Found my passive play necro build:
http://www.diablofans.com/builds/90801-lost-time-speed-build-2-6

ABC - Always Be Corpselancing

I only managed to get up to level 50 over the weekend with this but loving it so far . Also really like the new zone the Shrouded Moor.

I made it through most of Act 2 last night with my Witch Doctor. I hadn’t played through most of this portion of the game since 2013 when I played it on the 360, and before that I played through it in 2012 on PC.

And I know this is going to be an unpopular opinion, but I was pulled into the story this time. There’s just something about having to work with the soul of this evil man who developed the black soulstone, sort of striking a deal with the devil. The voice acting is good, and just working with him, I got pulled into the story. By the end, I was really curious to see how the game would handle what would happen when I brought him back to life. You expect him to betray you somehow, and become a huge nemesis. It’s been long enough that I don’t remember any of this. Possibly because I wasn’t paying attention to the story back in 2012 and 2013. So here it is, I finally bring him back to life, dying of curiousity on what will actually happen next.

And of course, Diablo 3 let me down. Because there’s a reason people make fun of the story in this game, right? Anyway, even though it was eventually a letdown, I really did like the buildup throughout Act 2 of this character.

I’ve never really done much with the seasons, and they seem to have changed a bit since I last looked at them, but I fancy trying out the next one with a Necromancer. Anything I should know going into it? I understand you can get class sets these days.

Just finish the ā€œSeason Journeyā€ steps and you get a full class set (pre-determined, per class) that will get you started on Torment X-ish content right away. From there you gear up fast enough that you can move into whichever set you actually want. Diablo’s main weakness is that because it’s such an inherently math-based game, there is always a right decision and a wrong decision, and having more than 1 viable set per class per season has been the exception rather than the rule.

That being said, it’s still kind of fun to start from scratch, and I enjoy the basic gameplay enough that I always manage to get about 40 hours a season in until I burn out.

Got my necro to 70 this weekend and grinded out a full set of Inarius armor. Also got a necklace that boosts bone armor to 15 stacks.

ā€œViableā€ is a ridiculous word to use in these discussions. You mean ā€œoptimal.ā€

Play whatever’s fun. You’re not competing for anything but bragging rights.

Yeah, unless you are trying to top the leaderboards do whatever you want.

All the sets are viable for Journey content. Some sets are optimal for climbing a leaderboard. Climbing leaderboards requires immense amount of time in grinding paragon and gems for Caldesaan’s gear upgrades.

If all you want to do is journey, any set is fine, really. You might have an easier time of it with an optimal set, but you may also hate that set’s playstyle as well, so…

Some sets will also make some of the journey content either trivial, or able to be solo’d (DH multishot and WD perma chicken, for example), and some will be more efficient for farming vs GR pushing. The addition of the Armoury is a godsend in this regard, so you can have a couple of builds to switch to as you build out your gear and look to approach different content in a optimal way.

I love you guys.

I will say, what’s really fun to me about D3 is dicking around with various builds, sets, partial sets, and getting really excited when I can cube something other than RoRG, heh.

I’ve gone from weird sorta-army necro, to full Stand Alone, to horde uber alles as I mess around with combinations of runes and skills and sets and legendaries, and that’s the whole game to me. Fun stuff, because Blizzard is really good at making it super fun to just murder the shit out of whatever’s out there in the rift.

That’s why I get all grumpy when someone is like ā€œsorry, Invoker is the only viable Crusader build this season, don’t bother with anything else.ā€ I mean, Invoker is hilarious and all, but if you want to play something built around dragging suckas around behind your spirit mount, more power to ya. It’s all about whatever’s amusing in the short term anyway.

Because if you want to really dig in and tweak build mechanics, Path of Exile is over thisaway -------->

;) ;) ;)

The most fun I’ve had in D3 is with weird experimental builds. I’ve never had any real interest in min/max let me check the reddit builds. I think I’ve said it before, but the most ā€œfunā€ build I’ve had, was a point blank AOE wizard, that had every possible piece of gear that had an AOE effect on it. It wasn’t going to top any leader boards, but it was just fun as hell to literally walk through lower level stuff and have everything just fall over, great farming character. I think I had it to a point where I could walk through a T3 or so and literally never cast anything, just kill stuff by being there.

I have always loved the experiment phase of games, and tend to burn out really quickly when trying to eek out an extra .003 DPS on a spreadsheet. Everyone finds fun in different ways, some people love that stuff and more power to them!

That was actually what turned me off of D3 at launch, because it was TOO easy to change your build up. There was something about D2 coming up with a ridiculous build idea and having to level a character up to try it, not even being sure it would work. There was no reason to ever make more than one of any class. But adventure mode is great and the whole idea of seasons is a blast. Those took away that objection for me.

