I don’t know what a GR is yet. But the idea of finishing 70 of them is a little daunting and cool sounding at the same time. I hope I can finish Act V tonight. Or at least meet Adria.

Greater Rift. And you don’t have to do 70 of them, necessarily, but you probably will. The number refers to the difficulty of the rift. When you are pushing to higher level ones, you can advance…two at a time I think. 70 is a number of particular interest because it is tied to unlocking primal ancients, as mentioned upthread.

You run regular rifts to get the stuff you need to do greater rifts. Greater rifts are where you obtain and level legendary gems (well, most of them). The gems are pretty important to season progression, but you will figure that out when the season starts.

I haven’t played my DH in quite a while. It is going to take some getting used to before making a run at GR70. I’ve done GR66 before with him, so hopefully it won’t take long.

Edit: I guess the 66 was 2-player. So a bit further to go since I’ve only done 60 solo. I need to grind some more ancients on this build.

I haven’t spent any time in Whimsydale/Whimshyre in years because the drop rates were always terrible. Turns out that changed. Today I got another rainbow portal from a treasure goblin and decided to re-visit. Wow, Forgotten Souls and legendary/set items out the wazoo. I even managed to loot this thing, which happened to be a minor upgrade for the character that looted it.

I’m never skipping that portal again.

I did the cow staff quest years ago, but only used it a couple times simply because the novelty alone didn’t make the map worth revisiting, but I’m glad to see more drops there now.

The staff portal level is the same as before.

Since the goblin portals are so rare they upped the goodies in that level specifically a while back.

[quote=“Becoming, post:5828, topic:66501, full:true”]
The staff portal level is the same as before.

Since the goblin portals are so rare they upped the goodies in that level specifically a while back.
[/quote]Welp, guess there’s no reason to dust off the ol’ staff then.

What she said, etc.

Who do we have who plays Diablo III on PS4? I’m johncrypt there, if you want to add me. I’d love to pal around with some Qt3ers.

I’m on PS4 but waiting for season 11. PSN ID - > rowearear

I beat Adria. I was really disappointed in the encounter. I mean, she turned into a giant spider. Pffft. Boring. I was really hoping she would have the powers of the sorceress from Diablo 2, and I would have to watch for her casting Static Charge to cut my army’s health by a quarter on each hit, and watch out for meteors, frozen storms, etc.

I’m brammyh. I added you both.

Spider Queen?

This whole ‘unlocking primals’ thing is new to me. If I understand it boils down to:

  • you have to complete a GR70 with one character in the league where you want to unlock (regular, HC, Season X).
  • once you do that, primal rares can drop from anywhere for any character in the league that’s unlocked (subject to a miniscule drop rate, of course).

Also:

  • once you unlock it in regular and HC, it’s unlocked forever there, so you never have to worry about unlocking it again in those two leagues.

Is that it?

“Adria was my mother.”

Leah says that, I think, a thousand times or so Or maybe just once. Either way, I wanted to kill Leah more than Adria. But yeah, Adria ends up being just another damn bug hunt.

It’s Diablo. What else is it going to be?

Yep, pretty much. There is a 1/10 chance a legendary is an ancient. There is a 1/10 chance an ancient is primal. So 1/100 chance of a leg being primal once you unlock them in whatever league you are in by completing a GR70 solo.

Rest assured they won’t have the affixes you want, though! I did no even see one last season. They are kind of meh, really. Not particularly required and you got Buckley’s of getting one with the right affixes. Best in slot is still going to be whatever ancient you can get with the right affixes, over a primal with the wrong affixes.

I have to admit, I was unexpectedly excited last night when an enemy dropped green loot on the ground. I’d never seen Green loot in the 50+ hours I’ve played Diablo 3, so I was pretty excited to press X on the ring and see that progress bar go across to identify it.

Unfortunately, like Diablo 2, green means it’s part of a set. And in this case, it was The Compass Rose and it’s not a great item, and it’s not part of an attractive set either. (Endless Walk). Still, I found out that Diablo 3 does indeed have sets. They must just be really really rare drops. In Diablo 2, I found set items more often than unique items, except we found the same ones over and over for the most part. I think between five friends and hundreds of hours of Diablo 2 for each of us, none of us ever managed to complete a good set. There were some lower level crappy sets we did finish, but nothing high level.

Compass Rose/Traveler’s Pledge is actually a pretty good combo for a lot of builds. More broadly useful I think than Focus/Restraint, for instance. EDIT: I meant the Wailing Host/Litany of the Undaunted pair, not the Focus/Restraint. Though both seem pretty odd to me.

Well, it could be another damn demon hunt, another damn beast hunt, another damn undead hunt…

This will be long, but reasonably complete.

Rifts and Greater Rifts are end game progression in D3. In all honesty, the game only begins at level 70, where the goal essentially becomes ‘how high can I make my numbers go’ and proving it by beating the hardest difficulty you can. GR’s are that mechanism by which you increase the difficulty beyond the selectable difficulty levels (normal through Torment XIII).

Rift and Greater Rifts can be opened at the obelisk in town manned by Orek. Rifts can be opened any time and GR’s from level 60, I think (or 70 if not). Both Rifts and Greater Rifts are essentially randomised dungeons that you progress through to ultimately reach a final boss - a guardian. When running a Rift/Greater Rift you will have a progress bar that fills as you do damage and kill mobs. The bar is also filled (much faster) by collecting orbs that are dropped by elite packs (blue and yellow mobs). To get the orbs off the blues, you have to kill them all, to get the orbs off the yellows, you only need kill the main yellow (unique) boss. Once the progress bar is filled, one of several guardians will spawn, which you then have to beat.

