I would also consider a change to curse? Some maps that include a lot of creatures that curse can be quite annoying. There may be a mechanic or counter I am missing, but like most people, we probably wear the best gear we can get and the main limiting factor on weapons and armor appears to be stat requirements and I never seem to get far enough above the curve to have points to spare.
With a curse giving you a significant reduction to all stats, this triggers a weapon overload and like 5-6 armor overloads which causes you to move extremely slowly. The game relies on movement and strategic placement at times, and it is just annoying as heck to just about be perma-snared for a level. I also think curse is extremely long, which can be fine. Maybe consider this change? Allow curse to reduce all stats for the case of calculating game stats for your character like Attack, Defense, Damage, etc., but just remove the effect of curse causing stat overloads for equipment? In that case it would have a pretty big negative effect still, but at least wouldn’t drive you nuts moving so slow.
Anyway, just an idea :). Games like this can be fun when you get to do a lot and mow down mobs. Having to use tactics and strategy are great, and the game is loaded with it, I believe, but being peppered with slows and stuns snares can wear on you at times. Hopefully that makes sense. It isn’t all the time and the only time I really notice it and where it bothers me the most is the longer effects of Curse.
Having a great time with the game, though. I just avoid those mobs or grind through them or create a new map if it bothers me to much :).