Got back into it with the Necro, and it certainly still scratches that action RPG itch really well. I do, though, really, REALLY wish the game had a sortable inventory. I mean, I just want to sort by level, or primary stat, or type, or, well, ANYTHING. But no, all those tabs are just chock full of crap. No matter how hard I try, every season’s end results in a massive mess of unsorted crap.

I am going through my stable of characters–all Hardcore, no normal ones at all–and finding that some are kitted out nicely, and some are outfitted in odds and ends. I’m trying to resolve duplicates, cube stuff, salvage some crap. make some better gems to clear up space, etc. What a PITA. I mean, it’s fun in a way, but it’s sooo annoying too.

I want to start the next season with one 70 of each class, which I have, and kill off any duplicate 70s to make room if I need to. In this, the ā€œanyone can change to any build anytimeā€ mechanics is very good, though yeah, it is very un-Diablo II ish.

I have the base game on my Mac, and the PS4 version. Is the general hive mind still that playing it with a controller one the PS4 is the better experience?

I don’t have PS+, but might pony up for it.

When I first bought this years ago I mistakenly chose my region as Europe (I should have chosen the Asia server). The ping has been good enough for me to get a few characters up to 70, but recently it has gotten terrible so I’ve made the switch and I’m getting solid green now. Leaving all my characters, loot and gold on the Europe server behind though - hundreds of hours worth - has been a real wrench. I can’t fathom why Blizzard won’t let you transfer gear between servers if it is all bound to the same account.

Heh, I play on the PC, largely because I don’t have any consoles, and we only have one TV anyhow. Consoles just don’t work in my house, unless I set one up by my PC, and really, I’m too damn old for that. I cannot master a controller to save my life, and at this point, I don’t want to.

I just spent a couple of hours doing this and I kept trying to sort stuff too. At least you can add an icon to the stash tabs, I guess. Ug.

My wife canceled my Blizzard account this morning because she saw a $15 charge from them and thought it was somebody else charging a WoW account. In her defense we just had to cancel that CC because the shit show known as Gamestop was hacked (never should have bought Hitman). Not in her defense is the bat shit crazy idea that the new number was somehow hacked too, and also just not checking with me first because, you know, it’s my account.

Blizzard was great about the whole thing and I didn’t have any personal downtime outside of resetting the password. She however wasted a large chunk of her morning =)

Somewhat true, but infuriating at the same time.

What people really tend to mean is that ā€œXYZ is not powerful enough to finish the game at an acceptable level.ā€ IE if your build cannot finish Greater Rift Level 40, it might be ā€œViableā€ in the sense that it can finish the story campaign on normal, but it still sucks. There is a very large gray area between ā€œwow normal is so hardā€ and ā€œi have a dedicated GR pushing group and i spend 8 hours a day fishing the perfect rift.ā€

We had the same problem in the Mass Effect Andromeda thread where a couple people playing on Very Easy swore that every ability was really strong and equally useful. They just could not understand that other people felt some abilities were underwhelming on something other than Very Easy.

Differences of 5-10 GR aren’t going to affect normal players, but if your build is really dumb (for necros this almost seems like any non pet build without corpse lance, but i am WAY exaggerating there), you won’t be worry about GR 90, you will be worrying about GR 50-60.

At the same token, if someone is actively trying to push the false narrative that a certain build or ability is competitive because it works on very easy, it is aggravating to the extreme to people who want said build or ability to be a semi competitive option.

You’re right, if you want to play a game with one arm tied behind your back because it’s more fun for you, you can go ahead and do that. I, on the other hand, would prefer the game to have strong enough design and balance that I could actually take any of the 4 sets to GR90+. There is only one viable choice for me because the only real enjoyment I find in Diablo is seeing how far I can make it in any given season before I lose interest and wander off to do something else.

Obviously I’m not trying to tell anyone else how to enjoy the game, but to me it’s a gigantic, death-star exhaust port level design flaw that only one set ever makes it to the highest tier in any given season.

The whole one set to rule them all thing is sort of doubly problematic in Hardcore, which is all I play. I’m in a Hardcore-only guild, and watching guys push GR 50 or 60-ish is pretty cool, knowing that you don’t have much room for error. But it starts to limit your choices, as some of the cheat death abilities or items start to become a lot more important, hence taking up slots for other stuff, and because you simply can’t experiment or take as many risks as you might want to. So, people tend to gravitate to just the One Set, for safety’s sake.

Luckily for me, I’m kind of inept, and have been tooling around in low GRs mostly, but then, I play only intermittently. I went back and sorted through all my characters and geez, other than the Wizards and my WD, everyone else was in a motley assortment of crap. Good enough for T1 but that’s about it.

I have to cowboy up and start risking more I think. After all, it takes no time to level to 70 and the only loss is really the bajillions in gems…