Yep, they are shared among the seasonal mode (normal/HC) you are playing in.
Got a WD to 70 for HC/Seasonal again; much more durable than the Wizard, though I have crap gear and itās gonna take forever to push up I think. Now I think maybe Iāll level another Necro! I do actually like the leveling bit in Seasons for some strange reason.
And I agree 100% about PoE Hardcore. Thatās all I play there, but thereās a good reason why Iāve never made it to farming maps in that game. I die at around level 40+ after the first difficulty play through. All the time. And usually to some crap I have no idea what it was.
I agree, those Challenge Rifts are awful. I tried one out and, even though I beat the time on the first try, I had no interest in ever doing another. I have no connection to the character since I didnāt make any effort to get them where they are, and I have no interest in learning a set of skills and equipment that I have no use for beyond that challenge. Easily the worst thing that Iāve experienced in D3 (then again, I never used the AH, so maybe thatād have been worse).
Tonight I was doing bounties to get ingredients when I found out something. Unlike at the blacksmithās where they just tell you that you need this shaped ingredient, you can go over to the Kanaiās cube, and they name the ingredients! Why is that important? Well, I noticed that the names were pretty distinctive. One had Arreat in the name. Another had Westmarch in the name. So even though these were only weird shaped things to me until that moment, I figured I needed to do bounties in Act 3 and Act 5 to get these two ingredients I needed. And sure enough, that was it.
So I got the ingredients to finish a Demonās set for level 70. Not great, but not bad. Plus I got lucky while doing bounties and the chestpiece for my seasonās set dropped. Iām not supposed to get that until I finish Season Chapter 4. I used that, and the demonās set, and was able to get enough ingredients to extract 3 powers and assign them.
So I went back to Torment IV to see what all this equipment had done for me. I would still die easily, but I was doing a lot of damage and if I ran away and dodged correctly, I could kill anything with my Monkās dash move.
So I dashed and dashed and dashed, and killed the 4 key wardens. I wonāt lie, I did die about 3 times. It was still very exciting.
The last thing I had to finish on Torment IV was to kill Magda. That, unfortunately, despite some very close fights, I finally had to abandon tonight. I can get her very close to death, but I canāt quite close the deal. She just has so much badass help in that fight, and I canāt dash away from everyone forever, and I can only be brought back to life once, heal myself once using an ability, and once using a potion. After that itās curtains.
I tried that website. Sadly, it doesnāt look like it links to console characters. And my PC characters are too old.
Dāoh! I failed to notice that Hellfire Amulets give a class specific bonus (that wasnāt the case originally, was it?), so I rolled an int one on my DH to level my Necro, and now Iāve got a duff amulet that isnāt optimised for either. Oh well.
Whoops! Yeah HFās are all about the free passive ability, which will always roll for the toon that crafts it. Canāt remember if HF was different when they first came out.
In other news:
lol
Summary
Family came home, so I had to abandon with about 10% of the bar to go. Would have been about a 17 or 18 minute run anyway on account of careless deaths. :)
Pretty sure the Hellfire ammy on one of my non-seasonal toons doesnāt have anything class specific.
Magda can be tough, but the two I hate are of course Malthiel (avoid at all costs except for the Seasonal Chapter requirement) and Adria. Adria is nasty because if you donāt burn her down fast, at higher levels the blood blobs she summons will eff you up.
Apparently this is supposed to be free now on Xbox Live for the weekend, until Tuesday morning.
Yeah, Malthiel, when he can kill you in one or two hits, is crazy tough. Iām not sure how you beat him on the PC version since you donāt get a dodge move. The only way I can survive against Malthiel and Adria for so long is the dodge move.
Yeah, I got to 70 yesterday with my Necro and my gear is trash. Iām playing on Master right now so itās harder to get legendaries than it is in Torment. And laughably the few level 70 legendaries I have gotten have either had the wrong attribute or lower stats than I already have in a rare item lol. I donāt look forward to the long slog of putting together an appropriate set of armor etc. to get my virtual feet under my character.
So hereās something Iām kind of perplexed by. How am I supposed to know what to forge? All these Set plans and Legendary plans Iāve been finding are mostly level 70 plans. But when you look at the details, it mostly always says 5 random properties, or 6 random properties. How does that help me pick one over the other? What the hell kind of loot system is this? So I donāt know what I should be making for my character until after Iāve spent the precious materials and come up with a final piece of equipment. Then I know if itās better at letting my character survive or not.
