I agree many of the puzzles are just too much. You encounter someone at level 10, they give you a quest to go to the black pits which is a level 13 (or 14). And I’ve read so much about black pits that I definitely want to avoid it till I’m at or over leveled.
But then I do what I love in this game and that is just wonder & find elves who are grieving for their lost comrade, and go over a rickety plank bridge and have a tough voidowoken fight with a few magisters, who I then need to dispatch afterwards. After looting, and continuing on through a closed gate next to the farmhouse, I find this group of buildings with all these dead bodies and a pissed off magister whose level 13. So I spy the two towers, position my archer & mage up high, teleport the magister between my rogue and my dwarf and attack, but then FOUR MORE level 13’s come running up the hill.
OMG, what a fight, finishing off the mage I teleported just in time to try & engage the others. Thank god for stomp and my level 12 incarnate. Almost lost a few on several occasions with judicious use of heals and potions and knockdowns, and I barely scrape through. I walk down the hill to see these poor peasants kneeling with their hands tied behind their back. I free them, loot the nearby house and I’m not kidding, three steps beyond the house I get “Welcome to the Black Pits”. I had no idea I was even in the area.
But I hear that was just the first of several big fights in the area, so I’m still very cautious. Taking some trinket back to some guy in a cemetery is the least of my concerns. I just like wondering, leveling up & explore this world. Amazing how much they have crammed into this.