He means upgrade rares to legendaries in the cube. 3rd recipe, I believe.

Oh, okay. That one I knew. Thanks!

Another question - do you still farm items from particular monsters/bosses anymore? When I was last playing heavily, certain items only dropped from certain rare monsters/bosses.

Now it appears that everything basically has a chance of dropping from elites/bosses simply based on the game level you are playing at, and that you do not have to repeatedly run the same boss over and over to get a chance at a particular piece of a set (for example). Is that correct?

There’s almost nothing significant, apart from Hellfire Ring/Amulet ingredients, that drops from specific bosses. Leoric’s Crown, I guess, but it’s not that big a deal. It used to be the case that certain items (most notably RoRGs) would only drop from bounty caches in certain acts, but I don’t know if that’s still the case. Even back in the day, they all dropped from Act IV caches.

Nah, the only things you need to farm for specifically are Hellfire mats (by hunting down Keywardens and then doing the double-boss mini-arenas that Infernal Machines open up).

For what its worth, I didn’t see an RRoG at all this season. Then this weekend during the double Bounty runs I got two out of caches.

Ah…right…I forget there are public games. I generally solo and play with a few friends, but set my game to Invite Only because sometimes I really don’t want people jumping in at random. Thank you for the response and good luck on the Destroyer Challenges!

Ultimate Edition is $25 for PS4/Xbox One and $15 for 360/PS3 on Amazon right now if anyone’s still looking to join in.

I thought the RoRG only dropped from Act 1 caches. Did that change?

A4 caches pulled (pull?) from the entire pool of bounty legendaries, so you could get a RORG from them.

How does dual-wielding work? Is the damage of both weapons added? Speed?

Also, how best to farm Forgotten Souls?

Also, where can I see what my GRift records are?

Thanks everyone!

a) You hit things faster. Most abilities alternate which weapon they swing with. (I believe there’s a hidden 15% attack speed buff. Should be able to see on the Details screen from your character window.)
2) Murder monsters. Preferably in Rifts.
c) Hah, I have no idea.

Shift-L in-game brings up the leaderboards and you can filter to your own records.

I keep reading that a dual-wielding monk is higher DPS than a 2-hander monk. Is this because the dual-wield generates Spirit so much faster?

I ask because I basically went EZ mode and used a Gem of Ease’d Ashbringer + Hellfire Amulet + Hellfire ring twinked monk to get quickly up to 70. Now that she’s 70, I’m trying to figure out what to drive towards, item wise. The Ashbringer does amazing damage, to the point where I can’t for the life of me make a dual-wield combo that comes close to replacing it, at least on the paperdoll. The only reason 2 reasons I can possibly see to go the dual-wielding direction is 1) double the legendary special abilities and 2) the faster spirit regen (more spirit-spenders per minute). And maybe higher life regen due to the life-per-hit advantage.

2x 10% cooldown reduction, 2x socket with 130% chc in each.

The best monk spec is the Uliana 6-piece, based on synergies between Seven-Sided Strike and Exploding Palm. It requires two specific fist weapons. It’s ludicrously powerful. I’ve got all the right gear on my monk, if you want to see an example:

Running one myself so I can vouch for the ludicrousness.

I don’t have a season character so can’t have the lion’s claw. I am running the other common dual wield Monk build using the Shenlong set with just spirit generator:

Have not pushed her too much in greater rift but can comfortably run in the low 50’s.

Thanks, Oghier. Didn’t realize there were specific dual-wield builds that are behind those ā€œyou should dual wield as a monkā€ comments. I assumed it was a more general thing, but couldn’t figure out why. Gives me gear to strive for on her now, woot

Having spent the last week running T8+ rifts with my WD, I’ve run with a lot of Uliana spec’d monks and they are consistently the most powerful class in the group. I ran a lvl48 GRift last night in a 4 person with a Monk that really could have handled the thing himself. Even pushing 1.5+ billion crits, it takes me some time to power through mobs at that level. But running with the monk, you just see a hand appear over all the monsters in a room as he dots them with Exploding Palm, and then 7 Sided-Strike explodes them all. It’s pretty humorous - I start laying down the firewalls and maneuvering to get the zombie bears running and…oh wait, the monk killed everything already. At a certain point I just become firewall support, with the occasional Piranado. I throw in a bear or two just to feel like I’m really doing something.

Every class can be impressive when properly spec’d, but the Monk has to be king right now. That said, at least on the seasonal hardcore boards, the only class that has successfully run a 70 GRift is Barbarian, with Monks at 69. At a certain point I guess survivability is the issue, which is probably how Crusaders have managed lvl 64 whereas Demon Hunters have only gotten to 63. I’m not sure where Crusaders are getting the damage output though…

Speaking of monks, is anyone using a healer monk build for a relatively new 70? How did that work out? I saw a video Quin 69 posted about the Life-On-Hit based build but that seemed to be very equipment dependent. And speaking of Quin69’s does anyone else find his kiwi phrase ā€œok, boys!ā€ to be funny and endearing?