LMN8R
4421
What gems do you all recommend using for a Demon Hunter?
-I’m still trying to level so my helm has a Red gem in it for extra experience
-My weapon is using a Green gem for extra crit damage
-No idea what to use in Rings though. They make such a tiny percentage difference to Dexterity and Life, yet the other stats are pretty irrelevant for a Demon Hunter. Right now I’m using a Purple for extra health but it’s a totally insignificant amount.
Also, does anyone have any recommendations for alternate Demon Hunter builds in general? I’m just utterly demolishing everything with ease right now. But I can’t increase difficulty because I want to finish the campaign at least once first in this season.
With Grenade, Rapid Fire, Sentry, Vault, Fan of Knives, and Cluster Arrow everything goes down quickly. I’m looking for something totally different that’s still totally viable and a lot of fun.
JFrazer
4422
Fixed my survivability issue. Last night I had the WD mojo drop that transfers 30% of your damage taken to your zombie dogs. I fed the Mojo to my cube and am using it as my weapon cube power now. Between that and socketing a level 19 Gizzard in to the ring that increases your LPS by up to 100% and suddenly I can munch through T7 rifts without dying. My DPS took a hit, so I’m killing quite a bit slower than I’m used to between the DPS loss and the increase in mob health at T7. Hopefully I can get lucky and get my 4th piece of Helltooth so that I can swamp some survivability back over to damage without falling back to the “glass cannon” issue.
LockerK
4423
What level range are we talking? Endgame you’ll want either an Amethyst or Diamond in the helm, 6 Emerald for chest+pants+weapon, and legendary gems in your rings+amulet. While leveling to 70, a Ruby is good for helm and probably weapon – you generally aren’t going to have a high enough crit chance for the Emerald to be very effective. Emeralds are fine for rings as well, though at lower levels you should be switching gear often enough that it isn’t all that important.
Are you playing Hardcore, is that why you don’t want to up the difficulty? If not, there’s nothing stopping you and you probably should crank it to whatever the one below Torment is (check under Game Options on the character select menu). At lower levels and difficulties pretty much anything is viable, so experiment with skills that you like in your build. Rain of Vengeance is fun, Companion is a nice damage supplement plus the bonus from whichever rune you take, etc. The real build deciders for Demon Hunter come from finding the high level sets – Marauder’s, Natalya’s, and Unhallowed Essence all work around a different main skills to melt hordes.
The above advice translates decently to every class (though over half my play time has been with my DH), just swap out the Emerald for your primary stat gem and the sets for whatever your class-specific sets are.
tryte
4424
Nice, I looked into that but I’d been pretty unlucky with the drops for it. Such is Diablo.
Gil102
4425
Thanks. I’ll give that a try, though I haven’t found a Cindercoat or Grand Incense Torch.
Oghier
4426
For gems, virtually every build uses an emerald in the weapon and class primary stat gems in armor pieces. Helms vary, as +life or cooldown reduction can also be quite helpful. Your rings and amulet will be filled with legendary gems once you hit 70 and start rifting.
If you want to look at builds, diablofans has a great repository of successful specs. They’re very much endgame oriented, however. Here’s a sort for demon hunters:
http://www.diablofans.com/builds?filter-build-tag=1&filter-class=4&filter-has-spell-2=-1&sort=-rating
LMN8R
4427
Still low level:
Not playing hardcore, but in the middle of the campaign the game won’t let me raise my difficulty. I’d need to start a new campaign / adventure mode stint.
It should let you if you exit the game to the character select screen and click “game options” from there. IIRC the “raise difficulty” button in-game is literally never enabled.
Emeralds in weapons are, I’ve found out by experience, great IF you have like 40%+ crit chance. Below that, an equivalent ruby seems to give better results, because the flat damage increase on every hit outweighs the spikes for your (then infrequent) crits. Once you get into the endgame and have really good +crit gear, yeah, emeralds seem the best choice–and all the builds you find online are for endgame setups.
LMN8R
4430
I thought I can’t exit the campaign this way on a Seasonal character without losing some sort of important progress? Would I be able to access later acts / adventure mode even though I haven’t completed a thorough campaign run with any seasonal character?
Never thought about it this way, good point. I’ll try a red and see how it goes.
What? No. I’m talking about right when you log in and choose your character, choose Game Options. You’ll see Adventure/Campaign, difficulty, etc. Changing difficulty will not reset your campaign progress.
Becoming
4432
Yeah this. You can lower the difficulty anytime, but if you want to raise it you have to do so before you hit Play or whatever when you choose your character and load into the actual game.
Bateau
4433
Just conquered the gr50. What pushed me over the top was getting Convention of Elements ring which I then cubed. Shaved off nearly 5 minutes compared to my last run, but I did also have a better level layout this time.
I can’t wait to get some ancient weapons to take this build even further. I already got one for my spirit generator build so I might switch back to that if I manage to get a pair.
LMN8R
4434
OH
There’s the difficulty control.
smh
LMN8R
4435
When Topaz says “ranged and melee attackers take 600 damage per hit”, that means when they hit me they take 600 damage, right?
LockerK
4436
Yes. Thorns damage is generally way underpowered, though.
Unless you’re socketing a higher-level topaz in a weapon, in which case it’s a lollercaust.
Kahlil
4438
Finally got a Gem of Ease up to L25 yesterday, and I created a “God Mode” weapon for my new HC Seasonal characters:
In T6 Mode, I leveled up from level 1 to level 6 with once click of the “normal attack” button.
I’m finding that the “Hack” Axe is a surprisingly effective weapon to use when spamming the WD’s “Haunt” skill. It applies Thorns damage remotely to the targets of your attacks, and Haunt apparently has as 100% proc rate on hit. (It still seems to work better with an emerald rather than a topaz, though).
Living the dream! Nicely done.