Maybe they will address those imbalances if they come out with an Enhanced Edition (or whatever they called the first one). So, maybe it is good that I am waiting.
To avoid derailing this thread I linked the info here:
Anyone know how to see the resistances of your enemies? I remember this being in the first game somewhere but can’t make it happen here…
Having left the Lady Vengeance I’m having my face kicked in by everyone I meet.
I think there is a skill linked with it? Lore or something?
Edit: Loremaster lets you examine enemies and see info.
Then you right click on the monsters to examine them.
Like the heroes of old!
Hopefully just a few more things to do in Reaper’s Bluffs or whatever the area is called. 80 hours in :/
Arx! At last! 104 hours :)
And done. Arx was less coherent than the rest, as advertised. For some reason Steam says 130 hours, where the game itself says 91.
I agree this is a great game for people who are looking for this kind of thing. I bet if you play this in your teens it’ll be like a religion for you. For me the zany style isn’t all that appealing and I never really grasped who all these factions were. I don’t think I’d play another, unless they switched things up a bit. If they managed a Spellforce type camera, that would do :)
I am finishing up this game, again. I mostly got interested in some new builds. Its a bit of a problem because I am no longer exploring, and tend to miss minor side quests. I just run around and hit the big areas, sometimes forgetting to even talk to quest NPCs who give you the quest to even go to said area.
If they do an expansion, I hope its really big. Like as big, if not bigger than the original game.
I would like to see some game-play tweaks.
Taunt : Currently you lose total control of your character, who will then attack enemies or seemingly take random actions. Id love to see this changed where you keep full control over your character, but you are only allowed to attack the taunting NPC.
The itemization needs to be greatly improved. Status effect immunity needs to be in the random pool of modifies on loot. IE: Can’t be charmed, Can’t be frozen, etc… Also some gear on vendors doesn’t spawn often. Compare the tiny amount of 2h weapons compared to the plethora of 1h weapons. Currently, I am playing a battle mage using finesse based armor. Magic+ helms were almost non-existent, yet int based magic helms were a dime a dozen.
All items should have rune slots. You get dozens of runes, and except for special unique items, only chest armor and amulets can have rune slots. If you want to get a particular resistance to 100%, good luck with that. My pyro-warrior had the same helm for 5 levels because none of the vendors in act 2 (of which there are quite a few) had a helm with useful stats other than the armor value. Since he is usually standing in an ocean of fame, fire resistances is very important.
We’re getting some details of the Definitive Edition upgrade (free for PC owners) that’s coming with the console version.
- Combat-lite newbie story mode
- New tutorial
- Revamped journal with better notifications
- REWORK OF ARX AREA!
Hmm… This sounds interesting. After taking about a gazillion hours to get there, by the time I arrived in Arx I’d kinda burned out on the game. From various articles I gather Arx didn’t live up to the rest of the game, so just kind of left my gang stranded there, intending to go back again “soon” to finish things up.
Guess that now they’ll be waiting until August to finish up! Hope this upgrade is compatible with my savegame!
It wasn’t when they did the “definitive edition” for the first game, so I wouldn’t count on it. maybe if you have a save prior to actually entering Arx.
There’s plenty to improve in there, but I actually think some of the complaints about how it is now are really about the conclusion of the Nameless Isle sequence.
E3 2018 console trailer:
Definitive Edition will be free for all D:OS2 owners as @Telefrog mentioned back in May.
Haha. I just plopped up a story on the front page about this. Sir Lora! Go for the toes!
So, finally finished the game with about 160hrs sunk into it. Really enjoyed it, but like many, I had burned out on it a bit around the nameless isle and took a few months break then.
My lead character was the Beast, thought he would be fun to play back when I started, but ended up a bit dissapointed in his storyline compared to the others in my party (Lohse, Fane & Red Prince). Also there was a storyline bug after I dealt with Justinia & Isbeil and during the Epilogue the game seems to have forgotten I had an origin character and gave me the generic outtro. But I don’t mind, the rest was pretty fun!
I have to agree with the others that the final battle was pretty tough and I really struggled to keep everyone alive until the end. I gave the battle about 3 attempts, guess I could have tried to cheese it with more efficient uses of potions & teas and an optimized respeck, but I just wanted to push through it as is.
There are indeed some weaknesses with the armour systems and I’ll have to mull it over if I really want to go back to see what Sebille & Ifan’s story is and check out the magic schools I eschewed on this run through (necro, summoning, scoundrel).
Like I mentioned a while ago, I REALLY loved the fact that you can rotate the map and aren’t fixed to a flat iso view. That simple interface difference raised this game heads above Pillars and the other RPGs out there. Such a pity that isn’t more common in this current rebirth of this genre.
This new version features options for solo play, online multiplayer PvP, and a special pass-the-controller Hot Seat mode. It also introduces 16 characters, each with their own unique skills and abilities, including the likes of Malady, Zandalor, and Radeka.
Arena Mode features two different variants - Classic Deathmatch and Kill the King (in which each team must ensure a specific VIP remains alive) - and these will be playable across 13 maps. These include five brand-new arenas, and each features three chest types to loot during play, rewarding destruction scrolls, control scrolls, and spells.
Additionally, Arena Mode now features Mutators, which can completely alter the flow of battle with each new round. According to Larian, Mutator effects can range from granting players wings (so they can travel longer distances) to placing all participants in a sudden death state, reducing health to an absolute minimum.