The Roguelike thread became a Soldak Thread - so I’m officially starting one. I posted this on other places, so let’s post it here.
Alright… I’ll confess… I like RPGs where you can destroy things. In Ultima 6, my friend and I went through and chopped down every wooden door in the game, just because. I used to move gunpowder barrels to blow up stuff… or better yet, move a cannon to REALLY blow up stuff.
I also like action RPGs, like Diablo, and Rogue-likes, but they often fall flat of having some certain “element.” This is why, Depths of Peril, the first game by Soldak, was such a new thing. A diablo-clone that included certain MMORPG-like raiding against AI “houses,” recruiting new people via quests, building up your faction, inter-faction diplomacy. It was all very new and cool. The second game, Kivi’s Underworld, was a little less “cool” but was a fun arcade-like romp.
Enter Din’s Curse. Now this is RPG-lovers porn. Let me show you some of Steve Peeler’s (the developer) blogs.
I swear our game is plotting against me, I spawn in a gas leak to test out flaming oil, and the world spawns an earthquake and destroys it. This seems to happen fairly often. I cheat to test something and the game responds…
Changelings disguised as imps on a level where you need to find imp tails for a quest is very dangerous. I was actually trying to kill imps and I ran into 2 changelings at the same time.
I destroyed a cursed gate today by setting fire to a bunch of barrels near it with my flaming sword. I couldn’t get to the gate because of the barrels and all of the monsters nearby, so I started a little fire.
A zombie attacked a naga attacking me, the naga turns and kills the zombie, then walks over to use a lifestone, and then it came back to kill me. I was actually surprised that they were fighting in the first place since I was killing everything, so I just sat there and watched. I was even more surprised when the naga walked right by me to go heal and I’m the one that programmed them to do that.
Fantastic… how about this:
Left Din on all night, came back this morning and all the townpeople are zombies, funny thing is they are all standing in their normal spots. What happened is that zombies raided the town and starting killing everyone. As each npc died in town they raised back up as a new undead to help kill off the rest of the living. Once they were done and had nothing left to do they all walked walk to the original spots and stood there like nothing had ever happened.
I’ll just let the skeleton kill him is a bad strategy in Din’s Curse (the victim will just rise back up as the undead). I’ve actually done this multiple times now. It doesn’t help any. Do what they should do in the movies and kill it off before it just raises back up…
While testing today, I ran from some monsters by using a walk through walls cheat; the ghost floated throught the wall and killed me anyway. It’s interesting how many things surprise me, but that is one of my goals for this game.
This one particularly makes me salivate…
have added a good example of how this works lately to the game: the darkness machine. This is a machine that once built causes the entire area to get much darker than usual. This doesn’t sound too bad except it screws with the local crops so food prices go up. Monsters tend to be much more aggressive when it is dark so the town you are trying to save is much more likely to be attacked. Also now that one machine is up and functioning it encourages other monsters to build other machines to wreck havoc on the town (like earthquake or weather machines).
So there are lots of strands that leave the darkness machine quest, but what leads to it? Well a lot of things frankly. Most unique monsters, bosses, and unique monster groups have a chance to secretly build them. Just because you know about a monster already doesn’t always means you know what they are up to. Hurry up and kill them already! You might discover that someone is building a darkness machine in the dungeon and have a chance to disrupt the plans. If you fail, you will have the darkness machine to deal with and whoever built it. Sometimes you only get partial information and find out that someone is building “something” in the dungeon. This could be a darkness machine or it could be something entirely different (although whatever it happens to be is probably dangerous for you). Sometimes your information is really bad and you just find out someone is planning something. This could be anything from a town raid to yep, you guessed it- building a darkness machine. As I implied before, if someone has already built an earthquake or weather machine this might also lead to someone building a darkness machine.
Like I said, the quests are very web like. There are many different things that lead to each quest and many possible other quests it can start.
[/INDENT]Anyway, I’m posting this over here because Steve is just about ready to go into Beta. Like Stardock or Mount & Blade, Steve plans on offering the game for a reduced pre-order price ($19.99, I believe) and you get beta access. As of now, the beta is going to last about 2-6 weeks, depending on sales and what sort of bugs need to be squashed, but he could really use the help. So if you plan on getting this one, you might help out Soldak by jumping in the beta - it’s cheaper in the long run and you get to participate in development.
Last he said, he plans to start Beta sometime in the next few days, unless there is a small delay or something pops up. I’ll update everyone as plans commence, if there is interest.