Faeruntest (Atlantis)
Hey cool! I finally managed to get an account on this forum. So…
I thought I would go ahead and give a truthful report of the smashing of the C’tis army over the past two turns. And yes, I did invest a massive amount of gems into killing those two C’tis armies. But it was worth it to put a complete stop to any plans that the lizards had for righteous fish territories in the south!
C’tis was invading me with two huge armies, trying to retake a province I took from him several turns ago. Army 1 had 2 fully outfitted Tartarian Cyclops, a powerful Vampire Lord, and maybe 5-10 other assorted commanders, all with full artifact sets. There were some 215 fiends of darkness in Army 1 and no other troops of any kind. Army 2, which was one move behind the flying Army 1, had about 550 ground-pounders. Maybe 40% were vine ogres and 25% were mechanical men. The remaining hundred or so troops were assorted stuff like trolls, earth gnomes, fire elementals, and other odd things. Army 2 was led by many commanders, including 2 tartarians, an earth King, and a fire king. Those commanders had some artifacts, but not all slots were filled like in Army 1.
Army 1 seiged my castle two turns ago. I hit it with 5 murdering winters (150 water) and 2 flames from the skies (60 fire) which caused exactly 150 deaths. I followed that up with 11 ghost riders (55 death) which killed the remaining 65 fiends plus the 4 commanders that survived the earlier barrage. That was a huge win for me because of the massive C’tis gem requirement to summon and outfit the army in the first place. It was 265 gems well invested for me, especially since he lost some unique artifacts which I managed to forge back.
Army 2 seiged the same castle last turn. Again, I hit it with 5 murdering winters and 2 flames from the sky. The Army 2 targets were more numerous and quite weaker than Army 1, thus making the artillery barrage more effective. I killed exactly 253 troops with those 7 spells. That was followed by 13 Ghost Riders which killed about another 100 troops. I then broke the seige with an Atlantean army consisting of 20 commanders and 241 troops. He had 12 commanders and 195 troops left, but they were all injured from the earlier artillery barrage. The battle went favorably for me and I easily killed both tartarians, the earth king, the fire king, and the other 8 commanders. He had 3 sea trolls retreat which died anyway because there was nowhere to run. I lost 1 commander and 81 troops in this battle. Again, I felt quite happy with the 275 gems, 81 troops, and 1 mage to kill 550 troops plus a lot of powerful enemy commanders.
Thus, C’tis expansion in the south has come to a screeching halt. The loss of those 800 troops of his should set back his plans a bit. But I know he will be back in the future. I do hope to take a few lizard provinces before then.
Anyway, these turns are getting quite long lately. Fighting wars takes a lot of effort on such a huge map. But it sure is fun! I am glad my RL settled down enough for me to have the time to do decent turns these past few weeks. But my turns are taking over an hour each time even when I only do the bare minimum!
I echo Soapyfrog in saying I will never play Faerun again, unless there is a victory condition of some kind. It is a GREAT map but is just too darn big!!!
Panther