I will never talk about the game. No sir. And now I feel like writing some garbled letters.

V’yy fgnl, Onpxbi.

[size=2](Rot 13, Backov!!)[/size]

I looked yesterday and Tien Chi hadn’t played his turn, and the forcehosting is still turned off.[/quote]

Okay, it’s been a full week. Is Tien Chi back from vacation? Can we get the forcehost turned back on? :roll:

Qt3 - WorldWar: I made a Bane Lord, gave him a Horror Helmet, some new undies, and a Bane Blade, and put him in charge of five Vine Ogres and a Kilearathic Lion (and assorted other smaller units). I marched this bad lookin army against C’Tis, who was besieging a castle nearby; the C’Tis army only had a squad of “swamp guards”–which sounded wimpy–and nothing looming or flying over them.

Unfortunately, a spell I’d not yet read about, cast by his lizard wizards, splatted my Vine Ogres one by one; there was even a splatting noise. Alas! I retreated my invading army, and C’Tis lobbed some kind of plague nasties onto the retreating army (probably with another splatting sound).

If anyone sees my Horror Helmet lying around, I’d pay handsomely. I know I can make another, but this one has “PEACE” stenciled on it.

Just curious, what’s cheesy about it? I fought the first 90% of the game with national troops, but by the time you attacked I figured you had seen enough of what I was doing to have prepared some counters (which I guess you had since my Staff of Storms was made redundant by the one you brought along to counter my fire arrows) so I had better try something else. I kept reading in this thread about heavily equipped wraiths and doom horrors and stuff, and the air elemental just seemed like the obvious choice for an air magic nation like Man. If it’s just sour grapes then no big deal, but this was just my second mp game so if I violated some unwritten house rule I apologize.

In any case, here’s my AAR (Qt3-JM-Noob): I started in the SE corner with Vanheim to my north, Tien Chi north of him, Marignon to my west, Jotunheim in the middle of the map, and Pythium on the nw peninsula. I expanded pretty quickly north along the eastern edge of the map, so by the time I ran into Vanheim, there was only 1 province between me and his capital. From my point of view, the game really turned on 2 events right around then.

First, Vanheim told me that he was going to attack Tien Chi in the north and that TC’s southern provinces would be vulnerable. Well, TC’s southern provinces consisted of a couple mountain provinces that were already under threat from Jotunheim. On the other hand, Vanheim’s capital was in the middle of 3 or 4 rich provinces nestled against the eastern map edge. I figured that this early in the game Vanheim would have to be committing a large portion of his military in the north to have a chance at taking out TC, so I told TC about the imminent attack on him and attacked Vanheim’s capital. Vanheim just had a Wizard Tower and my elves were quick and dodgy, so that went well.

Around the same time Jotunheim attacked Marignon and his scary giants were also making TC pretty nervous. So I told Marignon that I’d help him out and also proposed an alliance to TC whereby we would split Vanheim’s provinces, then turn west toward Jotunheim and pretty much split the map with him in the north vs. Jotunheim first and then Pythium and me in the south vs. Jotunheim and Marignon. The theory was that we would try to be the last two in the game with the map split pretty evenly, then take our chances with each other from there. For my part, I figured that if we could take care of the giants, I’d have the advantage since I’d have an easier time with a weakened Marignon than TC would against Pythium, who had yet to fight anybody.

This alliance is what prompted SlyFrog’s thread about the futility of the #3 player allying with #1 against #2. For the most part I think he’s right, but I also think it was a reasonable strategy for TC in this case. He had been bloodied by Vanheim and had an aggressive Jotunheim on one side and the bulk of my army (which had just beaten Vanheim pretty handily, though I don’t know if TC watched the battles) on the other. An alliance with me would give him his best chance of reaching the endgame in a relatively viable position, which is really all you can ask for as far as the diplomatic game. It also made sense for him geographically since a peaceful border with me meant he could concentrate his forces on the 1 or 2 provinces that connected him to the western half of the map.

As it turned out, things never got that far. TC had trouble against the Jotes in the north and got bogged down near their capital while I made pretty good progress in the south. As a side note, after racing to “save” Marignon from the Jotun attack on his capital, I found that I couldn’t bring myself to take him out so I just negotiated for a province of his and left him alone. That was probably pretty stupid of me, but I figured he wasn’t much of a threat and he had been fun to negotiate with. After a while he went AI which solved that dilemma for me.