Rifts and Greater Rifts differ in a few ways, beyond the fact rifts can be opened at any level. Greater Rifts are the ones where you can increase the difficulty. When you open a normal rift, it’s difficulty is the same as the difficulty you selected at game creation, ie Torment X. Greater Rifts, on the other hand, you can specify a difficulty anywhere from 1 to as far as you have managed to get (plus a few). GR45 is equivalent to Torment X and the hardest difficulty setting in the game (Torment XIII) is the equivalent of GR60. Every 5 GR levels, roughly, monsters HP doubles and they hit harder.

You can only access Greater Rifts by spending Greater Rift keys, which are dropped by guardians of normal rifts. Normal rifts also drop loot as usual from trash mobs, elites, destructibles and of course, the guardian. Greater rifts only drop loot from the guardian at the end. Greater Rifts are also timed. To complete’ a Greater Rift, you need to enter, progress the meter and kill the guardian within 15 minutes. If you do so, you get an extra reward, which I’ll get to in a minute (legendary gems). It’s also worth mentioning that drop and XP rates continue to scale with GR’s, so the harder you can do, the better the drop rates and more XP you collect.

When people talk of farming, the are often talking of running normal rifts to get loot and GR keys. When people talk of pushing, they often mean running GR’s to see how far they can get (and to level legendary gems).

Now, the extra booty! When you complete a GR (can’t remember if it has to be in the allocated time), the Greater Rift Guardian will be guaranteed to drop a legendary gem. These are special gems designed to be slotted into jewelry slots - ring and amulets - and are game changers themselves, adding a variety of effects from raw damage, to mitigation, to AOE affects to self-proc bonuses, etc, etc. All legendary gems have two effects - a primary and a secondary. Legendary gems can and must be leveled to both improve the primary effect and ultimately unlock the secondary effect, which happens at level 25. There are currently around 22 different legendary gems and they will continue to drop from Greater Rift Guardians until you have one of each for that toon (which is all you need as you can’t stack their bonuses by slotting two of the same anyway).

In order to level legendary gems, you need to run more Greater Rifts. Upon successfully completing a GR in the allocated time, Urshi will appear at the Guardian’s corpse and offer you the opportunity to level your gems. If you don’t complete the GR in 15 minutes, no gem leveling for you! Generally, you have four chances to level a gem. If you die during the GR, that drops to three. Dying in a GR also adds a re-spawn time penalty, increasing with each death up to a max of 30sec per death. Dying repeatedly in GR’s is a sure way to fail them within the time limit. GR’s can also be empowered with gold when you create them to provide an additional gem leveling chance, which is unaffected by death. So, a perfect GR run will net you five total chances to level your gems. As long as you are running a GR 10 levels higher than a given gem level, the chance to upgrade that gem will be 100%. So to guarantee an upgrade on a level 20 gem, you need to run a level 30 GR. That chance drops to about 60% if the levels are equal (level 30 gem in level 30 GR) and diminish rapidly from there - ie it gets very hard to level gems that are higher than the GR’s you are completing. Important - if you wanted to level a level 20 gem a guaranteed 5 times, you would need to run a level 35 Greater Rift!

Legendary gems are a HUGE power booster, even (especially even), for fresh 70’s. And they continue to scale in power as you level them. It’s why sockets are mandatory on jewelry. Some gems define builds - the thorns gem for the thorns crusader, or the pet damage gem for any pet build, for example. Other are mainstays and will be in most of your builds (Trapped, which adds scaling flat damage boost to slowed enemies and provides an slow aura that self-procs at level 25, or Stricken, which incrementally adds more and more damage with each attack against the same enemy - perfect for taking down very high HP single targets like guardians that would otherwise be beyond your DPS within a given time limit).

And of course, because drop and XP rates scale with GR’s, the more you run and higher they are, the better you chances of getting loot upgrades and faster you accrue Paragon levels.

Finally, leveled legendary gems are used to augment ancient legendary gear using one of the cube recipes. You won’t use you main equipped gems for this, you will level off gems instead. Augmenting gear in this fashion adds a bonus to a given ancient legendary item - usually you will add main stat (str, int, etc) as your damage scales from main stat and ultimately, to progress, you need to do more damage.

So D3 endgame, when it comes to Rifts and Greater Rifts is - run rifts for loot and to collect keys, run GR’s to collect and level legendary gems, use leveled legendary gems to augment ancients, rinse, repeat until you get as high as you can or tire of the treadmill in any given season. That makes it sound more boring than it is! ;)

To complete most seasonal achievements you are going to need to get to around GR70. To get on the leaderboards, you are going to need to get to GR 90+. Non-seasonal toons with thousands of paragons are running up to GR110ish, but they are masochists. It is not really that hard to get to GR70, you can brute force it with enough paragon and and many, many documented builds will get there. Any set will do it. That is where I tend to tucker out, myself, as sometimes running very high GR’s becomes an exercise in precision and patience I don’t have the stomach for.

I have also mentioned before, but grouping makes this progression much, much faster - from power-leveling to sharing of drops, to just being carried for some paragon levels and blood shards for gambling. You will ultimately progress faster and get the drops you need by sharing your time with others.