases a lot.

As for tips, play it your way. If you’re playing softcore, play around with difficulty settings until you’re happy. Play at your own pace. Don’t worry about endgame builds, just experiment with all the whacky stuff the game lets you do. Toss some spiders! Shoot electricity from your hands! Dual-wield crossbows and shoot flaming bolas! Whatever floats yer boat.

Playing a seasonal Demon Hunter, and really really enjoying the class. The mixture of mobility, long-range attacks, and gadgets is really cool IMO.

Only at 29 so far but I’m already liking my build.

For example, I got rid of my Defense skill in favor of two Devices skills instead. So I can throw down a couple of turrets, vault into a group of monsters, use Fan of Knives to severely damage them, vault out of them, then use Multishot to damage them all again at range. In the meantime I can pummel bosses with Rapid Fire and easily flip away from any approaching enemies by using Evasive Fire with Parting Gift.

As an aside, are Battle.net character paperdolls usually out of date? I finished playing the game last night yet this morning this site is showing what I had much earlier in the afternoon at level 22:

Yeah, it’s definitely a matter of taste. I’ve run several DHs to 70 in various hardcore seasons and while I keep one around for completeness I rarely play it. It should be kickass, as I love archer builds, but something never really clicked for me. I keep trying every season though!

I may have to get back to playing my witch doctor some more and get him to 70. My boss just showed me some guy doing the ā€œAngry Chickenā€ and the guy was just melting stuff. That looks like way too much fun.

Coop can still be quite viable, but I am not sure if you will find anyone going through the storyline at this point any more. If you get in the Qt3 guild, though, there are normally folks on that are willing to group up for content although the classic issue on being close in level ranges could be an issue. Seasons could be an opportunity to start over with others, but I find that people really push through the levels fast on seasons so may not be there long enough to find many coop partners at the lower levels.

I tried the Demon Hunter a couple times in the early days, but never got too far with it… the class seemed like a poor-man’s wizard: ranged attack; can’t take much damage; poor AoE.

For Season 4 - and with DH one of only two classes I haven’t gotten all the way to 70 - I decided I would grit my teeth and see if the class improved with levels.

My faith was rewarded. As LMN8R notes, the really interesting combination of being tied to a particular geographic spot to do damage (sentries, mines, traps, etc.) and extreme mobility/escape talents really make the class sing at higher levels. I just hit 70 this past weekend and am now taking my first steps into Torment. Much fun.

Following on from above, Blizzard does a pretty good job of differentiating the various classes, making them all viable, and making each implement unique tactics.

So it kind of comes down to what you like. I found the Wizard to be a lot of fun - running and gunning and trying to stay away from melee units while bringing down AoE attacks was a lot of fun, especially in the cramped dungeon locations.

But overall, I’ve enjoyed the Monk the most. It’s pretty much the complete opposite of the Wizard - you have to engage closely and you often find yourself running everywhere to take out ranged foes while trying not to attract new packs. Easy in cramped dungeons, but very challenging in open areas.

I’ve played a Witch Doctor up to level 70 and enjoyed it, but the class is generally all about letting your roving critters do damage on your behalf, and I find that it gets a bit dull at the higher levels.

Just that like many good Blizzard games, the experience tends to change radically every 20 levels or so. So a Demon Hunter at level 10 is a pretty different animal from a Demon Hunter at level 30.

I’m stuck at T5 at the moment. Having terrible luck with drops the last 2 nights. Damage is pretty good (only 710k unbuffed, but my set bonuses are instane, allowing me to blow through most runs), but my survivability is the problem. I’m dying if I happen to get stuck in a molten explosion. 8.6mil toughness isn’t cutting it at T6. Considering swapping out a passive for one of the survival boosts (-15% damage taken, for example), but fear that my damage will turn my runs in to slogs.