I’ve just had these guys take a few 20 PD Pangaea provinces. I think I killed maybe 10 - 13 of the imps. I had Gift of Health up too. The PD ended up routing.

Only the devil commander is a threat. The imps are only good for taking completely undefended provinces, or for sieging castles.

[/quote]

You are wrong. I told you how you are wrong but you don’t like to listen. No need to waste my breath. Honestly you have no idea what you are talking about.

I know for sure that the Air Queens are too much for anything I’ve got, so I’m fine with conceding. I don’t think Arco’s opinion will matter much if GuildBoss and I both are ready to concede, and besides, we haven’t seemed to hear from him lately. Arco?

I just looked at my turn. HAHA!

Last turn I had very little time to do my turn ( I have not been in the office the last couple of days, stupid work buisness can’t they just send checks?) so I did not really think through ( or rather: test ) a couple of my moves.

So anyway I send a golem with a Marble Brestplate, some useless artifact weapon ( all I have availiable … axe of rulership I think ) a starshine ( so he could port ) and a ring of the warrior to battle 2 castings of hordes from hell.

You would think he would win. My Mistake! He lost. Amazing.

Perhaps had I had more time I would have scripted him better ( like cast astral shield and then attack – or a ring of regen ) but I did not have time.

Amazing stuff! And he lost primarly to the IMPs. Only one of the devils could reach him and even then not all of the time. Amazing!

Oh and a scout took a province with 5 or 10 PD. That was funny. C’tis must have the worst PD in the game. I thought Pythium’s was bad but at least they throw rocks at people.

well he certainly would have won if you had scripted him to cast body ethereal, astral shield attack. My imps could only kill him because he started casting stellar cascades. That raised his fatigue, allowing my imps to get armor piercing attacks in.

that scout routing your pd was really funny though. He is the new hero of my empire =) .

I know for sure that the Air Queens are too much for anything I’ve got, so I’m fine with conceding. I don’t think Arco’s opinion will matter much if GuildBoss and I both are ready to concede, and besides, we haven’t seemed to hear from him lately. Arco?[/quote]

Oh, I’m still there. I have no problem with conceding.

Congrats to Turin!

I have cast Sea King’s Court six or seven times in the last few turns, and am about to start calling forth the Water Queens, but I still don’t think I will be a match for Ermor without significant help from Machaka and Arco. I’m glad you’re still “here”, ron! I haven’t been scouting your lands, so I wasn’t sure what you were up to. Thanks again for substituting for the person who dropped out.

[quote=“GuildBoss”]

Hmm, I’ll have to check that. I don’t think it’s true because she’s been bopping around every turn and I don’t recall seeing Labs in all of the target provinces.[/quote]
Boots of the Planes does not need a lab to teleport - they are really great footwear those boots.

PS. Pazuzu is not the only thing I want back at this time :shock:

qt3-faeruntest (Man) - To add to my woes of C’tis’s ice devils wandering around my lands, Rl’yeh has just invaded. Hopefully I’ll be able to persuade them to get back beneath the water where they belong.

My imps could only kill him because he started casting stellar cascades. That raised his fatigue, allowing my imps to get armor piercing attacks in.

He was down to 39 HP from 85 before he started casting.

Why did you have him casting spells instead of attacking though?

Why did you have him casting spells instead of attacking though?[/quote]

a) as I said I had almost no time to do my turn due to work the last couple of days so I forgot to script him.
b) I’ve now tested almost every configuration availiable to me without dipping into artifacts and/or life drain weapons. The Golem loses to 3+ castings of hordes from hell or is taken very close to death in almost all suitations and as a result is so broken by afflictions that he will be useless .

It looks like golems are not going to the solution I hoped they would to my imp problem.

I’ve tried the following:
Frost Brand, starshine, Marble Armor, boots of quickness, lucky pendant, ring of the warior.

If the golem does not cast any spells he will die within 2 to 3 turns.
If he only casts body etherial he dies within 4-5 turns.
If he casts astral shield he dies within 3-4 turns.
If he casts both astral shield and body etherial then almost always wins and winning but he always picks up between 2-3 afflictions.

If he does not have the boots of quickness he dies (boots are expensive I would rather not have to use them ).

Amazing. I never would have guessed that a 22 prot unit with 85 HP would have any problem against imps.

And note: in all test cases the devils never got to fight since the imps completly surounded. Seems that the devils are not the only thing to worry about. The imps have 2 attacks at strength-9. it takes 6 of them to fill up a square. That means you get attacked 108 times. The OE rolls take their toll.

edit: with a wraith sword he crushes. But those ain’t cheap in this game. With Sun Slayer he crushes, but, uhm, who the hell is going to put sunslayer on a fricking golem?

JM - Rainbow

Game over, and the winner is TurinTuramba of Ermor, who withstood a giant alliance among pretty much the entire rest of the participants to emerge victorious!

I played Atlantis, and enjoyed it. Kudos to GuildBoss, who played Machaka; he was in between me and Ermor, and took most of the abuse, while dishing out some abuse of his own. He is a great ally, and has learned the game frighteningly fast.

