I thought the game was mostly outstanding, but if you don’t like the environmental system it’s probably not going to work for you. There is a noticeable dropoff in storytelling/dialogue quality in the final act, but if you’re comparing it to Pillars of Eternity, well, that game was much worse in the final act so…
As far as “teleporting” enemies, I didn’t notice that happening with major frequency but I think some amount of it is unavoidable because of their multiplayer support allowing parties to be split at will. There’s just no way to balance an encounter for a split party and have it still work for a full party without either enemy additions or blatantly cheating enemy stats.
My best game of 2017 by far. Think of it as a bit like XCOM for combat but in a fantasy environment and where the the environment is a lot more usable.
I haven’t finished the game (yet) but from what I’ve seen up to mid act 2 the gimmicky gameplay was far, far less annoying than in DOS1.
On a somewhat related note, have there been any major QoL improvements since the game was released? I’ve had quite a few gripes with the excessive micromanagement.
I loved the fact that you never knew what the battle was going to throw at you. To me that wasn’t gimmicky that was awesome. always kept us on our toes.
What is Larian working on now? DLC? A another sequel?
Id love for them to do a first person open world game ala Skyrim in the Divinity universe using the mechanics from D:OS2. Perhaps some changes for being a solo character instead of a party of 4.
BTW I was thinking about doing a lone-wolf play-though. How viable is this on normal difficulty or is it super difficult to do?
Two lone wolves or one? I found the game with 2 LW characters easier than with a party of 4, the only downside is that you can’t take all the utility skills.
Hmm, I thought that lone wolf was a single character. If I can have two…
Summons don’t count right? I can have one warrior and one summoner / mage, right?
I think LW means no companion for that one character - but you can play co-op with someone else and they can still have either a companion or another Lone Wolf.
E: Or, of course, if you play solo with both characters same thing - two LW’s
Yeah you can have summons. LW only removes the ability to recruit a companion, which means you can have two lone wolves. Less micro, better stats, but also a little less story/quest interactions. I recommend you bring Fane because he can morph into other races which will unlock some quests paths that wouldn’t be available otherwise.
You can actually do that no matter what. Not sure if you can get the Mask of the Shapeshifter recipe in the world somewhere, but you can get it from him before you have to officially choose party members.
All four players can make a custom character or use a pre-generated. Our 3 player game has 3 custom and one pre-genrated. The pre-gen has some nice, interesting stories, quests and stuff.
I’ve started playing the game again (determined to finish it this time!) but I made the ‘mistake’ of starting with two LWs and the game is already too easy in act 1. Any ideas for a good 4 man party comp? Ideally I’d like to have a 2h and a ranger, with maybe necro as 3rd, but I’m also open to the idea of running two elemental mages. I’ll be playing on classic, fwiw. Origin characters only, NO SEBILLE. She is terrible and her quests in Fort Joy already kills too many important npcs. Thinking of skipping Fane too since he has been my pick for MC every time lol.
There are other factors that are making me want to switch to 4 man - I could use more different types of gear (right now I’m vendoring everything INT based), I could more easily deal with environmental hazards like fire patches, etc. Right now I’m relying on scrolls or just walking through - or worse, shuffling the gear around so I can activate the right skills.
Not to mention that 4 characters feel like a proper rpg party, 2 do not.