I am sure that can be fixed.

I think you and I have similar tastes in open world games, so I 100% recommend it for you. Just be sure you turn off the poi markers (the question marks) as soon as to start.

I was kind of a Skyrim snob in the W3 threads when I first got it. Then it got its claws in me…

I’m probably the only person on earth who likes the Skyrim combat better than Witcher 3, fully realizing that like does not mean better.

Sigh, ah well, I’ll wait until I upgrade, then it’ll likely be the first game I buy.

I have an i7 860 at 2.80GHz and run the game fine.

What? That’s BS. I’m running Witcher 3 fine on an Alienware Alpha that has like a custom 860M and an i3. Now, not 60 FPS, which I don’t care about. Think of the little bits of lag running around 24fps like those little popping noises that people like with vinyl records; it gives it character!

One thing I wish W3 had was a first-person mode, to make it more immersive like Skyrim is. I realize the mostly-melee combat is designed around a 3rd-person viewpoint, however.

You know, Brian, you might have enough to upgrade to a newer machine if (going by your posts) you didn’t BUY EVERY GAME YOU SEE.*

(*just messing with you, man. :-) )

I’ve been trying to buy fewer game this year. pout

And wait, W3 doesn’t have a first person view? Yeah, no thanks. I kinda love that.

I was unhappy when I started that it had no first person view. I also played Skyrim as an archer and VERY rarely played melee (I suck at melee) so that also worried me.

As you can tell from my previous posts, I got over it. ;) It’s all about the world design and writing.

Details! I’m bound and determined to play through all 3 in order, but posts like this make me reconsider.

I am waiting on Enderal to fire up Skyrim again.

I found W1 and W2 felt “off” for me in terms of control, interface, etc. Not as “open” either. I have always considered the Bethesda games my ultimate open world RPGs, and these were “different.” The controls in particular: I avoid melee as much as possible (in the Fallouts and Skyrims I always play a stealthy archer or sniper) and you melee is the only way to play Witchers.

A couple of things converted me in W3. One - I read all the Witcher books that have been converted to English, and that gave me a background and backstories that made much of Witcher 3 feel “familiar.” Two - W3 is the first true “open world” version of the series, and I was waiting for Skyrim 2 or F4 to come out, since those are my current gaming preference; in fact, I’d reinstalled Skyim on my laptop (I played it first on the Xbox) and added a ton of mods and was getting my open world fix with that.

And when I started W3, honestly, I felt it lacking the exploration and wonder of discovery and freedom of Skyrim. In fact, I still feel Skyrim is a “different” game that Witcher 3. Skyrim for me is all about creating my own character and having an enormous world in which I can wander freely and do whatever I want, in the role of the character I’ve created and making decisions consistent with that character in my mind. My Skyrim character was a stealthy archer who was also quite the thief, but never stole or hurt poor people - he married Mjoll after going adventuring with her, built a house on a lake and she ended up staying there with our adopted kids while I explored the island in the last DLC, and after I finished the main quest lines I chose I still loved to just walk the world exploring and never failed to find a cave or ruin in some out of the way part of the map I had somehow missed after a couple hundred hours of exploring.)

In Witcher 3 my character and his backstory is pre-defined. There aren’t nearly as many places (ruins, caves, etc.) to discover that aren’t part of a story or quest. If you don’t turn off the “question marks” the POIs aren’t a surprise when you reach them.

But the writing. The writing is simply unprecedented in gaming, IMO. The adult nature of the world (and I don’t mean "Look, boobs!) but the feeling that this is a fully adult game in mood and character. What in Skyrim or any other open world RPG would be a simple “fetch” quest seems to always have a twist. Even though I KNOW quests have twists and turns, I’m still surprised at what they are. It is simply a world that is unprecedented in gaming, IMO, and I’ve been computer gaming since 1981.

Wow, thanks for the reply!

Special Edition is real with super duper god rays included.

Bethesda Game Studios’ Todd Howard announced the long-awaited remaster - subtitled Special Edition - during Bethesda’s E3 conference, simply saying: “There is something else you’ve been asking us about and, yes, we’ve been working on it.”

Touting graphical enhancements like “snow shaders” and “volumetric god rays”, Skyrim: Special Edition will also follow Fallout 4’s lead by introducing selected mods on console.

Not to mention that the Xbox One and PS4 versions will have mod support.

One of my favorite things to do in skyrim --after 1000 hours in (I am not ashamed) --is to play a game BEFORE the dragons start spawning --Bethesda made some weird encounters on those mountains before dragons got there. In other words, do not trigger the dragon quest and see whats up there …

Whats the remaster gonna really do? game looked good in that ol Bethesda kinda way previously.

You can see the trailer they released here. The lighting changes make the biggest difference in changing the look.

Wow. and that music … I think it’s ringing in my head again … I am IN!

Ah yes, that iconic Dovahkiin theme. No one can forget that epic song.