I was screwing around with this a little on my Mac. Boy do I suck at ranged classes in this game. I haven’t finished Act 1 on my DH, but I keep getting splattered.

Melle with my Barb I have zero issues.

That was my problem at launch too. I was playing Hardcore Demon Hunter a couple of times, but kept dying in Act 3 on Normal (this is before they overhauled the game’s systems and difficulty levels). And then I tried with another ranged class, the Wizard, and died in Act 2 I think. And that’s when I said, I’m done with this bullshit.

I am tempted to try Hardcore again under this new system. I got pretty far into Act 5 last night, I’m currently on a quest to find Adria. So once I finish the game and unlock Adventure mode, and all the other stuff, it will be interesting to see if I can use the new system to advance a hardcore character to the end.

The one thing that really bothers me about the new difficulty though is that it seems like the designers have stopped bothering to balance the game, and left it to the players instead. This is fine for immortal characters. If it feels too easy, go up a difficulty. If it still feels easy, go up another difficulty level. Repeat. If you start dying a lot, go down a difficulty. But how are you supposed to do that on Hardcore? If you miscalculate, you die, that’s it. You have to start over. So then isn’t the temptation to err on the side of caution and keep the game a little easy? So then do you still get the same sense of accomplishment from Hardcore? If you’re cautious and you make it to the end and beat all 5 acts, does that mean you were too cautious?

I can’t compare with softcore having never played it, but in public games in hardcore people are super cautious. In recent years when I pick up the game for a day or two, I almost never see anyone die unless they lag out.

No one plays <70 at this point, so you never ‘just die’. You always ‘proc’ your 2nd chance passive and then begin the retreat that’s always in the back of your mind when pushing in hardcore. It’s the situation you most try to avoid despite it being the most fun d3 has to offer (like that REM lyric ‘the dreams in which i’m dying are the best I’ve ever had’ or whatever).

I should also mention that in retrospect, the D3 hardcore community has been pretty amazing over the years. I’ve never once encountered an asshole.

I think you’re thinking of Tears for Fears’ Mad World.

I’m not really interested in public games though. I’m mostly probably going to play single player, and will have to set the difficulty myself.

Ah ok- I’d only heard the cover in Donnie Darko, though apparently that one isn’t by REM either.

Understandable. I’d nevertheless encourage you to join the Qt3 clan as pushing grifts with others is one of the best things D3 has to offer.

The QT3 Clan is only on PC, right?

What Nihm says. For instance, the other day my wife and I were running our Wizards through a GR, pretty low level like 25 or so, but we have been away from the game for a while. This particular Wizard of mine is a full-on Firebird variant, burning stuff all over but a bit lacking on the durability side. In the middle of a massive scrum with two packs of champs or elites or Belial knows what (so many colors!), my Firebird passive proc’d. That is, I died, technically, and was revived by the meteor. Talk about a “change my cabalistic robes” moment.

It becomes a really interesting challenge, though, to balance gear, cube abilities, and skills to maximize offense–which is what makes the D3 world go round, no mistake about it–and survivability, which if you go too conservative will limit you to perpetually running low reward difficulty levels because you simply cannot kill stuff fast enough. This game is pretty much all TTK. When I first started, when the game came out, I invested heavily into health, regen, and defensive passives. I’d easily top 10 or 12 million durability but only 200 or 300k attack. No fun, because I could not kill much, and really, not very safe, either, because the longer you let stuff live the worse off you are. Period. Killing fast is by far the best defense. Once I realized you had balance it better, it got a lot more fun.

I still struggle to get the balance right; T6 is all I’ve been willing or able to go on any of my characters. I think I can do more, but the limitation is as always killing fast enough. Trying to understand the rather complex interrelationship between gear stats, gear abilities, your own skills, Paragon levels, and how you put them all together with stuff you cube, is challenging, in a good way. My guild, Amazon Basin’s Hardcore branch, has folks in it doing some amazing GR60 runs, but they have three times my Paragon levels as well (I’m at somewhere in the mid-200s).

Hardcore progression is otherwise pretty much the same I gather as soft core, except that you are much less likely to just wing it and see what happens. Once you have leveling stuff down, especially if you have people to leech off of and gems of ease, you don’t sweat losing the character so much as gear/gems. IF this was a game where you actually developed any attachment to specific characters, it would suck, but let’s be realistic. Your character’s name doesn’t even show up to anyone unless they inspect you. Your skills are totally malleable. Even gear for many builds is pretty easy to get, with enough time investment. So it’s mostly time you are risking, not emotional attachment.

This is so unlike Diablo II, where man, losing a character sucked balls.

Hitting GR70 solo (T15 if you extend the math) is a pretty big deal though, as once you hit that with a single character, Primal Ancients will then start dropping for all your characters (super rare of course). Until I realized that, I’d never attempted anything close to that. Got it with 6 seconds left after ~5 tries on a 40 hour DH which involved more death passives procs than my entire d3 career combined. I’m inclined to think the DH requires the least amount of work to go from a 6 piece set to GR70

I had no freaking idea. You have no idea how many thousands of hours I have in this game, but I don’t typically READ about the game in any meaningful way, I just play the crap out of it uber casually. I managed to complete ONE season for extra bank space once (never again, what a completely horrible way to play), and that’s about the extent of my try-hard experience.

But now I want primal.

Heh, never even heard of Primals, and I’ve been playing off and on since launch. Then again, my wife has a bunch of those legendary potions and the gems for socketing weapons, and I’ve never even seen those drop, ever.

I leveled a necro to 70 and can play at T6 but I have a hodgepodge of equipment and so far I don’t really like any of the play styles, especially the ones that let me participate at that level. Done until the new season, where hopefully the included full set changes my mind.

Didn’t know primals started dropping at GR70. The GR list for my S9 Barbarian shows up through 68, so I guess the highest I did was 66? pretty close.

My highest GR available is 67. So a few more and I could do it, but I honestly have no idea at all how to play the character I have that unlocked that thing. It was the one I used to unlock my seasonal bank slot, but I haven’t touched it in, man, I don’t know, 9 months?

I guess I know what I’ll be doing in D3 for a while.

Primal start dropping anywhere after you beat GR70. You don’t have to continue doing gr70 for them to drop.

Necro has made the game enjoyable for me again. Doing the, ‘just a little bit more’ game again.

In order to bone up for a GR 70 run, I just ran through a GR 50 as practice on my Winter Seasonal Monk, which is the best character I have at the moment.

I totally forgot how rewarding higher GRs are compared to what I’ve been running on my newbie (still level 70, but poorly geared) necro.

(and 3/6 of these are ancient, hah)

On a per-character basis?

From patch 2.5 https://us.battle.net/d3/en/blog/20529333/patch-250-ptr-notes-3-10-2017 :

  • Primal Ancient Items
  • Legendary and Set items will now have a chance to roll as Primal Ancient
  • These items are much more rare than Ancient items and have perfect Ancient-level stats on all affixes, including the item’s Legendary Power
  • Note: Primal Ancients will only begin dropping after a character on the player’s account has reached Greater Rift 70 Solo
  • There are separate unlocks for normal and Hardcore characters, as well as Seasonal and non-Seasonal characters
  • The stats on these items will be tailored to the character class you are playing when the item first drops
  • Primal Ancient items salvage into 15 Forgotten Souls

Edit: Just to reiterate- once unlocked by one character, primals are unlocked for all characters per category (softcore, hardcore, season). So your level 1 necromancer playing in normal difficulty has a chance to get a primal once unlocked.

Interesting. The wording of reached is the same as one of the conquests in season 11. You’d think completing it would be necessary, not just getting to it.