Just wondering if you’ve played at higher difficulties? Because once you get past Torment VIII or so, they start dropping quite frequently.

To survive at those difficulties you have to have spent a lot of time farming them at lower difficulties or gotten very lucky. And I don’t want to do that.

I don’t intend this to be an argument. I am happy for people who find that a compelling gameplay loop. It just isn’t for me.

So the Monk is hilarious.

  • Sweeping Wind all the time, so shattering objects constantly
  • Warzechian Armguards give a burst of speed every time I shatter an object
  • Mantle of Conviction | Annihilation gives a burst of speed every time I kill something
  • L25 Boon of the Hoarder gives a 62.5% chance for monsters to drop gold piles and a burst of speed every time I pick up gold
  • Was having Spirit problems, but now I have a Crushbane or whatever that has a chance to recover 20% resource every time you smash an object or kill an enemy.
  • Vrrrooooooommmmm!!!

Lashing Tail remains the best tail. Still one-shotting most everything.

Vrroooommm!!

Level 70 is where mid-game begins, not end-game. ;)

Put a bit more time in and Legendaries and Set pieces drop all the time, even in earlier Torment. Also factor in Kadala and the Cube.

I found following the season journey rewarding in terms of leading me towards a set to build around, doling bits out as you go. When you’ve done the 4 chapters of that you’re at Greater Rift 20 on Torment IV, and magic things rain from the sky. :)

Thanks for popping in to let us know. ;)

I’ve got a character at torment 4, FWIW. But my point is that there isn’t anything really new to do once you hit 70. It’s just farming gear drops to handle higher difficulties to get more drops. Obviously that’s enough for a lot of people but to describe it as a uniquely satisfying endgame is weird to me.

In the seasons I played heavily my focus was completely on getting the seasonal rewards, specifically the permanent stash tab. The loot was more of a means to that end.

How do you get that?

Here is a summary.

https://d3resource.com/journey/

You need to get to Conqueror so do the things above that. :)

Thanks

Playing again reminds me of what I don’t like about D3. I know its not a problem with an established character, but with a new character every level is unlocking too much stuff. I feel like every level I need to decide between 4-5 skills/runes which aren’t necessarily better than the lower level runes I have already unlocked. I prefer using a skill tree, where even if I am not picking the best skills, I have a plan.

Hence why I use that leveling guide/google spreadsheet I posted earlier. Someone made a plan for me!

Fair enough, but I think there’s decent variety. Doing bounties takes you all over the map/game for bite-sized sessions so you need not get tired of any one area. The rifts are pretty fun (esp with the diff enemy mixes you get), have good rewards, and again don’t take long to do once you start getting powered up a bit. There are lots of short and long term goals at hand.

On a different note, I got a Ramaladni’s Gift earlier (adds socket to a weapon). Anybody have a good guide/resource for rerolling weapons/Ramaladni’s/ancients etc?

That defeats the purpose for me. I suck at Grim Dawn, but I could build a character and have fun with it without looking at any guides. That’s not to say I can’t do the same with D3, but I feel overwhelmed with it. In GD I level up and put points into the skills I already decided on. In D3 I level up and I need to look at each skill/rune and decide what it is best. Then I have to look at my hotkeys constantly trying to relearn what I just changed.

I know this is a minimal problem, but it does take away some of the fun for me as a casual player.

I fully understand. I always play in fear of ‘screwing something up’ so enjoy D3 on occasion because I simply can’t - if something doesn’t work, just change it! (Granted, I rarely play end-game, so I’m not affected by having to change gear).

You’re right, that is a plus for the game, you can’t screw it up. Just right now, at level 20 something, I feel lost every time I level up.

Typically I play seasons until I get the stash reward via the journey and/or until I can solo near GR70. About that point I tend to peter out and it pretty much becomes an unenjoyable (for me) gear optimization and paragon grind.

But getting a fresh 70 to up to TX is still plenty fun and there are enough interconnected systems and gameplay content to keep it interesting. Ultimately is it all about collecting gear, but the progression to TX is all about optimising the content and systems to maximise your power progression. If it takes you hours upon hours upon hours, I would humbly suggest you are doing it wrong (as I admittedly did for many years). Half the journey is understanding how to game the system to get the items (Legs and Sets) you require.

Get the cube, run bounties to cube a few legs to get you started, run low rifts and GR’s to start building your leg gem collection. Optimise gear at the Mystic, spend shards for gear, craft at the blacksmith or cube to get gear. All these things empower you. 3 items in the cube will elevate you a couple of torment levels, 3 leg gems will do the same. Same each time you hit a new set bonus.

Are you using these systems effectively? Are you running at too high difficulty, thereby taking too long to kill and curbing your effective drop rates? Are you using an effectively useless L63 legendary weapon instead of crafting a far superior yellow L70? Are you prioritising sockets on jewelry above all other stats for the power amplification legendary gems provide? Does all your gear that can have crit, have crit? Are you running bounties solo (for the love of all that is holy, at least run bounties in public groups - you are taking 4x as long as necessary otherwise and pubs will pretty happily share drops with you if you let them know you need something).

If you are mindful of all that you will progress to TX and complete most of a season journey in a few weeks of casual play and it will be pretty enjoyable in the process.

Of course, if you just don’t like smashing shit over and over and over, it will be tiresome regardless. And that’s what happens to me when I play GR’s that are too high. I don’t really like banging on a GR guardian for 3 minutes to kill it, so I get bored at that stage. That’s how I played for many years - playing at levels too hard, taking minutes to kill a blue pack, wondering how the fuck anyone progress into high torment levels. So, if you are running T5 and it takes you a minute to kill a yellow pack, drop it down a couple of levels and go back to pulverising them in seconds. Your effective drop rate and power progression will thank you to boot!

Yes. :(

You are not alone.

As it were.

Heh.

Man, I find Grim Dawn to be about 100000000 times more involved than D3, looking at the tons of different resistances, and the constant loot upgrades with 756 different things to take into account, along with all the loot that has to be combined/enchanted. I actually stopped playing GD because it felt like a job. Everyone comes at things differently, but citing GD as more casual friendly just seems mind boggling to me lol.

I have D3+RoS for both PC and PS4. Thinking of coming back for the anniversary event (still going on? for how long?). Better to do on the PC or the PS4? I have a 70 on the PC but only lowbies on the PS4. Still, kinda interested in playing PS4 due to couch + UI – how does it compare to the PC version? Hopefully can level up fairly quickly.