Yep, according to the most prolific modder types on the Nexus forums, 64-bit will eliminate the need for the SKSE.
Also apparently current mods are easily recompiled into 64-bit versions, in theory.
All those poor people that did texture and lighting mods, though.
Daagar
1728
Just because Skyrim improves, doesn’t mean those texture/lighting mods are made totally irrelevant. At least, I don’t think so… they game suddenly isn’t going to have 4k beards and eyebrows.
Oghier
1729
I thought Skyrim was done with me. Evidently not! Sometime in the fall or winter, I now want to try a runthrough with the new client and the Requiem mod.
Ohhh, that looks lovely. If I start over I’ll definitely giving that a whirl.
Bateau
1731
Be warned, once you try Requiem it will be impossible to play Skyrim without it.
I remembered a potentially good use for the special edition: SureAI’s Enderal total conversion. Apparently the English release will be sometime in July.
In the forum they didn’t confirm they will port it right away, but if it’s easy then they might as well. I’ll probably wait for that.
I recently read about the 4GB VRAM limitation imposed on DX9 games by Windows 10 (which was not present in Windows 7). I can’t find a conclusive answer as to whether this has been or will be removed, but it doesn’t appear to have been resolved. I would think that this could impede the level of visual flair (textures, AA, etc), at least at 4k resolutions, which otherwise would be possible with the newer graphics cards which are packing 6GB or 8GB of VRAM. Anyone have any insight on this situation?
Skryim shipped with a DX11 renderer for the modding community and used some DX11 shaders, so I assume it was moved from a weird DX9/10/11 hybrid to 11. Hopefully Bethesda is bright enough to not remaster the thing in DX9? Maybe if we’re lucky it’ll make use of 12, even. I’m guessing this isn’t a project they just slapped together over the last month.
Edit: It seems so.
Well – after --I am ashamed to say this – 1000 hours in skyrim (ok It was over two years) – Bat is right – Req is a serious hardcore mod for Skyrim that makes whatever is easy hard. Just sayin ’
I am half looking forward to this new “enhanced” mode and half dreading – I may get hooked again …
Um…yes you will still need SKSE for the other functions it allows modders to do. You just won’t need its memory fix anymore.
Hey, I’m no expert, I just read and report.
DeepT
1738
I do not agree with that. Requim makes the game ridiculously hard. I have played a few games with it and I think I am done with it. It does add some nice things, but holy crap does it make it difficult. However, once you are high level it becomes trivially easy. They really need to balance out the difficulty curve. It needs to be less difficult to start and not so easy in the end. There are a lot of nice things about the mod though. The spells and skill trees are great. The loot is also noticeably better.
Klaatu
1739
While, granted, I’ve never tried Requiem, reports like this are the main reason I haven’t. I don’t want to play if it’s ridiculously hard. I’m OK with hard, I think; I’d be even more OK with difficult, but making it too hard to start out is a no-go for me. I’m mainly looking for it to be fun, which for me does not equate to being hard.
You know my recollection of Requiem is the same. It had a high spike at the beginning (like one arrow --one death) then got easier until late game was pretty easy. It has a lot of other great ideas and really changes the gameplay a lot. I am not sure if Requiem has changed in the last year and a half though. Looks like a new version on NEXUS than the one I played.
I think I ended up playing the final, big run with “Skyrim Redone” overhaul, where you were sort of able to set some difficulty parameters. I missed the complete overhauli-ness of Requiem, though, as it really makes it a different game. BTW over 47,000 files for Skyrim on Nexus. That is truly amazing.
DeepT
1741
I would suggest SPEG as of the mods Id suggest (I am sure it is not comparable with requiem). It is a talent tree overhaul, where as requiem is more of a “everything” overhaul. There is also an additional spells mod, Apocalypse which is really good.
There are other minor mods you can install too such as ones that make the epic loot epic. IE: Dawnbringer and one that makes that “epic” amulet that has 3 parts actually worth something. Requiem for all its insane difficulty does reward you with some seriously epic loot.
I would like a mod that does make the world a bit more challenging, however, requiem is a bit too much in that department. Perhaps one that increases mob counts or mob types rather than simply making them a regenerating bag of HP that hit like a truck.