he company is incentivizing employees to “crunch,” an industry term referring to working late evenings and weekends outside of regular work hours, by promising them perks some workers say are paltry.
The best-selling Diablo series has not seen a new mainline installment since 2012, and fans have been eagerly anticipating the latest. Developers, in turn, have been afraid of disappointing gamers, and in interviews, they described a beleaguered process of trying to meet a release date that feels unlikely without many hours of overtime or cut features. The release date has already shifted multiple times, they said.
Fifteen current and former Blizzard employees spoke to The Washington Post on the condition of anonymity because they were not authorized to speak publicly about company operations. They described a mounting sense of dissatisfaction and malaise among employees as they endured leadership changes at Activision Blizzard and on the “Diablo IV” team. The Diablo team has been losing talent for over a year, as employees look for more competitive wages and better work conditions elsewhere, according to employees. One group of about 20 developers working on one portion of the game saw about half of its members leave within a year, according to two former employees. Blizzard did not comment on attrition on the “Diablo IV” team.
I really don’t want to derail this thread, or cause an argument, but I wanted to ask:
As someone who decided to end my WoW Classic subscription and ignore all other Blizzard content when they punished Blitzchung for speaking for human rights, has anything tangibly changed in the company since then or any other recent factors that should change my attitude towards them? (I genuinely don’t know as have been ignoring all Blizzard related headlines)
I know this isn’t the trend anymore, but for me the Diablo series and similar games are always a solo affair. I don’t need/want a battlepass in a single-player game. Especially if the base game is already $70. Sorry, I think a cloud just stepped on my lawn…
Each season will be released with a fresh new gameplay feature and questline that introduces new challenges, mysteries, and possibilities into the level-up experience.
This immediately brings to mind the way PoE does seasons, which is a huge positive, imo. Diablo III seasons aren’t all that different, one from the next, aside from which class sets were featured. Not every new PoE feature has been a winner, but since have been really fun, and the popular ones get added to the base game.
Not sure why anybody is unhappy (edit: with monetization) based on that article. They are quite clear that you can’t buy power and the shop is strictly for cosmetics. And you can earn premium currency on the free BP track. If they are going to be adding new gameplay wrinkles, more build options, more quests, etc. with each season, why not let people support that ongoing development by buying cosmetics?
The one thing they don’t say is whether you can but the premium track unlock with that currency. It may be possible to earn enough in one season too but the premium unlock, if so.