So I am like 5 years late to the party on this, but I just got Din’s Curse over the holidays and started playing it a couple of weeks ago.
The graphics are dated (even for 5 years ago), the gameplay mechanics are simple (as are all ARPGs) and the story is pretty much non-existent, [B]by MY GOD this game is completely addicting[/B]. I literally can not stop playing. If I have 20-30 minutes to kill around the house, I’ve been playing Din’s Curse. I stayed up far too late several nights playing as well.
The hook of having quests and tasks assigned to the various levels, with some of them resulting in immediate benefits to the whole town (like pillars or new vendors) combined with the usual ARPG grind for better gear and stats, folded in with the unique concept of being called back to town (urgently) to repulse various invasions or kill creatures sent from the dungeons to terrorize the town makes for a game that always has you striving to complete something. You’re also always on edge, as the stream of messages form the depths informing you of new boss mobs, uprisings and infernal machines being built makes you feel a real sense of urgency to get down there and clean those levels out. Sometimes I feel like I don’t have time to really study item stats because I need to offload my loot and get back in the dungeon ASAP. Thankfully I can stick interesting stuff into my stash for comparison later, after the town is saved and I can pause to really obsess over my equipment, stats and skills.
Anyway, just wanted to necro this thread to say “THANKS!” to Steven Peeler and the other folks at Soldak for making such a great little game. If you’re a fan of Diablo, Torchlight and other ARPGs, and you don’t own Din’s Curse, YOU SHOULD.
Will there ever be a Din’s Curse 2?