Yeah, the various types of treasure goblins are fun to kill.

And I, like you, came back to Diablo 3 after a long break and had the same impression - whatever they did in the time I was gone, they patched in the fun. And the changes given out at Blizzcon look to be more good ones.

Uliana builds are interesting, in that they go from “decent” to “god of destruction” only when you have every single piece. That’s not just the Uliana set itself. It means having the right weapons, the right belt and three items cubed. It’s a powerful build, but only flexible in the accessory slots.

All the Blizzcon changes sound great, particularly set dungeons and the incentives to play seasons, but I’m deeply disappointed they didn’t announce a new expansion pack. Diablo3 (post-RoS) is a massive success-- they are certainly working on one, and not announcing it means it’s at least a year away.

Except this, I really don’t get this:

Rebirth Systm - Start over but lose nothing
Gear is mailed to you
Keep Hours played
Keep characters records
Take the same character and start over fresh in a season.

What’s the point of seasons if you just carry over a character and gear?

Well, it’s… I… yeah. I dunno.

Perhaps explained better here?

Not really, nope. The whole point of seasons is starting over fresh. Leveling to 70 doesn’t take very long, it’s the item hunt that’s challenging.

Where does it state you don’t start over stripped of gear and at level 1?

My understanding of that is that it resets the character to 1, and mails the gear to your non-Seasonal account. I guess the idea is so you can keep the same name and time played. I find it kind of odd, because there’s not really anything that ties you to a particular instance of a character.

Could be their solution to the character limit that anyone who plays seasons has had to deal with by now.

But other than keeping the “Hours Played” stat, it’s exactly the same as deleting your level 70 character and re-creating a new (season) one with the same name, isn’t it?

Probably, yeah. I never said it was a good solution ;)

They could also consider this an ascension or prestige system and add some achievements and cosmetic rewards for doing it X times a season.

You keep Paragon levels and the like (after the season ends anyway).

It’s basically a way to save on character shuffling. New season, new character, season ends, character is pointless, new character, repeat forever. This way you can basically keep one of each class as you like and just play them over again and then at the end of the season you’re left with a character who keeps progressing, even if all you do is start over again anyway.

They need to add a way to sort the inventory based on itemID/name so you can quickly get rid of duplicates you dont need. + other filtering methods.

Maybe us second-rate citizens on console systems will finally get seasons. :/

-Tom, proud player of the SUPERIOR version of Diablo III

Does it play more like Victor Vran on the consoles? Just curious.

Oh. Maybe so you don’t run out of character slots across multiple seasons?

It keeps the character’s played time and name and that’s basically it. So instead of just deleting your character and remaking it when the new season rolls along, you can hit that button and it’ll mail that character’s inventory to your non-seasonal characters, reset everything to level 1, but keep the played time. Just seems like a mild quality of life thing if you play seasons a lot.

Little annoyed that some of the new stash space is going to be tied to playing seasons since I only did that once since I had never leveled a monk, but now that I’ve got everything at 70 I don’t feel much desire to play seasons. I’ll probably just buy the one additional stash page they’ll have with gold and leave it at that.

I’m not really sure what you mean. Have you played both games? Victor Vran is based on each weapon having a different “interface”. That wouldn’t really work in Diablo. But in the sense that they’re both action RPGs that work great with controllers, you could say it plays like Victor Vran.

-Tom

I haven’t been able to get into an ARPG in the Diablo mold since Diablo 1 or 2 I guess. I’ve played D3, both Torchlights, and Titan Quest. It doesn’t matter if they have good character building or not, I can’t help but get bored with clicking hordes of monsters and watching them die. Until Victor Vran. It’s not that I loved Victor Vran, but I did enjoy it. I think it comes down to two things.
1- Moving and attacking with the controller. It just kept me more involved. I’m sure being able to jump and dodge helped too.
2- The screen just didn’t get filled with enemies like Diablo 3 does. I like being able to actually see individual monsters instead of a horde. The screen in Diablo 3 just gets too messy for my tastes. I hate seeing commercials with kids whose faces are covered with ketchup too, so maybe it’s related.

The console won’t help with point 2, but it may help with point 1. This is just my curiosity since I’m not getting D3 for my PS3. Thanks