I was a bit concerned that TC’s lack of progress would allow Pythium to get dangerously strong, but by the time he and I ran into each other I had ~50% of the map, a bunch of good troops, and a Cheese Elemental, so that war lasted just a few turns before he went AI. At that point it was just me and TC and he didn’t seem to be making any moves so I asked JM to email him and see if he was still playing. Evidently he’s not, so I guess that’s it.

Thanks for the game guys, especially JM for hosting. I wish it had gone longer so I could have seen some of the high level spells and units you guys seem to be slinging around, but I still learned a lot: a bunch of longbows with Fire Arrows and Wind Guide can be a devastating and cheap combination early on, that werewolf summoning spell is really good for plugging holes and patrolling, storming castles is a lot more fun with Mass Flight, and a commander with heroic strength, Eagle Eyes, and a Thunder Bow makes for a pretty deadly sniper.

My AAR is pretty much “lost Pretender to idiot move, lost capital’s lab and stuff to bad luck event, should’ve been more aggressive against Jotunheim and eventually was well beaten by better players. Lots learned.” :)

That game was almost purely diplomacy for me, and it was indeed a lot of fun. A bit of misinformation to T’ien Ch’i near the beginning made sure he was on my side and it was, all in all, a fun game, despite my early crippling of my own forces.

I’ll probably start a new game soon as there’s some more dom2 players around it seems.

Qt3-Backov-Cradle (Pangaea) - God damn it.

I set about three hundred undead and minotaurs to move into a province to rescue my national hero assassin and they get “pushed back” by a simultaneously moving force of ONE fucking mystic and NINE fucking heavy infantry.

For me, the one man wrathful skies thing is what seems to be a bit much. It just seems much harder to defend against than its cost would warrant.

But this is a complaint against wrathful skies, not you. I think it probably can be defended and I’m simply too stupid to figure it out yet. The strength of the spell versus comparable level spells irritates me, but I don’t think that it’s “cheese” to use it (until I stupidly lose entire armies to it 3 or 4 more times, then it’s cheese).

Mechanical Men, Clockwork Horrors, Siege Golems, Iron Dragons, Storm Demons, and the spells Thunder Ward and Storm Warriors.

And lightning-immune SCs.

qt3 europe (the first europe) (Jotun) - has anyone seen the Last Battle between my Bulgarian Giants and Loke’s Frenchie Pythium? I’m extremely curious.

Which sort of brings out a problem, though–if you don’t have air or earth magic, you’re kind of screwed. You can try dashing some fast, high-morale cavalry over to take the caster out (like Black Knights, Knights of the Chalice, or Knights of Avalon). And if you’re lucky, you can hire an air-caster merc who can at least manufacture Rings of Tamed Lightning for your leaders, and you can then try and send either a SC, or a dueling mage. Even at that, though, it can be pretty tough to bring them to bear (same problem you have with fighting enemy SCs). And you can basically never field a large army against someone who has Wrathful Skies, because anyone with WS also has Cloud Trapeze, and they’ll just massacre your army as soon as they see it.

Edit: It also points to an interesting part of the game that I’m not sure I like. It seems like most, maybe all, tactics have some natural counter. But sometimes those counters are only available to certain nations and/or pretender builds, and if you happen to get hit with a tactic for which you have no effective counter, that can really suck. The general response I’ve heard is “use diplomacy to get someone with the counter into the war, or use diplomacy to try and trade for items that give you the counter you’re lacking.” That’s possible, but it seems lame to make the outcome of your war dependent on whether some other player is willing to trade with you. Anyway, I think it’s an interesting dynamic–I’m pretty sure the game is deliberately designed on the idea that each nation is just sort of naturally much better against some enemy nations than others (if that makes sense). In a MP game where each player controls one nation, that’s an interesting choice with some cool upsides but also some strong downsides.

I find the assasination spells are the solution to all kinds of uber-enemy-caster problems. A Wrathful Skies caster usually has a staff of storms and maybe some reinvig items plus of course a pile of air gems, so they hurt to lose. The assasination spells are spread across multiple magical paths so all nations should have access to one with the proper research.

