Guessing I’m pretty much a terrible person for getting the Jesseth set and then not actually using it. But the “you fuck up cursed enemies” scythe is so good, even if you’re not using Grim Scythe. And the rolls on my Jesseth set are so bad.
I cubed that one. And grats @kadath
Yeah, before they nerfed the Gilded Baron Gobs, you’d just do by cruising TX rifts/bounties and eventually coming across one.
For me now, it is more about achieving it through normal progression, rather than specifically attempting the conquest. I need bounty mats for endgame crafting anyway, mostly to get ancient upgrades. I am going to have to run dozens of bounties, so it’s no drama holding on to a few in the name of ticking off a conquest on the way.
Switched over to Arachyr Perma-Chicken instead of Helltooth:
Perma Chicken is just so much fun for bounties, rifts and early gem leveling - the clear speed it is mental. Arachyr version I find more consistent during the rift as the damage comes from the Chicken explosion itself, rather than waiting on the occasionally laggard pets to start attacking the elites you targeted. Bit crappy for guardians though, so far, HT is waaay better for single target guardian focus. Need to get a little bit more cooldown reduction and ditch the Endless Walk set, as it’s not doing too much for damage amplification because I never stand still.
I cubed a Krysbin’s sentence ring (+100% damage on slowed enemies), but as it’s a Necro ring, it is not a selectable cube option for the WD, boo! But it’s ability is not listed as necro only, so I don’t see why I can’t just equip a ring and reap the benefit, so that and HF ammy is my target.
And update - bounty cache method still works. Unequipped pet, removed radius pick up gear, opened 54 caches next to my stash, equipped Avarice band and moved an inch. Instant conquest!
Spent the next 20 minutes cleaning up the rest of the loot!
My favorite Monk build in the Land of Hardcore is the LoN LTK. It is stupidly hard to assemble as it requires a lot of gear to be just so, which is something of a conquest in itself. Lots of reforging items to get an acceptable ancient, after which a better version will be found in a clay pot. Anyway, I tend to not stockpile more than 25 of any bounty mat just so I can make gradual improvements.
And I need to craft a good ancient Hellfire ammy, but that’s another story.
Just to translate cannedwombat’s post for everyone else, basically this is a monk build in which the only set is two rings. When you wear them both, and no other set item, every ancient item you wear increases your damage by 100% and reduces damage taken by 4%. So if all 11 of the other gear you’re wearing is ancient items, that’s a hell of a lot of damage enhancement in addition to the bonuses on those items.
That’s a pretty cool set. I hope I run across that one day. That would be fun to configure. I doubt I’d find all those items listed on IcyVein, but even finding some of them and using others would still enhance that build quite a bit thanks to that set of two rings, if you had those to start with.
Honestly, that’s the type of set, that once you own it, would compel you to keep playing Diablo 3 until you had all ancient items to fill out your gear. That’s a pretty clever design.
The set pieces and items aren’t particularly hard to come by per se, they aren’t items with low drop rates.
I don’t run the set until all the required items are ancient, which by luck and reforging happens near the end of the season journey.
What that guide fails to emphasize is how important Resource Cost Reduction (RCR) and Cool Down Reduction (CDR) are on your gear and just how much you need… which is a lot. Something like 45% of each. It is one of the few builds I know of that requires you to run a Topaz in your helm for the RCR.
When you add in the inherent need for Crit Hit Chance (CHC) and Damage (CHD), your ancient items need to be very specific, usually having decent rolls in 2 of the 4 major stats (RCR,CDR,CHC,CHD) and rerolling one of the stats to something you’re lacking. Good times!
A screen shot of my profile would be meaningless, so if you’re wondering what the bare minimum gear looks like…
https://us.battle.net/d3/en/profile/cannedwombat-1297/hero/92225267
It is pretty rewarding once everything is working, with a great balance of toughness and damage.
One interesting this about all these builds I’ve noticed on this website is that they always have 3 legendary gems listed. I’m lucky if I find one piece of jewelry I like which also happens to have a socket it in!!
