@Rock8man, I was once like you, btw, meticulously clearing every map, pounding away for 3 minutes on a blue pack, kite, attack, kite, attack, kite attack…
Then I started playing with a co-worker and he just blasted through everything, never stopping, always on to the next objective, powering through rifts barely pausing for those white trash mobs I would spend hours killing. If it took more than 10secs to kill a pack, you were playing too high difficulty. White mobs are trash - farm elites, bosses and guardians.
A few days with him and I was like - ‘holy fuck, I think I have been playing ARPG’s wrong!’. I am cured of that disease with D3, but I still fall into it all the time with PoE. That said, I am far from a theorycrafter myself and just follow community advice on how to put various builds together. There is some really amazing gear synergies built into the game, but you’ll never know it if you play at with a one legendary for every four hours of banging on the same mob playstyle.
I do agree with the principle of ‘play how you like’ and I think D3 is damaged for it’s ‘sets with complimentary legendaries rule forever’ design principles. I don’t think it encourages build diversity or experimentation. Everyone just checks Icy-veins for the new season hotness and rolls with that. But one thing I have learned is that to get shit to drop you need to clear fast. Clearing fast = more RNG rolls. More RNG rolls = more gear.
Maybe the new challenge dungeons will mix it up and encourage some build creativity, but I doubt it - I can’t imagine the rewards will be there. If there is no incentive to do a challenge rift, why am I doing it? Bragging rights, I guess? Meh, if I wanted a pixel perfect rift run for bragging rights, I’d be doing those GR90’s I don’t have the patience for.
I would love, LOVE for them to do a set-less season, or at least one with the Legacy of Nightmares as the only set option.