Life drain effects give you half the damage in health, and twice the damage in fatigue. They also cause fatigue damage to your opponents. That’s why SCs with lifedrain never run out of fatigue against non-lifeless opponents.

Drain life is a targeted, 100 precision, armour negating attack spell. It can damage any type of unit, but will only return health and fatigue if it hits a non-lifeless creature. I’m using non-lifeless because anything, even undead, can be drained for health and fatigue as long as they don’t have the lifeless tag. The AI is smart enough to target the large creatures first, and doesn’t seem to target lifeless units unless there are no non-lifeless units around. The AI is also smart enough to spam skeletons till it reaches high fatigue levels, then cast drain life, then spam more skeletons, then drain life some more. If you have enough meatshields to survive the first five turns, then I sometimes have the sauromancers cast drain life then let the AI take over. Sauromancers with D4 and W1 are even better, since they pump out skeletons at a tremendous rate. Drain life is death magic’s best anti-SC spell, with an honourable mention going to disintegrate.

Hey!

Since we’re drumming up support for the anti-Man crusade - against an Empire of 1 castle, 1 temple, and 5 total provinces - let’s get some pro-Man propaganda going?

What would base Man’s best strategy be against massed spammed Raise Skeletons/Dead? :)

BTW, Marignon, we need to talk about some toads.

Actually, I already knew the answers to all of my questions above. I was just trying to see where your loyalty lies! Ho ho!!

Hey, if you’d been smaller, id be happy to accept. We’ve been fine neighbors. But now you’re the biggest empire - and i’ve got a 10 turn contract. Maybe after 10 turns we can revise things again :).

Oh, you tricksy hobbitses.

But remember, Highlander - there can be only one!

I wish there were some way I could complain about something that would indicate that I am not the biggest empire, but I can’t. I am the biggest. Now I’ve taken off my pants and am ready for my beating.

You could always spam right back. A group of mages casting False Horror combined with a few Bards casting Soothing Song is very effective. Soothing Song pretty much makes Man the King of Spam.

I do not support the new direction that this thread is taking.

Always root for the Underdog!

Wrathful skies + false horrors. Take two crones, and as many other air mages as you can afford. One crone has a staff of storms and casts lightning resistance first, then uses the staff to call down thunderstrikes (I think it does this). The other has a ring of lightning resistance, and casts wrathful skies. If there is a friendly adjacent province, have her retreat so that the spell doesn’t get cancelled by her death. The other air mages cast resist lightning first, then false horrors. Watch out for flying troops. They can hit your mages before they get to cast any spells.

I don’t know. There’s always cloud trapezing Caelum Seraphs.

This whole C’tis versus Man thing reminds me…

Man and I had a “5-turn non-agression pact” a little while back. I see that as a promise to maintain peace until one of the nations declares an end to the pact. Five turns later, the nations can be at war.

Man thought it means that we had declared peace for 5 turns, and then the agreement would simply end.

He warned me about this in an email, and the two of us exchanged opinions, and since that was his interpretation, it was totally fine with me if we used his approach. But I’m just wondering what the general idea of an x-turn NAP is, so in the future, everyone will be clear.

How do they infinite spam?

Oh, they can’t. What they do is show up in groups of 5 in about 10 provinces at once.

Crones are good for that too, and have the added bonus of (some of them) also being able to lay down battlefield poison. Their main drawback is only being recruitable in Man’s Capitol.

My favorite Trapeze forces are Tuatha and Helheim Hangadrotts though.

x-tunr NAP always (to me) meant x-turns of warning before war.

I’ll be on a trip from August 1 to August 15, which equals about 4 or 5 turns in our current Qt3 game. If someone out there would like to take my turns, I’d be much obliged. I’ve tried to raise someone in private to no avail; thus, my public cry for help.

Private message me if you’re interested, please, and I will let you know the IP/port and the current situation in the game. Briefly:

Marignon: Rude
Pythium: Rude
Man: Looking rude
Jotunheim: Diseased
Ulm: Mysterious

Update: Someone contacted me. I’m all set!

Update: Oops! That person can’t do it after all. So I’m still looking.

I’d be happy to take your turns.

Won’t someone pretty please take my turns? It’ll only take 15-20 minutes every 3 days or so.