My AAR is simple: I took over the water provinces while making landfall near Ulm, who went AI after just a few turns. Taking over Ulm was no problem after that, although I got my pretender killed a couple of times like a boob. I invaded Pythium in the NE corner, who seemed to have abandoned the game by that point as well. My few encounters with Ermor were small battles; in one, my pretender died a third time. I had about a dozen priests whose sole occupation seemed to be “Call God”.

I gave Machaka no gem or monetary support, which in retrospect was a big mistake. It stinks to go down holding onto hundreds of gems. My bad, GuildBoss; but I don’t think either of us expected Ermor’s air queens to be so influential in the outcome.

Good game, all!

So far our fights have been pretty intense. I certainly did not expect the annihilation of my central army (the one with the undead elephants). I’m hoping you cannot put to use all of the magic gear you’ve probably captured from my wraiths, at least until I forge some more.

Sorry to read about Marignon feeling so outclassed by C’tis though. I was hoping the top powers were a little more evenly matched.

How do they manage to get so much research so fast? They’re talking about 500 rps/turn… I"m just over 100 is all, I sure hope that is just propaganda.

So far our fights have been pretty intense. I certainly did not expect the annihilation of my central army (the one with the undead elephants). I’m hoping you cannot put to use all of the magic gear you’ve probably captured from my wraiths, at least until I forge some more.

Sorry to read about Marignon feeling so outclassed by C’tis though. I was hoping the top powers were a little more evenly matched.

How do they manage to get so much research so fast? They’re talking about 500 rps/turn… I"m just over 100 is all, I sure hope that is just propaganda.

multi-posting this morning :(. sorry

I’m afraid it’s not. Just from spells I’ve seen I can confirm that they’re both very high up the tech tree. I’ve seen Conjuration 9, evocation 9, artifacts and high up blood summons from C’tis, for example.

I’m afraid it’s not. Just from spells I’ve seen I can confirm that they’re both very high up the tech tree. I’ve seen Conjuration 9, evocation 9, artifacts and high up blood summons from C’tis, for example.

Congratulations to Turin for his win in Rainbow.

My AAR is pretty simple. I took over Arco about turn 22. Apparently the previous occupant had a plan that did not involve magic. The total research at that point was Conj2, and the total research capacity was about 16rp/turn. So I bought researchers every turn, messed around with different kinds of the national troops (there was plenty of money at first, so I discovered 1st hand that light cav really blows). That’s about all I ever did. I got up to >200 rp, but was never going to catch Ermor in that dept.

Rainbow (Machaka) - Aye, gratz to Turin for a well played game! Hey Dave, you’re right, I always seem to forget about asking neighbors for help in the resources dept. My gem income in this game was so ridiculously low, for instance, my Fire gem income was 2/turn! Ouch. My highest income was 5 Nature gems! Sad sad sad…

Anyway, my AAR goes like this. The original Arco player and I made an early alliance to defeat Ermor. We got Ulm involved too and I believe TienChi was involved as well. Everything was going fairly well but then both the Ulm and Arco players quit. Arco quit because something happened to his orders and he lost a major fight with Ermor. Ulm quit because, well, I don’t know why but Ulm stale a bunch of turns before it was set to AI. Fortunately, ron_debry jumped in and took over Arco and our alliance held but in the north, Ulm AI abandoned all diplomacy and invaded me.

From there it was mostly just fighting back Ulm and holding Ermor back from invading me, which he never actually did…ever. So we had these massive stacks just looking at each other over the borders. His were full of undead (obviously) and mine were mostly Machakan priests, hoplites, and archers with a smattering of low-tech summons (Fall Bears, Vine Ogres). On the other side of the map, Ermor was chewing up TienChi and Pythium. Eventually TienChi fell and the Pythium player disappeared.

So once Ulm was gone I was finally able to go on the offensive vs Ermor. I invaded and took some ground but he took some of it back but I still think I had the upper hand with good priests, cheap archers, and Flaming Arrows. Then I attacked with my massive stack in the south, destroying one of his 2 huge stacks–both were several times as large as mine–and capturing a fort. Then we attacked the 2nd stack and while we were sieging he unveiled his 3 Air Queens. :shock:

Unfortunately, I had nothing to counter this new threat as I was geared almost totally for fighting undead! So basically he wiped out my biggest army and that was that. Without any way to deal with 3 air queens and no gem income to come up with a quick counter I consulted the other players and we decided to concede.

Shoot, if I’d been smarter and asked for gem help from others I might have been able to get rid of Ermor before he had all 3 air queens. With more fire gems, especially, I could have at least harrassed his hordes with Fire from Afar every couple of turns. Oh well, lesson learned.

Well done Turin!! /clap

FaerunTest (Pangaea) - Hey Crash, you know what’s funny is I staled that turn and missed that major battle! And it wasn’t until a turn later that I realized it when I Stormed the castle and it was empty! Even funnier is, I found all these wonderful magic items on guys like regular priests. Woohoo!! Hehe, i still don’t think it’ll make a difference. I’m not sure how I’m going to stop your prophet as I don’t have any decent SC’s or thugs myself…