kerzain
5602
Are primal ancients still the same confusing color as the similarly colored ancients & standard legendaries? For me, the gold border wasn’t enough of a differential between ancient and not for quick glances of full inventories.
So I got a Necro beta invite. I’m only level 10, but even at this early date the Necro is hauling around more pets than the Witch Doctor…Corpse Explosion is a blast, quite literally.
Just checked out the new blood cult Temple of the Firstborn zone, which has a real sleek, creepy, Hellraiser feel to it. So far, so good, though it seems like early days yet. I can’t imagine this being out before Christmas.
Kadath
5604
I got yelled at for asking general knowledge questions in the console diablo thread so let me ask here:
As we near the end of Season 10, I am trying to finish out the season rewards for my WD, The current meta seems to show the Helltooth set as being the fastest and furthest winner for that class, but I admit I am dumbfounded on how to run Wall of Zombies as my mana renewer. It’s got like a 15 second recast, and I have no idea how to move without constantly casting it in the wrong place. These things seem counterproductive to me. How are you supposed to be able to work this? I know I can hit shift to cast without moving, how the hell do you move without casting?
I don’t know why you don’t just but it on a different button, but I think there’s a force move keybind. Not positive, since I don’t use it.
kerzain
5606
I haven’t played D3 in a while, but I have force-move keybound to left shift. I don’t know what default is, spacebar maybe.
I think it’s unbound by default, or it used to be anyway. I bind mine to ‘w’. Super handy for set dungeons.
Kadath
5608
Alright, I will try that. But still, using this set, because of the timers it’s like I can’t ever use more than 10% of my mana…
Wall of zombies or wall of death? Don’t think helltooth should be using zombies… Prevailing builds are a DoT wall of death, acid cloud combo, or a pet based wall of death, garg, zombie dogs combo.
Note that wall of zombies does not proc the helltooth necrosis effect either…
Kadath
5611
Yeah sorry my bad. This is the build I am going for currently.
It isn’t the end of the world if you cast wall of death at the wrong place. It is a short cooldown and you have grave injustice. 99% of the point of using wall of death is to proc the 6 piece of the helltooth set anyway.
You also only cast it if you left click an enemy.
As you noted this is not a mana heavy build and you have no mana generator. That is not that rare. Some builds are just like that.
(as of a couple seasons ago when i played it) This is a very strong build for WD, one of the best. There are a couple other options that i think are nearly as good, but they all have higher gear requirements, if not requiring many specific uniques.
Kadath
5613
Cool, thanks. I am getting used to it, it is a LOT less click heavy than my custom Zunis/fireball mix. =) That one’s a mess but I love the bouncing fireballs and found some neat legendaries to make it work…
pyrhic
5614
I’m stuck around T10 with my hardcore seasonal monk. Prior to that point, things were going good - rolling with 6 pieces of inna’s and mantras and mystic allies everywhere. But around T9, i started to feel vulnerable, and particularly in T10, i had to be careful.
So i started messing around with the ring of grandeur and trying to tie in the frightening things that my first hardcore monk tried before her untimely demise(exploding palm/seven strikes), and i can get the DPS up significantly, but I’m not able to get survivability to a point where I’m comfortable. So, i was messing around with sunwukos items (mainly because I really like sweeping wind) and thought that a 50% mitigation right off the top might be just what I needed. OMG, that almost ended so tragically. Literally, about 6s into the rift, I went red and near-death popped off and that was just about the end of that…
any suggestions for handling mitigation? I’m currently using a R25 Esotreric Alteration and a R25 Invigorating Gemstone. My first thought is swapping out the latter for a Molten Wildebeest…
Wow, you guys were right about turning down the difficulty. Going from Expert to Hard, and the rate at which you make progress in the story goes up at an exponential rate. It’s true that it’s no longer challenging in any way, but the rate at which you level up goes up so much, and you make so much more progress. I guess that’s the trade off: would you rather level up faster or have more fun while playing?
Really late game Diablo can be treated like a hybrid racing/fighting game. You’re really looking to upgrade to the badass tires and spoiler that lets you rip through the tracks (rifts) faster and faster so you can beat your time record and get to harder tracks.
It’s more fun than that because new gear can enable you to try new abilities and builds as you go, but I think that it’s still a fun loop.
For me the fun is in smashing through huge hordes and collecting great gear. So lower difficulty is ideal! ;)
It goes up naturally when you tackle the real game (GRs) once the story is done. :)
I agree. Pushing to higher difficulties isn’t gratifying in any way when it takes so long to upgrade gear and complete rifts. My problem is that I don’t like doing the same thing over and over so if I’m not advancing difficulty or getting better gear, I feel I’m wasting time. Happened to me in Season 10 (PS4), so I let it go on T6 after the first 4 chapters were done. No way I was grinding those rifts in the hopes of finding something that can push me another level higher.
vyshka
5619
I can do it for a season or 2, but then I need to take a few off. The last 2 seasons I’ve started a wd, and I’ve not even made it to 70, basically getting in about 3-4 hours each season. Eventually I’ll get in the mood again, and will put in about 60 hours in a season.
I can do it every season, but once I hit ~GR70 the progression becomes too much of a grind fest for me. I typically chase the second to last journey tier and call it quits before the grind/conquest chasing becomes annoying.
But, I’ve done every season to date and that brings knowledge. As we all know, knowledge = power! :) So getting to that GR level for the most part these days equates to only 2-3 weeks of playtime - maybe 30 or 40 hours. In fact the last two seasonal toons are 30 hours and 45 hours played respectively, compared to my earlier seasonal toons at close to 100 hours apiece. Of course I have other priorities competing for my time these days as well, I guess…
Kadath
5621
Here’s my current profile:
I’m working on getting everything to match the Wd i linked above:
I’ve come to terms with the more passive gameplay. My issue is that I’m at step 6 of the season, I can get through GR 40 solo and some of the other things, but it’s requiring me to do Torment X stuff, and that just takes forever to kill for me right now. I don’t know how I’m going to ramp up my DPS from here to get that done in the next few days before season ends. Any suggestions are appreciated. I’m focusing on upping my gems but not sure what else will make a big difference for me…
Near term gear needs:
Mask of Jeram
Short Man’s finger
Sacred harvester / manajuma knife