Divinity: Original Sin 2 - Use more elements than Captain Planet!


I’m thinking about this game, and just popped in and saw these posts on difficulty. What difficulty do you play on? This is one thing I can’t tolerate in games these days (wandering around, dying repeatedly in trying to identify the ‘optimal path’). Is this common in the game. To be perfectly honest, I want RPG games to be about as challenging as Witcher 3 on Normal, which is “you die if you make a blatant mistake, once in awhile on boss-type enemies, but otherwise pretty easy”.



That’s odd. I have seen it far too often where not all of your party enters combat, there are some that are out of range and don’t get to participate. You have to click on them and move them closer, but then the game gives them the lowest initiative so they act last. It sucks. One way to counter it for a combat you know you’re about to have is to have everyone sneak. That way by the time you’re spotted and combat starts everyone should be close enough to participate.


All my guys were there in combat.

Thinking it over again, and I think I know what was going on.

Lohar has some warfare skills, including bulrush I believe, which wiped out all my guys’ armour on the first turn. Lohar moved first, knocked 100 armour off my guys, fight over.

Not a initiative thing perse, but irritating nonetheless.

I would say yes it is.


I find the lack of firm guidance refreshing. In the first game doing areas in the wrong order meant instant death, but DOS2 is a bit more forgiving.


I’d wager that no-one who is complaining about the difficulty here is playing on the easiest Explorer mode. Pure conjecture of course. :)


The Bone Widow was OP as hell.

With like 3 points in Necro it was way stronger than an incarnate with 10 points. The no magic armor was a big weakness in that it would often get chain CC’d but you could summon it next to a guy and do a ton of damage, usually before they could even go once.

At the end of the game I had I think 5 points in Necro and the thing had 14k health and hit for nearly 2k. And it could eat people to become a lot stronger than that, I just rarely did because it didn’t need to. Plus it only took one memory slot.


Agreed. Bone Widow was insane with only a few points in Necro. When the actual Summoner was less useful than the Necro at summoning, there’s an issue.


The level scaling on it was just broken, especially near the end.

I think I gained one level, no points in Necro and it gained like 3k health and 300 damage per hit.


Well, I’d say yes & no.

I play on the normal setting - which I think is the one just up from easy.

You really have every opportunity (in most cases) to back away from a confrontation as you can mouse over them & see their levels and their strengths. I fight way less than what I see because I just choose a different path. My frustration is that this game is a time-warp enough as it is, and this just adds even more hours. OTOH, I am opening up parts of the map, so it’s not all wasted.

In some cases you don’t have a choice or you are misled - for example, close to driftwood in the 2nd Act, there is a lizard who is about to be hung. I mouse over, the executioner she’s a level 9 (my party is 9) and it’s only her & one other. I engage her and two level 12’s pop out of nowhere. I was pissed off and just save-scummed (I found out later with high enough persuasion you can convince her to just leave and avoid the fight altogether).

+1 level can go either way depending upon their skills and if you can get set up properly for the fight - preferably I get my archer on high ground and my two melee’s separated from each other and I can typically handle it - but if they have some stupid magic like diseased that doesn’t allow me to heal, then it can get dicey.

Overall even though I have my complaints, I’m still playing the heck out of it.


Plus you can also flee from battle, rather than die and reload.


I’ve got 144 hours into this game and just restarted again because I want to perfect my party further. GOTY for me without a doubt.


Hah! thats what I am about to do as well.

Can I ask what you want your party setup to be? I actually like mine right now, but feel Fane as a two-handed warrior is too fragile because spells like Restore and First Aid messes him up massively, and there is no easy way to heal him. Mostly because of all the fire constantly.


My main is Beast as a battle cleric/main tank, primarily warfare & hydrosophist. Sebille is a death knight wielding a 2H. Ifan ranger, and the Red Prince as an elemental wizard.

My previous party was by no means bad, but I had 2 mages and no real tank. This is working out a lot better so far (level 6).


I have -

A mostly pure 2h warrior - TRP
Cleric 1h w/shield, war, hydro, necro - Lohse
Ranged hunter with some scoundrel - Sebille
Elemental wizard - Pyro, electric, and geomancy in that order - Fane

Fane can heal himself OK with poison spells and wands. With 12+ Pyro and an int over 40 he can two shot some stuff.

I finally ditched glass cannon on my hunter. All the mobs knew she had it and would often take her out for a whole battle.


I’d really recommend Fane as protagonist. Give him Pet Pal and Persuasion and you probably get access to most of the content because he can transform into other races to unlock some quests. This goes double for dual Lone Wolf runs.


Think I’m bringing chapter 2 to a close, least I think I am, it’s hard to tell sometimes.

So while I’ve enjoyed this one, it’s starting to wear me out a bit in the same way the first one did where I’ve run across so much stuff, so many quests, so much crap in my inventory, keeping track of it all just becomes more work than I frankly feel like bothering with (especially keeping track of quests, since they often stretch out all over the place and force me to circle back, sometimes repeatedly).

I’m sure I’ll press on, but for the moment at least, taking a break for some Warhammer 2, where the goal is clear, go destroy the other guys army, haha


I had a bit of a problem with this as well, until I came to the realization that other than skill books and healing potions I didn’t really care about crafting anything so I vendored almost all the inventory. Frankly, I had enough money at the end I could have just vendored everything and if I wanted a combo skill book I could just buy the parts. I also blazed through the final act, definitely skipping some quests and just stumbling along into answers rather than trying to figure it all out.

I did enjoy it though, I just figure I’ll save getting deep into the act 4 quests for my next playthrough when I can breeze through the early parts of the game.


I just move all crafting stuff to the ship. Figure that if I craft anything I will do so there. Makes the inventory much easier to handle.


I have not fought Lohar, but it seems that any boss enemy and sometimes mini-boss enemies do this all the time. I have been pumping wits for my characters, but it rarely seems to matter.

I am suck of the main boss getting like 5 moves, then one character doing maybe something, and then all the enemies go again, and then you can act. This is just like you said and its stupid and unfair. I wish I understood the initiative mechanic. The lowest wits character I have is like 22, yet it seems not matter at all. Am I wasting points? Id love to know.


Here is a tip for making money. I did this with the dwarf in the arena in driftwood. Basically I gave him a bunch of low level stuff (traded for free) to get his faction to 100, with my bartering guy. I think I got to a 54% discount (with a belt of bartering). The prices were do good, I ended up leaving drift wood with like 120k in the bank and all my gear upgraded.

I have not found a good merchant in the next area yet. I do not know if there is one to find. Just a few with very limited selections.