Horse should really have no cooldown. Make it really stand out, iconic for the class. Of course then they’d need to come up to 2-3 similarly iconic abilities in that same skill slot.

Gaah… so hard to read this thread when I don’t have the cash to plunk down for the expansion. “Will teach children for Reaper of Souls”

Whenever I get destruction or massacre notifications, my internal motherboard speaker beeps. It’s the damndest thing. Apparently I’m not the only one. Has anyone else had this or know how to fix it? I guess I could just disable the internal speaker, but that seems heavy-handed.

That would be Belial (D3, Act2) and Azmodan (D3, Act3), slain by the player. I forget if the stone automagically sucks them in or if Adria or the player help, but it’s always there in the loot pile when they die.

What difficulty/class do you play? I just got an achievement for 10 min run earlier on my Wizard on Torment I, and most of my runs seem to be around 15 minutes long. Do you fully explore the dungeon after you kill the Rift boss? Group play seems much faster, for what it’s worth.

In other news, luck was on my side today - Thunderfury dropped just as I was about to log off after not getting any decent loot for nearly 3 hours.

Ah, lucky. So far only two of my level 70 legendary drops have been useful, and those two only moderately so. one of those things where you gain 6.7% damage and lose 9.8% toughness, or something like that.

67 on my Crusader now, and it’s really getting worse in my opinion. The damage is not great, and the mobility is simply awful. My demon hunter was liquifying enemies at this level on a higher difficulty than I’m using now with as much or more real survivability.

This post (ewww, official forums, but there’s actually some interesting stuff on the crusader forums at the moment) has some interesting speculation as to part of why the DPS on the spenders may be so lacking: http://us.battle.net/d3/en/forum/topic/12313011180

I’m also really not seeing the justification for Crusader not getting the monk/barbarian damage reduction. The Crusader uses a shield, but so can they. The crusader gets some armor and block (the weaker of the two compared to dodge) buffs, but the monk and barbarian have similar defensive buffs. I’m not seeing anything that is going to justify Crusaders take over 40% more base damage than the other melee classes (30% viewed from the other direction). Arguments that it’s somehow a ranged class because it has some ranged attacks neglect that it lacks the control and mobility of the ranged classes, and that the majority of its skills work at point blank.

The class isn’t so much bad in an objective sense as it is as compared to the other classes. It feels like they’re in a “everything you can do I can do better” spot.

Even worse, every time I see the skill “hoplite”, I nerd wince.

No. I thought that there were 5 in the stone to START with, and then you got the other two for a total of 7. They refer to the fact there are 5 evils in the stone BEFORE you kill belial. I could have that wrong, but I am pretty sure I am correct.

If that’s the case I assume its Duriel and Andariel, which means the stone would contain all the Prime and Lesser Evils.

Edit: Which is what happened doing a little research.

Yup, that pretty much sums up the Crusader. Reading their forums reminds of vanilla WoW paladin forums, people are still in the first stage - denial, trying to figure out working builds and whatnot. And sure, there are crusaders with 1 million+ dps that can clear t1/t2, but if you’d put that level of gear on a wizard he’d probably obliterate t4/t5.

Plans seem to be dropping more easily now - I got three just this morning.
If you’re like me and have no idea where the component parts drops, here’s a great guide.

This is one of the big problems with Blizzard’s slow and methodical process, by the way. It always feels like when these problems do exist, you have to wait 18 months for Blizzard to finally feel comfortable that it has tested out everything possible under the son to actually patch the problem.

Sometimes I would just like them to take a little risk, acknowledge that the character is probably underjuiced, and just get a patch out early.

It’s possible they deliberately released the crusader tuned weak just in case people discovered overpowered builds, and plan to buff later on.

My crusader is in his 40s and the leveling experience, at least, is fine. Better than the monk, for sure, because the crusader’s superior AE can clear entire rooms. He also has far superior resource generation to the monk, who always feels spirit-starved to me.

I’m cheating, though, using a +160 damage gem in a 880DPS -17 level requirement weapon and leveling on torment 1. So I won’t get a real feel for the class until I hit level 60 at least.

I know I’m like three pages late with these comments, but ye gods, this x 1000.

I got back into this game a few weeks back along with some buddies. Between playing my main through the story a second time, creating a couple new characters, playing with friends with THEIR new character and trying to level up a Crusader from scratch, I’ve played a good chunk of ACT I something like a dozen times in the last few weeks. Playing something that many times would make ANY story seem a little tired, but the trope of having the villain (Maghda in this case) tell you what they’ve just done and why you’re “too late!” – when of course you’re not too late and never can be – is teeth-grindingly annoying. It only gets worse when the greatest strategist in Hell regularly Instragrams you his latest doings and upcoming plans.

It’s possible, but that’s my point. In particular if you’re going to do something like that, then you can’t play Blizzard’s typical game and wait forever to patch the thing. Otherwise, you’ve basically sold me an expansion with an undertuned character that I will not really be able to enjoy until you get around to patching it a year later.

I’m not suggesting that Blizzard is lazy. Instead, it seems that they are incredibly deliberate. Sometimes that is very good, but other times, I want them to take a little more risk and act a little faster so I can enjoy the character that I just bought without thinking, “He’s way underbalanced.”

They’ve released at least 9 major patches since release, all of which have had significant class revisions. I really doubt we’ll be waiting a year.

Yeah, Diablo 3 has had many flaws, but failure to update hasn’t been one of them.

And it is only in the last couple of months that they patched it to really make the game interesting, in my opinion. Which was really done in anticipation of the expansion.

Perhaps all of those major patches did more than I could see, but they did not feel particularly “major” to me.

But that is going a bit sideways, as I will admit we are now talking about fundamentally upgrading the game, whereas I was originally talking about promoting better balance with character types (which should be less of an endeavor).

What should my DPS be going into Torment I? I’m struggling with damage and survivability on my Crusader:

Can anyone see anything I might do to pick things up even a little bit?