Recovering from a dead character in PoE, I went back to my wizard in Diablo 3. I love how arrogant she is.

I tried to do all the Act V bounties. One of them was to kill Matheil, which would take some doing. I tried it on Torment for about 30 minutes before going to Master difficulty. Another 30 minutes later I finally beat him. The other bounties were easy in comparison. I like that even on Master difficulty, Mathiel requires a lot of dodging and weaving and player skill. If you walk into one of his little clouds, it’s instant death. If you get hit by any of his bullet-hell firings, it’s instant death. On the other hand, my glass cannon wizard also has some serious fire power, so on Master difficulty I didn’t have to last as long during a fight, which is what pushed me over the edge.

In the back of my head, whenever I’m doing this fight, I’m always wondering ā€œhow will I do this for my eventual hardcore run?ā€ I dread that moment. Going through that final portal to fight Mathiel, knowing I’m likely going to get my character killed.

Why not bump the difficulty down? Do you enjoy spending 30 minutes on a single boss?

I did bump it down. It was still tough. And yeah, it was enjoyable. Most of the attacks are telegraphed and can be dodged if you’re on your game. I wasn’t last night. But I suspect if I ever play it in hardcore I’ll be playing it on the lowest difficulty possible.

I’m not sure it’s possible to die on normal even if you afk.

Just curious by the way, I noticed you said you got a character to level 70 achievement and killing Mathaeil achievement. Did you remember what difficulty you did it on? I would think Normal would take too long because you’d earn experience really slowly. So I’m guessing Expert might be the sweet spot?

Yes, I beat Malthael and got a character to level 70 in hardcore. As I recall it wasn’t especially difficult and I do believe I did the whole thing on the lowest difficulty. I also chose the Crusader, assuming that a more defensively oriented character would work better in hardcore - not sure that’s totally valid but it did work for me. But as you say, it’s impossible to get to level 70 in one campaign run on normal so I think I did some adventure mode stuff after Malthael to get to 70.

Essentially, I don’t do Mal any more, except when I absolutely have to, like for a chapter requirement in a season. Once I’m playing in the Torments, on HC, I just don’t go near him. It’s certainly feasible to kill him and you will, more often than not, but the risk is just not worth the reward on hardcore. Too many insta-gibs from that boy.

Well after all that effort to finish the season and get the Rathma set, I don’t particularly like it. Rather than taking out mobs with corpse lance, I’m babysitting my mages and essence to make sure I can keep at least 3 or 4 of them active to get the big set damage bonus.

I like Rathma much, much better with Devour than Revive.

Get a ring of Naijul’s Evol (gamble it with a level 4 necro then cube it). You summon two at a time and it feels way better. Also you can grab the extended servitude passive to keep them around longer.

I don’t understand what this means.

  1. make a new character. Make sure it is seasonal (so you can put it in the stash your Rathma necro uses

  2. level that character to 4 and go back to town (I said necro, and that might be best, but not certain it makes a difference)

  3. gamble rings at Kadala with the level 4 character (blood shards are shared among all seasonal characters)

  4. once you get the ring, extract the power into kanai’s cube (if you don’t know about the cube, let us know. We can explain it)

The reason to use a level 4 is that you can get that ring and only a few others. The pool of possible uniques is small, so you have the best shot and it will take fewer shards.

Ah OK, I know about extracting powers. I didn’t know the trick to shortening the odds at gambling shards.

It works really well if you need a unique that can drop at low level and you are ok with having it in cube.

Now you’ve suddenly made me want to look up a list of low level uniques.

Wanna try the hands down laziest build ever in D3? https://us.battle.net/d3/en/profile/Ultrazen-1639/hero/93212930

Bone armor build, with a bunch of AOE mods. You literally have to cast nothing except bone armor once every 60 seconds to clear TX+ in 2-3 minutes. The ultimate lazy farming build.

As you can see, my gear is fairly horrible, none of it’s great, and I can still cakewalk through TX in about 3 minutes without ever casting anything. I’ve been trying to make point blank auto AOE builds forever, the necro is hands down the king for this due to a couple of gear and spec choices. Just plain silly, but so much fun if you just want to zone out and farm mats or level gems.

The bone armor spreads the poison from gem of toxin, + the poison from Andy’s helm, + the phys damage from pain enhancer and cold from bone armor, and it gets modified by auto curse, and 5 different damage bonus items. With 15 stacks of bone armor, you’re pretty much invincible as well. You have so much reduced damage, you can stand in bad and not even flinch. When you bother to cast decrepify or bone spirit (which triggers the second CC for Krysbins), you can get another 300% damage on stuff that get’s stunned.

TLDR: Ridiculous easymode build.

Edit: Probably the best possible use of convention of elements as well. Necros only have 3 damage types, poison, cold, and phys, and this build has all 3. Bone armor is cold, pain enhance is phys, and then toxin and andy’s for poison. Your COE is literally always boosting something. No ā€œwindowsā€ to keep track of, no timers to worry about, no cooldowns to worry about, zero downtime, and you literally never stop moving. It also one shots TX rift bosses via the magic of standing there.

Sounds awesome. I wonder how well it will work with shitty gear.

That’s similar to Zombeaver’s LazyStorm
http://www.diablofans.com/builds/93538-inarius-lazystorm-txiii-gr60-70-speedfarm?page=2

Which is what I use. It’s pretty capped around GR75 tho. I’m struggling to go higher

Yah I don’t think it’s really a push build, it’s just for lazy farming. Push builds all seem to revolve around big cooldowns now.
And to Deep T, I have shitty gear lol.

I’m so glad I’m not the only one that plays this way! I always feel bad when I feel I’m not playing right (ā€œoptimallyā€). To the point I stop playing sometimes, which is silly.