I think the Act I and Act V characters, despite superficial resemblances, are actually different characters but of the same people. They do have different names, after all. Karyna and Myriam.

Any suggestions for my Monk?

Was considering crafting, or regemming, or enchanting but it is CRAZY expensive.

Second char I am leveling is my Shaman… the Piranha TORNADO!!!! is awesome!!

Cool! I just started Act V so far so I haven’t gotten there yet.

Thanks for the advice, tryte. I knew that my damage needed to go up, but I just didn’t know the best way to make it happen. I’ll definitely try everything you suggest!

I’m doing the same thing as some others here and I’m just rolling through Diablo III all the way from the beginning with a fresh character. I just took down Queen Araneae and I noticed that Karyna, the woman you rescue, looks a lot like The Mystic NPC.

It turns out that Karyna is coded as “mystic_B” in the files. I wonder why Blizzard didn’t just use her as the Mystic later? It would’ve been kind of nice to have her turn back up and make the initial rescue pay off more than just the lame quest to get a staff from her lost wagon.

I thought the same, and the only thing I could come up with was “voice talent”. Either they wanted the voice for Miryam, or they couldn’t get the woman who did Karyna for the expansion. Otherwise…swing and a miss by Blizz.

As I recall, the in-game models are identical. The actual mystic probably uses a different skin on the same model. That’s all.

It’s weird because the Mystic was in early builds of Diablo III vanilla back in 2010. She was in the Blizzcon presentation then. Her model wasn’t shown, but they discussed how she was going to be used as the magic merchant (wands, staves, rings, etc). Somewhere along the line, they removed her when they decided to narrow things down to just the Blacksmith and Jeweler and a collection of random general goods merchants.

I’d bet that Karyna was supposed to be that early Mystic.

FWIW, one of the Blizzard CMs posted the following on the official forum:

Karyna (the woman you saved from Queen Araneae in Act 1), was never intended to be the Mystic. In fact, in early versions of Diablo III, Karyna was supposed to know Myriam and referenced her in her dialogue, but those references were removed when Myriam was removed from the game before Diablo III was released.

In terms of Karyna’s story: you won’t see it continued in Reaper of Souls, but you never know what the future might hold. :)

http://us.battle.net/d3/en/forum/topic/10341724072#4

It had been so long since I’d played D3 that I started from scratch with a fresh Crusader. So far, I’m enjoying the class, in so much that he feels like a standard hack-and-slash melee type. Once I get my legs back under me, I’ll probably fire up my barb and run through Act V.

I had to dial the crusader’s difficulty up to “hard” pretty early. Everything was such a cakewalk, and this is coming from someone who doesn’t know what a paragon level is and is running in nothing but drops (no twink gear, limited crafting mats). I don’t remember it being that easy on other characters when I first started them.

Yeah, its only worth it if it’s something you know you’ll be using for a long time.

I think it’s definitely worth rerolling the Vit on your mace for a socket, that’s a decent weapon. Throwing a big emerald in there should give you a nice boost.

My understanding is that at max level weapons without sockets simply are not worth using, and yes you should be using the crit damage gem. Luckily you can mysticize one in.

Magic find definitely isn’t any good. Replace that gem in your helmet, probably with a ruby for xp gain if you’re going for paragon levels.

That’s lame. They really should’ve figured out something else because now we have two characters that appear like they should be somehow related or know each other, but nothing comes of it.

Man, I just can’t find decent 1H weapons for the life of me. I’m glad they “fixed” two handers, but I’d much rather be running 1Hs.

Also, I kind of wish the Nephalem Rifts didn’t take so long to run. I’d prefer something closer to 20-30 minutes. Are they quicker to do in a group?

I think ‘normal’ now is easier than the normal difficulty in D3 launch. I’ve actually leveled a few characters to 30 since the 2.0 patch and I’ve found the Templar to be surprisingly fragile. Master difficulty seemed a lot easier with my Wizard or Monk.

They changed all the spanish voice actors for the expansion, everything sounds so weird.

Normal is definitely easier than D3 1.0. Hard is roughly the same difficulty level as normal was in 1.0, but gives 75% more experience.

I’ve got my crusader over 30 too and I agree, he is much more fragile than the monk, but that is compensated by strong AE and mid-range damage. Seems about the same fragility as the wizard, but I always used the passive that reduced damage taken by 17%.

Mobility is a real problem. The horse is great, but it’s on a long cooldown. I miss dash and vault from my monk and DH.

I think ‘normal’ now is easier than the normal difficulty in D3 launch.

I’m not sure it’s easier in any underlying sense (ie less enemy HP, more damage). It’s just the gear progression is so much better it feels easier.

I expect they’ll have to do a major retuning pass on the crusader. Playing it I can’t help notice how many of its abilities and passives are like one from another class, only weaker. That horse is a great example; the cooldown is absurdly long compared to most mobility skills.

Of course, it matters how the whole package works together, but what I’ve heard from people playing it in Torment at 70 does not compare favorably to other classes.

A lot of skills got a significant damage buff in 2.0, so I think it is easier.

I definitely agree about mobility issues on the Templar. I see a lot of possibilities to make him pretty tough later on, but on the mobility front, there seem to be fewer options. The horse is no comparison to dash.