Of course, if the enemy caster is also kitted out as an SC and able to defeat ashen angels and earth elementals, then the problem is bigger. But that goes back to the whole no-counter-to-a-good-SC-except-another-SC issue in Dom2 that bugs me.

Happy birthday Nick. 1000 posts since June. You’re a relentless posting machine, Nick! :D

An epic battle. Both armies as good as destroyed. Pythium (me) won with it’s pretender (golden naga) and an Air Queen with two elementals alive. I’ve never seen anything like it… Loses on both sides approximately 300 units each. :shock:

All in all, this game has been great fun, in addition to a great learning experience. With Ulm being very large, on my doorstep and with me having no army left, I think this is finally comming to an end, though. No one can claim that I didn’t go down fighting :D

Alright Backov.

My side is still human controlled.

Is the Lavalamp server down? Dom2 hangs when it tries to get the game info, though it seems to connect OK.

An epic battle. Both armies as good as destroyed. Pythium (me) won with it’s pretender (golden naga) and an Air Queen with two elementals alive. I’ve never seen anything like it… Loses on both sides approximately 300 units each. :shock:

All in all, this game has been great fun, in addition to a great learning experience. With Ulm being very large, on my doorstep and with me having no army left, I think this is finally comming to an end, though. No one can claim that I didn’t go down fighting :D[/quote]

Cool, sounds like it will be fun to watch tonight. I wonder if I had anything retreat to fight another day. Not that it matters much, I through everything I had at you to try and break the stalemate. I’ve felt like Spartakus in this game since I was nearly enslaved by the Pyth, so it was bound to end tragically. You played a great game Loke, now its time for the Italian Man, the Turkish Ulm and the Spanish Man to decide the victor.

just curious, what’s cheesy about it?

You did nothing wrong. Wrathful skies is for many suitations ( basically army smashing ) the best spell in the game. So you picked the right tool for the job. Kudos.

The problem is that Wrathful skies is simply too easy to use. It’s path requirements are low. It’s cost is low. It’s damage output is insane. IMO it really breaks the game quite badly. It almost single handily stops people from building armies in the end game.

SC do that to a degree. But simply having one bane lord ( or better a bunch! ) in your army with a weapon which has a damage multiple against that particular SC type ( be it magical or undead/demon ) pretty much end the threat of a lone SC. So there is a counter to SC’s that can be incorperated into an existing army (note: AQ’s can be difficult to hit and kill even with this method ). There is no such counter to wrathful skies. You have to scrap what you are currently using and switch to an army which is 100% resistant to lighting.

Hopefully wrathful and it’s ilk will be nerfed HARD in the next patch or in Zen’s great mod.

no-counter-to-a-good-SC-except-another-SC issue in Dom2 that bugs me.

This is why I have been posting on the mesage boards so that everyone understands how damage multipliers work.

Once that is well known the counter to SC’s is clear: something, almost anything ( preferiably with high strength ) than can hit an SC can kill an SC. The only exception are some pretenders ( whom have no damage multiple that can be applied against them ) and Troll kings. At least I think those are the exceptions.

A very inexpensive SC with a damage multiple weapon will kill a very good and expensive SC ( perhaps not a tartarian ). A doom horror can be killed by 1 Banelord ( and … ahem some chaff to take the heat on the 1st round ) to be honest you would probably want more than one banelord, just to be sure.

I hope I didn’t spoil the surprise of opening the turn yourself for you - that was certainly not intended. But since you ask, you had 9 regulars and 8 undeads trying to retreat into enemy territory (I took Franconia this turn for that reason - the Franconian outpost was more than a bit surprised when no more than 17 bloodstained enemy troops in disorder turned up :D ).

Good AAR James… No, no house rule or anything, I just am not a big fan of the Wrathful Skies thing. Really just sour grapes on my part, I was just toddling along in that game, didn’t really have any strategy at all with Pythium, and broken pretender choices, etc…

As for your armies… Well, I could have wiped the floor with you if you hadn’t had that elemental. And with no pretender and a bunch of a level 2 druids and various other low level casters, I could barely even make a staff of storms, much less counter an Air Queen with one. ;>