I always forget the items I already have on me by the time I get to the computer, but I tried to look a few of them up today so that I can show you.
I finally did beat Magda, with a simple tweak. I didn’t change my Demon’s Set, I just changed out the crappy Legendary gem I was using. After you said to run Challenge Rifts to get more Legendary Gems, I did that once and I got a Legendary gem that reduces melee damage to me by 10% (11.5% after I leveled it up).
For my cube I had these powers:
Weapon: Dashing Strike increases the damage of Dashing Strike by 100% for 1 second, stacking up to 5 times.
Armor: While below 20% Life, all attacks are guaranteed Critical Hits.
Jewelry: Summons a Fallen Lunatic to your side every 12 seconds.
I also found some more useful things I wanted to extract and slot there instead, but that requires materials I didn’t have.
So for now, I went to Magda with just the tweak of changing the Legendary gem from
Gain 20% increased damage for 30.0 seconds after killing an elite pack.
To this instead:
Gain 10.0% melee damage reduction.
And I was hoping that was enough of a change, since I was so close to being able to beat her at Torment IV.
And it turns out, that was enough!! I beat her.
So, my next and final goal for Chapter IV? To finish Greater Rift 20. I didn’t have that unlocked yet, so I was going to try to implement some changes you recommended first, and things I’d been wanting to do on my own for a while too. But for that I would need material. So I did the Act II bounties and got the material I needed, and I extracted the power to move unhindered from these shoes I had. I know you recommended that above, so I decided to take that as my Armor cube power instead of critical hits when my health is low. Honestly, that wasn’t as badass as I was hoping anyway. It turns out it’s pretty rare for my health to be below 20%.
And the other cube power I replaced was summoning those little suicide bombers over time. I replaced that with the power from the broken promises ring:
After 5 consecutive non-critical hits, your chance to critically hit is increased to 100% for 3 seconds.
I also equipped Cesar’s Momento, and replaced a couple of skills, like switching to Tempest Rush to take advantage of it.
And I was able to finish the Torment IV Rift last night using these new powers. I won’t lie, I did die a few times when I got completely swarmed by elites. Being able to move freely does help a lot though, and dashing everywhere helps a lot too.
I really don’t like Tempest Rush though. It’s nowhere near as cool as the ability I was using before. Still, it synergizes well with this equipment, so I stayed with it.
So now I’ve unlocked the Greater Rifts up to higher than level 20. So tonight, I’ll give the Greater Rift at 20 a shot. That SHOULD let me finish Chapter IV and get the final piece of that Monk set.