I clearly have a problem staying alive in Torment IV. So I need more life, more life stealing perhaps, per hit. Maybe more resists, more armor. But I canāt plan for any of that stuff, because all I can plan for is to hope that stuff shows up when I forge something, and hope itās better than the other Set or Legendaries I already have on. And then I can gamble using more resources on the Enchantress and try to get a property I want that way. Is it better to gamble on a property I donāt like, or better to try to better a property I like? For example if I have a Set piece that adds a little to resist all, do I want to enchant that property to hope to get a higher resist all, or is better to keep that, and get rid of one that I donāt want in the hopes of getting something else better?
For a game where character development is entirely dependent on the loot, all this is more random than I was expecting. This whole ā5 random propertiesā, ā6 random propertiesā of loot parameters makes the whole thing seem like much of a crapshoot than I was expecting.
How much DB do you have? Upgrading some rares might be a way to jumpstart your gear. Certainly craft some Reaperās Wraps.
Each unspecified magic property slot can only be chosen from certain things (eg + damage range, +socket, + crit damage), with the options depending on what sort of item it is. You could put an item you already have in the mystic reroller to have a look at what the possibilities are, and what is a good v bad roll. Generally you always want your primary stat, you always want crit chance/damage if it can be rolled, and you always want +damage range. If your skill build is largely based on the same element, obviously you want +elemental damage. And so on.
Or, you know, just look at Icy Veins for a build guide.
I looked at a couple of those, but they have lots of equipment in their builds whose plans have not dropped for me. Same with the legendary cube powers they recommend in their builds. I have to work with what Iāve got, since I donāt have the ones they think are best for those builds. But resources are so rare, I can only try to build a couple of the items I have plans for, but I have no idea which ones will be good when the only thing it says is 5 random properties. Does that mean that set of gloves will be better than the set of gloves that Iām wearing from my season set? Maybe? Maybe not?
Is there a way to re-roll my season set items to try to get better rolls on it?
Maybe it isnāt in the specific build guides youāve been looking at, but generally in the Levelling/Starter 70 guides for each character thereās a list of which stats to prioritise in which armour slot.
Also, it sounds like you need to do more bounties to unlock more plans, though if youāre already at 70 and transitioning to legendaries then it may not be worthwhile (once you can make Reaperās Wraps, anyway).
If youāve got your full season set, then swapping out any one item at this stage for a non-set legendary is almost certainly going to be sub-optimal (unless you have an RROG, of course). If itās an ancient with good stats, maybe it will be worthwhile. But realistically youāre going to be better off doing Rifts and GRs, levelling up your gems and your Paragon points, and seeing what drops. If something amazing drops, then consider what build would go with it and if there are specific legendaries in other slots that would complement it, so you can focus shard gambling and cube upgrades on that. At T3/4 you should be getting at least one legendary each run, possibly more.
Well, thatās the nature of the RNG. But you can find out what properties the five can be chosen from, and what the possible ranges are (for non-ancient/Primal), without spending any resources.
When you re-roll an item, you can only re-roll 1 stat, and that āslotā is then locked in. I.E. you can only keep re-rolling that slot.
As far as the āall randomā legendaries, most of them are pretty worthless. The legs that people tend to make, usually include something specific that is an āalways rollā bonus. Likeā¦certain ones always boost fire damage etc. They can be decent in some cases.
Sweet. I wonāt waste my resources on those plans then.
I will try to shift around my abilities a little bit tonight, just working with the equipment I already have. My abilities were chosen to try to do more damage, but I think Iām going to switch them for more survivability tonight. Like instead of Epiphany giving me more damage that syncs up with the fire damage boost that some of my equipment gives me, Iāll switch it so that when Iām in epiphany, I take less damage. Things like that. Since I donāt have any trouble killing things, currently maybe being able to take more hits will do the trick.
On the other hand, Iāll have to survive longer since it will take longer to kill things. Hmmm. We shall see.
I have upgraded one rare item ā a chest piece ā to allow me to socket a couple of gems and still have good stats. So thatās a start. I do have a decent legendary staff weapon too, so that helps. Getting all the critical hit chance stats on other good gear is the trick.