So can someone help me understand the Paragon levels better? I have a 60 barbarian (sitting in act 2, ugh) with about 9 paragon levels assigned. Do I need to go in and reset his points to -0- to be able to use them with my level 50 wizard? Or am I misunderstanding the system?

The total number of Paragon points is shared between all characters but the assignment is not. If you earned 30 points on your Barb you could assign those same 30 points differently on your Wizard with out affecting the Barb. Any character at the level cap can help your account earn more Paragon points.

I was flipping through my achievement list last night (because… I like to remind myself that I hate playing towards achievements-- and it shows) and noticed something a bit weird. Even though I had progressed characters to the now defunct Inferno mode, I somehow have never killed the Butcher. Or any boss for that matter. Did those things get reset with the 2.0 stuff? Does it mean I haven’t beat it on my current (newly named) difficulty? I can’t seem to go backwards on the waypoint pads anymore. I am not sure I can take another traditional campaign run from start to end.

Ugh. Why did I do that to myself? I should know better than to look at that stuff. I am never going to invest the 3 days of play time it takes to make sure I kill 94 (down from 95) night time spawn only bunnies with a spork while walking backwards, so why bother. But when a game tells me I haven’t done something when I know I have (Dawn of War II, I am looking at you), then it just bugs me to no end.

I’m pretty sure it did as I re-earned all the boss achievements playing through with new characters during the last month. You can change the quest that you want to do from the game setting screen. But I don’t remember if that resets your overall progress or not.

Right, they reset the boss achievements, and a few others. For example, the game thought I didn’t have a level 60 despite my character selection screen showing 9 of them. :)

Yikes, my 63 WD has been breezing through on Master. Maybe I should slow down and have a rethink.

I was wondering what was going on with my achievements.

This is exactly what I’m doing.

At level 44 right now.

No power-leveling, no paragon levels, nada.

I start all of my characters on master, or at least expert. I am paragon 60, but it doesn’t add THAT much.

Even hard seems like a cakewalk. Some people like that because it is technically ā€œmore efficientā€ but if there is no challenge, it gets super boring really fast.

My crusader is still around 20 now because i havent had much time to play, but my super hardcore friend who was supposedly one of the first level 70 crusaders gave me this weapon she used to level:

I don’t currently have any twinked gear though sadly.

Amusingly this weapon does more damage than my mage’s current legendary level 60 weapon.

Gee, I wonder why…?

I assume you missed the line where i wasnt using that weapon yet and was using gear entirely native to my crusader.

I can understand people not starting on master, but hard should be REALLY easy for any ranged class and still easy for melee classes. The only exception is if you’re new to the game and don’t understand the mechanics yet.

I typically start new characters on Hard. I really like watching monsters pop. What can I say? Thats more fun for me (most of the time) than the more challenging gameplay.

Jesu Christo!

Regarding difficulty, I exclusively level on Hard, except when I have overpowered gear, like my crusader with a +160 damage gem in his weapon at level 22, or the 880 DPS level 43 required weapon I thought was pretty hot shit until just now. Then I step it up to torment 1 until monsters seem to be taking a long time to kill, then back to master, then down to hard.

More fun with transmog, it’s surprisingly easy to make a rather sinister crusader:

Crusader

I hate you all for having time to play this, I haven’t even unwrapped my ce box yet.

I have been finding it much more difficult as I level up. I started on torment 1 which was a walk in the park. By the time I was level 64 or so, even basic monsters were taking a while to kill. I moved to master and now at 68 it is starting to feel that way again. I found one decent legendary weapon that was more of a lateral move. It had about the same DPS as my other weapon, but gave me a lot more toughness.

I am not particularly impressed with the new content. I very much feel each area is a huge map of ā€œsamenessā€. Its just a giant maze that is pretty much the same encounters over and over and over until you find the exit. I fought the fight with the first angle boss (uriel I think) very boring. It was easy to avoid his attacks, but he billions of hp and just took like 10 or 15 minutes to kill. At this point, I have no desire to do act V more than once.

Having just reached a section where the quest objective is ā€œKill all the bogansā€, I’m wondering how the Australian censors feel about the expansion.

My monk went from 60-70 with four total legendaries, 3 of which were two handers. It got to a point where I was just hoping for some good yellow drops. I slogged through Act 5 at T1 too - a really bad idea, but once I started, I was too stubborn or stupid to stop. After five hours yesterday (had the day off and played waaay too much) and with legendaries dropping like candy for other clan members playing, I was just about to give up when a green fist weapon dropped. Then a green helm. In total four green items (two good, two not so much.) I just about cried lol.

But despite still needing moar stuff he can do T1 Rifts and Bounties comfortably with 360k dmg/8 million toughness (which I don’t know is good/bad or indifferent.) When playing at T1 I spec defensively, with mystic ally and the healing mantra. Little less damage but enough survivability to withstand the elites with insane combos.

Oh, and I gambled on about 20 rings so far - each one so bad they weren’t even candidates to fix at the mystic. :/

If that’s the case, your gear is way out of line for the difficulty you’re playing on. I’ve fallen into this trap at times too; it seems a lot easier to stack toughness in general than it is to boost dps. I’ve run into plenty of encounters where I was plinking away forever, until I dropped difficulty and found some gear that cut toughness but added to crits, elemental damage, or skill damage.

Yup. Ratchet it down. I started at Torment 3 and steadily dropped down to Master as the monsters scaled up as I leveled and my gear stayed the same. Even had to knock down to Expert just for Malthael since he also suffers from billion hitpoint syndrome.