And I know what people are likely to say. Just go to the Enchantress and swap out one of the less desirable properties for a socket. Only, in actual experience of trying to get a socket in a legendary ring or amulet, I discovered that enchanting a Legendary costs something ridiculous like a Dragon’s Breath or a Forgotten Soul each time you try. So just a few tries of trying to get a socket, and you’re all out of resources. So it’s not easy.
rowe33
6313
I love all your game reports. It’s like watching a character from a Norman Rockwell painting experience the joys and discoveries of D3 for the first time. Or little kids opening their Christms presents. I mean that in a positive way.
Those materials are meant to be spent on stuff like that. No point in trying to miserly guard your existing supply of them. Spend, spend!!
Uh… that’s sort of the whole point of DBs and FSs: To enchant with them. They’re resources. What else do you do with resources? If you’re not enchanting, that could be the problem you’re having with finding equipment with good stats – assuming you are having that problem of course (I certainly have that problem). For god’s sake man, ENCHANT!
Fozzle
6315
Enchant everything! I even enchant the items that have all the prereqs just to get higher stats! Enchant makes or breaks about every item…One good enchant can bump you up 2-3 GR levels on a good day.
It looks like my “extended absence bonus” on Kadala has finally ended. When I started, I regularly got a hit in my first 3 inventory spaces, and several times got 3 hits in the first row and a half. Guess I thought they’d tweaked her a little since I’d left. Nope. Last two times I used her I got nada in a whole inventory space of tries. Now that’s the old Kadala I know and [hate].
Absolutely! There’s no piece of equipment you use that should go unenchanted save for lack of resources/higher priorities.
But those resources start to drop more frequently as difficulty increases. Getting more is not a big deal. Heck, I had Whimsydale portals on back to back days and probably got 70 death’s breath and forgotten souls between the two.
I read a great piece on followers. The thrust was that you should not focus on their always pretty lame damage capabilities as you would do your own character, but instead focus on their skills and their “soft” stats that PCs sacrifice for the damage stats. So, e.g., increased attack speed, cooldown reductions, and crowd control reductions would be preferable stats to critical chance/damage increases. That makes sense. But I’ve been treating them essentially as added damage tools and missed this point entirely. I’m sure I threw away a lot of good items in this regard due to lack of damage capability.
Fozzle
6320
And a Unity…
For my followers I give them abilities that do differing crowd control to coincide with my necro build. Their damage is nothing, and healing not much more then nothing so stuns, and cdr is really what they are good for.
Except for that Primal Ancient Traveler’s Pledge my mate’s UE DH had drop - Fire damage, Crit Chance, Crit Damage, Socket. Fucker.
Note - super high levels of play, BIS rolls on an amulet often actually swaps main stat for elemental damage as the 20% elemental buff is greater buff that mainstat, as a percentage of your total mainstat represents.
I use them to extract properties from equipment for the 3 Cube properties I can have. It’s always very annoying if you come across something cool finally, and you try to extract the property, but you don’t have enough Dragon’s Breath or Forgotton Souls or something.
Yes, Followers are walking buff/debuff/crowd control. Their damage is meaningless. Slot the mandatory legendary relic that stops them from dying, equip support and utility skills and load them up with legendaries that offer crowd control function or direct damage/mitigation for yourself (Unity). I guess perfect rolls for them on that gear would indeed include cooldown reduction.
Templar is best as one of his skills is resource regen, stuff you want to look out for:
Never Die Relic
ThunderFury - Lightning Damage
Freeze of Deflection - Stuns on block
Wyrwyd - Lighting stuns, proc’d by Thunderfury
Oculus Ring - big, big , big additional damage for you when pushing GR’s
Unity - damage mitigation for you, but you need to be able to devote a ring slot to it on your main toon
Ess of Johan - crowd control in the form of a grouppull
Overwhelming Desire - charms on hit for additional damage
Nagelring - explodey minions
You get the gist though.
Was helping a friend reach 70 with me on HC, I was 54 and had grouped with him on his game from 30…
at 52 I told him to quickly come and kill a goblin.
Guess what happened to his character after the goblin died.