I read your original definition of RYWILL to be an anti-SC SC. But the sentence above exactly describes what I meant by THUG, so clearly we don’t need the extra category. Yet.
No, it was Ashen Empire. Of course, one of the charms of Ashen Empire is being able to say “400 longdead retired? Oh well, plenty more where that came from…” The means used were a mixture of brute force (“80 longdead horsemen weren’t enough? Let’s try 160 then”), high-level spells (Disintegrate, Disintegrate, Disintegrate, Disintegrate, Disintegrate), and - occassionally - tactical finesse. If the SCs came on their own, then fast troops could swarm them before they were fully buffed. If they came with a meat shield, then concentrating on the meatshield forced the SCs to retreat to nowhere.
And by the way, it wasn’t one-sided. I lost plenty of troops and plenty of battles. My point was simply that armies of national troops and mages with minimal SC support have, in my experience, been able to hold their own in the endgame.
Yes, but this is the end-game isn’t it? You can nearly always fill in glaring gaps in your national abilities from independent recruits. E.g. Sages, Shamans, Jade Sorceresses, super-Sages and Magi all give you Astral (some more reliably than others) from which you can build a Communion to Paralyse that BALUT’s ass.
And even if your race doesn’t have immediate access to a technical counter to the SC, there are always operational counters. SCs are generally thin on the ground. Hide in castles. Be where they’re not. Split your armies into small low-value targets.
Completely agree. But I maintain that another viable way of being unpredictable would be to attack with armies of national troops and/or national mages too.
And I think my central point is that in my experience, the solo commander is dangerous but not game-dominating. He’s been just another tool in the toolbox, which when over-relied on seems to have failed as much as it’s succeeded.